Player Matchup

Artemis
Artemis
DumpsterNugg
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,123 Elo+
Party 3
Thanatos
Thanatos
Figgledorf
Thanatos
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 18L
1,304 Elo+
Solo
Khepri
Khepri
XxSatanael666xX
Khepri
Level 118
God Stats
1W - 0L
1,318 SR
Queue Stats
2W - 5L
1,066 Elo+
Party 2
Izanami
Izanami
alejandroCR159
Izanami
Level 124
God Stats
47W - 30L
1,491 SR
Queue Stats
78W - 64L
1,501 Elo+
Party 2
Nox
Nox
fusingskate8558
Nox
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,433 Elo+
Party 3
Team Averages
Level 70
1,462 SR
1,286 Elo+

VS

Team Averages
Level 47
1,486 SR
1,406 Elo+
Bellona
Bellona
FlintEastSteel
Bellona
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Ymir
Ymir
Forzenrizen
Ymir
Level 47
God Stats
8W - 8L
1,417 SR
Queue Stats
95W - 102L
1,425 Elo+
Party 4
Merlin
Merlin
Jay-Simms95
Merlin
Level 125
God Stats
19W - 18L
1,555 SR
Queue Stats
191W - 216L
1,383 Elo+
Party 1
Rama
Rama
ShikasResolve
Rama
Level 25
God Stats
1W - 1L
1,687 SR
Queue Stats
52W - 63L
1,368 Elo+
Party 1
Lancelot
Lancelot
dayytrixx
Lancelot
Level 36
God Stats
0W - 2L
1,269 SR
Queue Stats
22W - 28L
1,352 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DumpsterNugg
Artemis
9
1 / 1 / 2
6,183
476
6,566
8,647
3,566
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Figgledorf
Thanatos
9
2 / 3 / 4
6,562
505
3,596
9,639
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 0 / 3
6,848
527
3,099
5,174
3,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 2 / 1
9,137
703
9,791
10,522
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
8 / 0 / 1
8,046
619
9,235
5,150
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
5,716
440
4,047
9,541
7,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 3
5,875
452
3,272
12,234
8,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
10
0 / 6 / 0
5,851
450
2,541
8,798
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,580
429
4,067
8,771
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
dayytrixx
Lancelot
11
2 / 3 / 1
6,458
497
4,457
9,784
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
17
Kills
5
6
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
DumpsterNugg
Artemis
1
1
2
2
W
Thanatos
Figgledorf
Thanatos
2
3
4
1.33
L
2
5
0
0.4
L
0
1
3
1.5
L
Merlin
0
6
0
0
L
1
3
1
0.5
W
0
0
3
1.5
W
6
2
1
3.25
L
Lancelot
dayytrixx
Lancelot
2
3
1
0.83
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,287
Damage
18,384
39,132
Taken
49,128
17,695
Mitigated
26,775
18,601
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DumpsterNugg
Artemis
6,566
4,243
0
3,550
8,647
3,566
1,249
2,317
6,330
0
30,386
W
Thanatos
Figgledorf
Thanatos
3,596
1,033
0
6,875
9,639
3,607
742
916
8,723
0
26,583
L
4,047
1,790
0
1,013
9,541
7,845
0
119
9,422
0
23,236
L
3,272
482
347
2,758
12,234
8,750
0
3,298
8,936
21,672
0
L
Merlin
2,541
160
173
900
8,798
3,355
53
4,036
4,762
36,592
0
L
4,067
3,534
0
2,558
8,771
3,130
0
3,366
5,405
0
28,703
W
3,099
285
376
1,788
5,174
3,706
356
1,006
4,168
20,917
0
W
9,791
5,663
0
5,164
10,522
4,203
711
297
10,225
0
74,740
L
Lancelot
dayytrixx
Lancelot
4,457
960
0
2,560
9,784
3,695
0
1,515
8,269
0
41,373
W
9,235
931
0
848
5,150
2,613
800
1,277
3,873
41,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,776
Gold Earned
29,480
355
Minions Killed
255
0
Camps Cleared
0
1,233,079
Distance Traveled
1,211,965
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,183
476
63
5
0
232,188
1
W
Thanatos
6,562
505
58
4
0
231,015
2
L
Bellona
5,716
440
24
2
0
243,264
0
L
Ymir
5,875
452
32
2
0
241,259
0
L
Merlin
5,851
450
60
5
0
226,577
0
L
Rama
5,580
429
59
5
0
201,874
1
W
Khepri
6,848
527
20
2
0
270,774
0
W
Izanami
9,137
703
139
11
0
249,504
3
L
Lancelot
6,458
497
80
6
0
298,991
0
W
Nox
8,046
619
75
6
0
249,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role