Player Matchup

Artemis
Artemis
 
Artemis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
VTKainux
Anubis
Level 107
God Stats
1W - 2L
1,285 SR
Queue Stats
12W - 13L
1,423 Elo+
Party 2
Achilles
Achilles
goslol
Achilles
Level 124
God Stats
2W - 0L
1,648 SR
Queue Stats
9W - 8L
1,471 Elo+
Party 2
Team Averages
Level 118
1,477 SR
1,465 Elo+

VS

Team Averages
Level 47
1,567 SR
1,562 Elo+
Horus
Horus
EJJJ
Horus
Level 59
God Stats
9W - 5L
1,637 SR
Queue Stats
91W - 119L
1,529 Elo+
Party 1
Chronos
Chronos
JamminJelly
Chronos
Level 46
God Stats
4W - 8L
1,367 SR
Queue Stats
65W - 83L
1,516 Elo+
Party 1
Fenrir
Fenrir
ScaryTerryCarry
Fenrir
Level 35
God Stats
1W - 1L
1,696 SR
Queue Stats
10W - 7L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 1 / 10
9,031
645
17,864
8,802
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
VTKainux
Anubis
16
5 / 2 / 7
9,996
714
18,086
8,342
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
goslol
Achilles
15
5 / 0 / 7
10,552
754
14,136
15,278
15,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EJJJ
Horus
12
0 / 2 / 3
8,319
594
5,475
19,521
16,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
JamminJelly
Chronos
14
2 / 3 / 1
9,110
651
13,156
14,539
6,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 7 / 2
9,006
643
5,577
21,109
13,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
12
Kills
3
3
Deaths
12
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
10
7
L
Horus
EJJJ
Horus
0
2
3
0.75
L
Chronos
JamminJelly
Chronos
2
3
1
0.83
L
1
7
2
0.29
W
Anubis
VTKainux
Anubis
5
2
7
4.25
W
Achilles
goslol
Achilles
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,086
Damage
24,208
32,422
Taken
55,169
24,272
Mitigated
35,955
8,435
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,864
9,034
0
954
8,802
4,239
0
3,119
5,683
0
44,694
L
Horus
EJJJ
Horus
5,475
2,446
1,617
4,308
19,521
16,170
0
6,975
12,546
0
11,322
L
Chronos
JamminJelly
Chronos
13,156
5,162
0
4,389
14,539
6,046
0
4,023
10,516
47,098
0
L
5,577
1,171
390
4,114
21,109
13,739
0
7,220
13,889
0
19,148
W
Anubis
VTKainux
Anubis
18,086
1,108
0
1,894
8,342
4,661
326
3,500
4,842
44,416
0
W
Achilles
goslol
Achilles
14,136
4,332
0
5,587
15,278
15,372
0
7,054
8,224
0
29,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
26,435
156
Minions Killed
127
9
Camps Cleared
3
736,196
Distance Traveled
763,005
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,031
645
55
4
6
233,978
3
L
Horus
8,319
594
10
1
0
273,352
0
L
Chronos
9,110
651
91
7
2
263,325
3
L
Fenrir
9,006
643
26
2
1
226,328
5
W
Anubis
9,996
714
75
5
3
225,061
6
W
Achilles
10,552
754
26
2
0
277,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role