Player Matchup

Arachne
Arachne
 
Arachne
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AnimalSign26279
Medusa
Level 112
God Stats
8W - 4L
1,677 SR
Queue Stats
119W - 105L
1,415 Elo+
Solo
Horus
Horus
SlimBoyGlez11
Horus
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 109L
1,469 Elo+
Solo
Hades
Hades
t8kitIndafAce
Hades
Level 49
God Stats
5W - 5L
1,557 SR
Queue Stats
81W - 86L
1,387 Elo+
Party 1
Freya
Freya
xJELLY KGFx
Freya
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 160L
1,358 Elo+
Party 1
Team Averages
Level 82
1,547 SR
1,426 Elo+

VS

Team Averages
Level 106
1,561 SR
1,428 Elo+
Poseidon
Poseidon
 
Poseidon
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
HeartearthScar
Cupid
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 40L
1,377 Elo+
Party 2
Fenrir
Fenrir
Lyuda_Shinryu_9
Fenrir
Level 129
God Stats
1W - 2L
1,478 SR
Queue Stats
88W - 105L
1,466 Elo+
Party 2
Baron Samedi
Baron Samedi
Shawnsy3392
Baron Samedi
Level 89
God Stats
35W - 29L
1,614 SR
Queue Stats
378W - 393L
1,370 Elo+
Solo
Bacchus
Bacchus
gamebeast291
Bacchus
Level 109
God Stats
2W - 1L
1,711 SR
Queue Stats
77W - 99L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 2 / 1
7,010
539
6,028
11,030
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 1
7,043
542
5,774
6,740
2,700
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

2
0 / 1 / 0
4,087
314
26
1,283
443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 1
6,401
492
3,284
8,346
4,283
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
6,003
462
3,494
8,567
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 2 / 1
7,512
578
5,306
6,521
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
0 / 3 / 2
5,553
427
2,448
6,818
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 1 / 2
6,767
521
5,108
11,114
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Shawnsy3392
Baron Samedi
11
1 / 3 / 4
6,487
499
5,999
7,553
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
gamebeast291
Bacchus
9
3 / 0 / 1
5,935
457
2,074
6,316
4,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
8
Kills
11
13
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
1
2.25
W
Poseidon
 
Poseidon
3
2
1
1.75
L
3
3
1
1.17
W
0
3
2
0.33
W
4
1
2
5
W
Baron Samedi
Shawnsy3392
Baron Samedi
1
3
4
1
L
0
1
0
0
W
Bacchus
gamebeast291
Bacchus
3
0
1
3.5
L
1
3
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,606
Damage
20,935
35,966
Taken
38,322
15,919
Mitigated
16,585
11,561
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,028
3,640
0
5,034
11,030
5,052
0
2,718
8,276
0
52,209
W
Poseidon
 
Poseidon
5,306
1,169
0
1,526
6,521
2,352
164
2,072
4,089
43,797
0
L
5,774
2,011
0
528
6,740
2,700
0
1,932
4,808
0
51,301
W
2,448
1,116
199
1,537
6,818
2,229
0
0
6,818
0
32,662
W
5,108
1,041
0
4,118
11,114
4,422
0
2,129
8,967
0
34,263
W
Baron Samedi
Shawnsy3392
Baron Samedi
5,999
818
53
1,657
7,553
3,413
348
1,692
5,821
37,278
0
L
26
26
0
70
1,283
443
0
158
1,125
0
1,020
W
Bacchus
gamebeast291
Bacchus
2,074
397
322
816
6,316
4,169
0
407
5,849
10,332
0
L
3,284
545
121
3,080
8,346
4,283
352
2,989
5,357
32,740
0
L
3,494
833
0
2,728
8,567
3,441
0
5,012
3,021
25,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
32,254
280
Minions Killed
291
0
Camps Cleared
0
1,001,805
Distance Traveled
1,229,398
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,010
539
83
6
0
314,699
5
W
Poseidon
7,512
578
93
7
0
240,033
0
L
Medusa
7,043
542
87
7
0
211,353
2
W
Cupid
5,553
427
50
4
0
218,073
4
W
Fenrir
6,767
521
52
4
0
270,288
3
W
Baron Samedi
6,487
499
66
5
0
232,502
3
L
Horus
4,087
314
5
0
0
24,552
0
W
Bacchus
5,935
457
30
2
0
268,502
1
L
Hades
6,401
492
54
4
0
217,601
2
L
Freya
6,003
462
51
4
0
233,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role