Player Matchup

Sol
Sol
EpicPogchamp69
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,478 Elo+
Solo
Sobek
Sobek
Marekulus
Sobek
Level 129
God Stats
8W - 7L
1,459 SR
Queue Stats
569W - 581L
1,510 Elo+
Solo
Danzaburou
Danzaburou
OMallon
Danzaburou
Level 124
God Stats
1W - 7L
1,297 SR
Queue Stats
214W - 201L
1,494 Elo+
Solo
Geb
Geb
ottolow
Geb
Level 152
God Stats
13W - 9L
1,787 SR
Queue Stats
513W - 553L
1,489 Elo+
Solo
Rama
Rama
rolufu
Rama
Level 103
God Stats
0W - 3L
1,170 SR
Queue Stats
128W - 126L
1,487 Elo+
Solo
Team Averages
Level 111
1,443 SR
1,492 Elo+

VS

Team Averages
Level 112
1,634 SR
1,484 Elo+
Neith
Neith
Budakishix
Neith
Level 141
God Stats
16W - 14L
1,503 SR
Queue Stats
727W - 733L
1,479 Elo+
Solo
Fafnir
Fafnir
FallenFlik
Fafnir
Level 94
God Stats
7W - 3L
1,824 SR
Queue Stats
152W - 127L
1,468 Elo+
Party 1
Chaac
Chaac
GreenGaint
Chaac
Level 122
God Stats
3W - 2L
1,531 SR
Queue Stats
194W - 149L
1,500 Elo+
Party 1
Mulan
Mulan
Intratundra
Mulan
Level 103
God Stats
2W - 4L
1,518 SR
Queue Stats
339W - 328L
1,488 Elo+
Solo
Ah Puch
Ah Puch
StealthyAban
Ah Puch
Level 98
God Stats
6W - 1L
1,796 SR
Queue Stats
141W - 99L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
8,776
798
11,340
11,245
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
Marekulus
Sobek
15
3 / 1 / 7
8,301
755
8,423
16,124
13,356
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
OMallon
Danzaburou
13
2 / 5 / 6
7,861
715
7,344
14,378
7,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
13
2 / 5 / 4
8,138
740
6,029
16,568
18,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
rolufu
Rama
14
3 / 3 / 7
8,182
744
8,972
9,414
4,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
7 / 1 / 5
10,172
925
15,262
11,977
6,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
FallenFlik
Fafnir
14
1 / 3 / 10
9,076
825
5,416
16,103
19,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chaac
16
3 / 4 / 9
8,995
818
10,202
19,491
14,238
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 8
8,877
807
10,916
12,705
11,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
StealthyAban
Ah Puch
16
2 / 3 / 6
8,920
811
16,879
11,281
5,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
54
13
Kills
16
16
Deaths
13
31
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
7
1
5
9.5
L
3
2
7
3.25
W
Fafnir
FallenFlik
Fafnir
1
3
10
2
W
Chaac
3
4
9
1.88
W
3
2
8
3.5
L
Sobek
Marekulus
Sobek
3
1
7
6.5
L
Danzaburou
OMallon
Danzaburou
2
5
6
1
W
Ah Puch
StealthyAban
Ah Puch
2
3
6
1.67
L
Geb
2
5
4
0.8
L
Rama
rolufu
Rama
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,108
Damage
58,675
67,729
Taken
71,557
49,862
Mitigated
56,278
23,335
Healing
27,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
15,262
4,945
1,621
6,443
11,977
6,247
1,197
4,788
6,993
0
31,167
L
11,340
1,120
1,417
4,730
11,245
5,475
365
3,712
7,533
25,657
0
W
Fafnir
FallenFlik
Fafnir
5,416
1,270
116
2,029
16,103
19,020
19
4,243
11,619
7,390
0
W
Chaac
10,202
1,143
403
4,384
19,491
14,238
613
4,960
14,191
0
22,029
W
10,916
1,676
1,326
5,742
12,705
11,267
670
5,401
7,116
0
15,356
L
Sobek
Marekulus
Sobek
8,423
826
12
7,075
16,124
13,356
0
6,598
9,371
14,697
0
L
Danzaburou
OMallon
Danzaburou
7,344
3,504
2,032
3,137
14,378
7,575
24
2,776
11,359
0
16,978
W
Ah Puch
StealthyAban
Ah Puch
16,879
1,271
473
4,814
11,281
5,506
2,119
5,227
5,846
30,762
0
L
Geb
6,029
406
672
1,811
16,568
18,880
0
5,690
10,602
9,150
0
L
Rama
rolufu
Rama
8,972
3,822
895
1,554
9,414
4,576
0
3,519
5,774
0
18,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,258
Gold Earned
46,040
124
Minions Killed
110
0
Camps Cleared
0
935,204
Distance Traveled
1,092,927
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,172
925
45
4
0
222,026
4
L
Sol
8,776
798
36
3
0
219,285
0
W
Fafnir
9,076
825
6
1
0
215,237
1
W
Chaac
8,995
818
15
1
0
211,491
2
W
Mulan
8,877
807
11
1
0
242,209
3
L
Sobek
8,301
755
16
1
0
198,613
0
L
Danzaburou
7,861
715
29
3
0
165,014
0
W
Ah Puch
8,920
811
33
3
0
201,964
0
L
Geb
8,138
740
16
1
0
151,544
1
L
Rama
8,182
744
27
2
0
200,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role