Player Matchup

Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
FlacoTONY8797
Apollo
Level 125
God Stats
3W - 1L
1,796 SR
Queue Stats
27W - 31L
1,451 Elo+
Solo
Izanami
Izanami
Pendejoloko
Izanami
Level 104
God Stats
2W - 4L
1,604 SR
Queue Stats
253W - 278L
1,457 Elo+
Solo
Ne Zha
Ne Zha
Phobos417
Ne Zha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 138L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
VooDooFartbox
Ao Kuang
Level 151
God Stats
4W - 4L
1,366 SR
Queue Stats
146W - 101L
1,626 Elo+
Party 1
Team Averages
Level 126
1,553 SR
1,516 Elo+

VS

Team Averages
Level 97
1,567 SR
1,702 Elo+
Kuzenbo
Kuzenbo
AppaYipYipp
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,700 Elo+
Party 2
Zhong Kui
Zhong Kui
BadBoyBanana
Zhong Kui
Level 64
God Stats
1W - 0L
1,833 SR
Queue Stats
34W - 11L
1,842 Elo+
Party 2
Da Ji
Da Ji
BigBoiBico
Da Ji
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 29L
1,798 Elo+
Party 2
Izanami
Izanami
TheIanT
Izanami
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 30L
1,802 Elo+
Party 2
Ah Puch
Ah Puch
xX SAGGY 9 Xx
Ah Puch
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 117L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 4 / 5
6,197
775
2,892
11,440
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 5
6,836
855
6,588
9,049
4,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Pendejoloko
Izanami
12
1 / 4 / 4
6,344
793
5,597
6,661
3,007
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Phobos417
Ne Zha
11
2 / 5 / 0
6,215
777
5,531
8,102
3,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ao Kuang
VooDooFartbox
Ao Kuang
12
6 / 3 / 2
7,213
902
5,752
7,464
3,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AppaYipYipp
Kuzenbo
12
0 / 2 / 13
7,297
912
1,655
9,218
9,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
BadBoyBanana
Zhong Kui
12
1 / 2 / 15
7,229
904
6,151
5,761
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
16
8 / 2 / 11
8,873
1,109
10,587
11,905
13,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
TheIanT
Izanami
16
9 / 1 / 10
9,268
1,159
12,423
7,519
4,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Puch
14
2 / 2 / 11
7,576
947
8,691
5,835
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
9
Kills
20
20
Deaths
9
16
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
5
0.63
W
Kuzenbo
AppaYipYipp
Kuzenbo
0
2
13
3.25
W
Zhong Kui
BadBoyBanana
Zhong Kui
1
2
15
4.25
W
Da Ji
8
2
11
6.75
L
0
4
5
0.63
L
Izanami
Pendejoloko
Izanami
1
4
4
0.75
L
Ne Zha
Phobos417
Ne Zha
2
5
0
0.4
W
Izanami
TheIanT
Izanami
9
1
10
14
L
Ao Kuang
VooDooFartbox
Ao Kuang
6
3
2
2.33
W
Ah Puch
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,360
Damage
39,507
42,716
Taken
40,238
24,599
Mitigated
34,888
10,093
Healing
10,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,892
133
646
2,131
11,440
9,569
0
4,569
6,655
5,864
0
W
Kuzenbo
AppaYipYipp
Kuzenbo
1,655
514
912
1,835
9,218
9,641
122
991
8,227
3,925
0
W
Zhong Kui
BadBoyBanana
Zhong Kui
6,151
1,702
652
664
5,761
4,079
1,111
1,152
4,609
7,644
0
W
Da Ji
10,587
1,731
1,228
1,196
11,905
13,649
934
2,326
9,579
0
14,719
L
6,588
3,610
462
2,127
9,049
4,252
0
4,084
4,837
0
16,891
L
Izanami
Pendejoloko
Izanami
5,597
1,782
25
173
6,661
3,007
0
2,190
4,387
0
16,104
L
Ne Zha
Phobos417
Ne Zha
5,531
823
1,337
1,291
8,102
3,808
0
1,932
6,120
0
10,730
W
Izanami
TheIanT
Izanami
12,423
7,083
713
2,151
7,519
4,650
3,381
2,410
5,109
0
30,401
L
Ao Kuang
VooDooFartbox
Ao Kuang
5,752
1,684
239
1,662
7,464
3,963
0
3,112
4,220
8,719
0
W
Ah Puch
8,691
854
384
882
5,835
2,869
899
1,765
4,070
20,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,805
Gold Earned
40,243
89
Minions Killed
88
0
Camps Cleared
0
693,346
Distance Traveled
761,370
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,197
775
2
0
0
141,739
1
W
Kuzenbo
7,297
912
4
1
0
161,820
0
W
Zhong Kui
7,229
904
7
1
0
140,595
0
W
Da Ji
8,873
1,109
5
1
0
161,593
1
L
Apollo
6,836
855
40
5
0
135,698
2
L
Izanami
6,344
793
32
4
0
136,661
2
L
Ne Zha
6,215
777
6
1
0
145,393
4
W
Izanami
9,268
1,159
48
6
0
139,268
0
L
Ao Kuang
7,213
902
9
1
0
133,855
0
W
Ah Puch
7,576
947
24
3
0
158,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role