Player Matchup

Cabrakan
Cabrakan
DaBeastcad
Cabrakan
Level 79
God Stats
5W - 1L
1,704 SR
Queue Stats
141W - 134L
1,505 Elo+
Party 3
Geb
Geb
GrandFrosty
Geb
Level 128
God Stats
1W - 6L
1,401 SR
Queue Stats
80W - 84L
1,468 Elo+
Party 2
Neith
Neith
TheGodner2
Neith
Level 48
God Stats
3W - 6L
1,302 SR
Queue Stats
48W - 54L
1,429 Elo+
Party 2
Tyr
Tyr
Thebuttking7
Tyr
Level 29
God Stats
2W - 3L
1,357 SR
Queue Stats
76W - 63L
1,517 Elo+
Party 3
Janus
Janus
sheepish1
Janus
Level 37
God Stats
9W - 4L
1,728 SR
Queue Stats
22W - 28L
1,392 Elo+
Solo
Team Averages
Level 64
1,498 SR
1,462 Elo+

VS

Team Averages
Level 84
1,520 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Amarieshka
Izanami
Level 98
God Stats
17W - 23L
1,760 SR
Queue Stats
26W - 40L
1,627 Elo+
Party 1
Athena
Athena
SabineMando
Athena
Level 97
God Stats
20W - 18L
1,477 SR
Queue Stats
86W - 87L
1,382 Elo+
Solo
Thanatos
Thanatos
Unrankmaster
Thanatos
Level 43
God Stats
1W - 1L
1,365 SR
Queue Stats
17W - 24L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DaBeastcad
Cabrakan
14
4 / 4 / 4
8,639
540
8,442
13,210
9,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 1 / 5
7,840
490
4,059
13,784
13,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
15
4 / 1 / 8
9,500
594
9,186
7,807
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 0 / 1
9,867
617
7,211
11,551
10,664
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
sheepish1
Janus
11
0 / 5 / 2
7,000
438
4,566
9,892
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 5 / 5
8,790
549
15,710
10,376
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
 
Nemesis
12
2 / 3 / 4
7,829
489
4,717
12,141
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Amarieshka
Izanami
11
0 / 2 / 1
6,876
430
2,115
6,204
2,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
11
0 / 1 / 2
7,535
471
3,285
11,891
10,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Unrankmaster
Thanatos
14
6 / 3 / 0
9,077
567
7,950
12,821
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
14
Kills
11
11
Deaths
14
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
5
1.1
L
Nemesis
 
Nemesis
2
3
4
1.33
L
Izanami
Amarieshka
Izanami
0
2
1
0.25
W
Cabrakan
DaBeastcad
Cabrakan
4
4
4
1.5
W
1
1
5
3.5
L
Athena
0
1
2
1
W
Neith
4
1
8
8
W
5
0
1
5.5
L
Thanatos
Unrankmaster
Thanatos
6
3
0
2
W
Janus
sheepish1
Janus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,464
Damage
33,777
56,244
Taken
53,433
40,761
Mitigated
28,848
19,888
Healing
15,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,710
1,105
0
500
10,376
4,920
0
5,719
4,545
70,981
0
L
Nemesis
 
Nemesis
4,717
2,045
0
1,103
12,141
5,155
0
4,475
7,516
0
53,677
L
Izanami
Amarieshka
Izanami
2,115
1,755
0
1,545
6,204
2,445
759
2,311
3,813
0
47,192
W
Cabrakan
DaBeastcad
Cabrakan
8,442
1,877
0
3,498
13,210
9,662
0
4,684
8,526
67,120
0
W
4,059
767
439
4,378
13,784
13,063
0
5,558
8,226
25,560
0
L
Athena
3,285
769
0
2,750
11,891
10,152
633
2,207
9,592
27,664
0
W
Neith
9,186
3,417
0
5,075
7,807
3,451
0
1,325
6,482
0
63,097
W
7,211
2,009
0
3,985
11,551
10,664
1,268
1,838
9,713
0
63,534
L
Thanatos
Unrankmaster
Thanatos
7,950
2,376
0
9,343
12,821
6,176
1,134
1,879
10,900
0
56,461
W
Janus
sheepish1
Janus
4,566
365
0
2,513
9,892
3,921
78
6,282
3,610
43,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,846
Gold Earned
40,107
454
Minions Killed
448
0
Camps Cleared
0
1,568,412
Distance Traveled
1,552,926
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,790
549
123
8
0
288,700
3
L
Nemesis
7,829
489
88
6
0
357,785
1
L
Izanami
6,876
430
88
6
0
265,278
1
W
Cabrakan
8,639
540
97
6
0
290,814
0
W
Geb
7,840
490
31
2
0
335,727
2
L
Athena
7,535
471
46
3
0
321,101
0
W
Neith
9,500
594
110
7
0
297,694
1
W
Tyr
9,867
617
126
8
0
324,299
1
L
Thanatos
9,077
567
103
6
0
320,062
5
W
Janus
7,000
438
90
6
0
319,878
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role