Player Matchup

Kali
Kali
Ikkin339
Kali
Level 160
God Stats
2W - 0L
1,461 SR
Queue Stats
222W - 246L
1,392 Elo+
Solo
Atlas
Atlas
ProfessorPatchy
Atlas
Level 141
God Stats
30W - 4L
1,970 SR
Queue Stats
398W - 211L
1,691 Elo+
Party 1
Nike
Nike
deathb4retreat
Nike
Level 154
God Stats
10W - 3L
1,793 SR
Queue Stats
331W - 210L
1,706 Elo+
Party 1
Hun Batz
Hun Batz
zecho0
Hun Batz
Level 36
God Stats
4W - 0L
1,850 SR
Queue Stats
153W - 53L
1,728 Elo+
Party 1
Chang'e
Chang'e
ÐCavenger
Chang'e
Level 128
God Stats
5W - 5L
1,647 SR
Queue Stats
523W - 307L
1,672 Elo+
Party 1
Team Averages
Level 124
1,744 SR
1,638 Elo+

VS

Team Averages
Level 29
1,653 SR
1,635 Elo+
Artemis
Artemis
Bretticussupreme
Artemis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,765 Elo+
Party 2
Achilles
Achilles
Deadbolt89
Achilles
Level 25
God Stats
1W - 1L
1,702 SR
Queue Stats
4W - 3L
1,821 Elo+
Party 2
Da Ji
Da Ji
EeveeVA
Da Ji
Level 23
God Stats
2W - 1L
1,818 SR
Queue Stats
18W - 17L
1,416 Elo+
Party 3
Baron Samedi
Baron Samedi
Fistofist
Baron Samedi
Level 27
God Stats
1W - 2L
1,746 SR
Queue Stats
6W - 3L
1,875 Elo+
Party 2
Tiamat
Tiamat
KaiMyst
Tiamat
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 8L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
0 / 2 / 2
7,542
686
2,595
12,215
7,674
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 12
9,993
908
14,636
12,982
16,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 3
9,618
874
7,057
11,384
14,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
zecho0
Hun Batz
15
2 / 3 / 7
8,157
742
7,954
9,112
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
ÐCavenger
Chang'e
18
7 / 2 / 5
9,617
874
14,524
11,760
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
8,025
730
6,975
11,044
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Deadbolt89
Achilles
15
4 / 2 / 3
8,525
775
9,926
13,490
12,022
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
EeveeVA
Da Ji
14
3 / 5 / 3
8,191
745
9,305
14,915
8,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Fistofist
Baron Samedi
14
1 / 3 / 3
7,804
709
9,174
9,420
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
KaiMyst
Tiamat
14
0 / 5 / 2
7,333
667
2,761
10,117
5,731
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
19
Kills
10
10
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Achilles
Deadbolt89
Achilles
4
2
3
2.75
L
Da Ji
EeveeVA
Da Ji
3
5
3
0.9
L
Baron Samedi
Fistofist
Baron Samedi
1
3
3
0.83
W
Kali
0
2
2
0.5
L
Tiamat
KaiMyst
Tiamat
0
5
2
0.2
W
3
1
12
9
W
7
2
3
4.25
W
Hun Batz
zecho0
Hun Batz
2
3
7
1.83
W
Chang'e
ÐCavenger
Chang'e
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,766
Damage
38,141
57,453
Taken
58,986
47,573
Mitigated
36,753
17,473
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,975
3,011
0
1,905
11,044
5,377
371
6,002
4,742
0
20,941
L
Achilles
Deadbolt89
Achilles
9,926
2,348
0
2,165
13,490
12,022
0
5,993
7,325
108
20,798
L
Da Ji
EeveeVA
Da Ji
9,305
2,380
0
2,503
14,915
8,705
568
7,300
7,439
0
23,894
L
Baron Samedi
Fistofist
Baron Samedi
9,174
818
2,651
3,371
9,420
4,918
0
4,419
4,841
37,049
0
W
Kali
2,595
670
0
3,070
12,215
7,674
725
2,751
9,464
0
17,543
L
Tiamat
KaiMyst
Tiamat
2,761
392
0
1,200
10,117
5,731
3
4,521
5,479
16,069
0
W
14,636
5,250
0
2,949
12,982
16,106
311
2,789
10,193
35,342
0
W
7,057
636
0
2,458
11,384
14,061
118
2,161
9,223
0
40,828
W
Hun Batz
zecho0
Hun Batz
7,954
1,299
0
629
9,112
4,507
274
2,468
6,644
0
17,887
W
Chang'e
ÐCavenger
Chang'e
14,524
1,905
2,129
6,238
11,760
5,225
602
1,869
9,891
41,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,927
Gold Earned
39,878
255
Minions Killed
176
0
Camps Cleared
0
1,223,982
Distance Traveled
1,046,373
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,025
730
38
3
0
182,638
0
L
Achilles
8,525
775
18
2
0
253,430
0
L
Da Ji
8,191
745
38
3
0
220,468
1
L
Baron Samedi
7,804
709
56
5
0
196,649
0
W
Kali
7,542
686
23
2
0
223,522
0
L
Tiamat
7,333
667
26
2
0
193,188
0
W
Atlas
9,993
908
33
3
0
253,876
1
W
Nike
9,618
874
94
9
0
255,860
0
W
Hun Batz
8,157
742
23
2
0
237,866
0
W
Chang'e
9,617
874
82
7
0
252,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role