Player Matchup

Ullr
Ullr
Silver II
 
Ullr
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
BluntedShamrock
Geb
Gold V
Level 158
God Stats
15W - 15L
1,473 SR
Queue Stats
116W - 124L
1,301 MMR
Solo
Sol
Sol
Gold V
Karthuss
Sol
Gold V
Level 160
God Stats
2W - 7L
1,514 SR
Queue Stats
127W - 143L
1,329 MMR
Solo
Chiron
Chiron
Silver II
KingArthurs3
Chiron
Silver II
Level 160
God Stats
1W - 0L
1,588 SR
Queue Stats
31W - 44L
947 MMR
Solo
Freya
Freya
Silver I
fandecatnoir
Freya
Silver I
Level 121
God Stats
4W - 4L
1,372 SR
Queue Stats
100W - 106L
1,083 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,489 SR
1,232 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,573 SR
1,304 MMR
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze IV
ALiteralSlimJim
Fenrir
Bronze IV
Level 126
God Stats
0W - 1L
1,773 SR
Queue Stats
4W - 14L
1,158 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
Apocolipto
Jing Wei
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,373 MMR
Solo
Scylla
Scylla
Bronze IV
Borthexx
Scylla
Bronze IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,136 MMR
Party 1
Serqet
Serqet
Bronze III
clammyclam
Serqet
Bronze III
Level 122
God Stats
0W - 3L
1,592 SR
Queue Stats
1W - 6L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
3 / 1 / 3
11,496
605
9,261
13,128
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 8
10,166
535
5,145
17,848
19,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 4 / 8
11,281
594
14,715
23,551
8,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
18
5 / 2 / 3
12,051
634
11,671
10,551
4,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 5
11,032
581
8,735
12,649
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CliodhnaRavanaBakasuraMercury

VS

Bans
HeraNe ZhaYu HuangMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 4 / 2
8,589
452
7,913
18,442
10,304
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 3 / 3
7,442
392
2,958
14,642
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Apocolipto
Jing Wei
16
0 / 2 / 2
9,209
485
10,390
12,980
5,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Borthexx
Scylla
12
0 / 3 / 2
7,334
386
3,086
9,413
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
clammyclam
Serqet
15
5 / 5 / 2
9,795
516
10,526
16,657
7,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
17
Kills
7
10
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
1
3
4.5
L
Mulan
 
Mulan
1
4
2
0.5
L
1
3
3
0.83
L
Jing Wei
Apocolipto
Jing Wei
0
2
2
0.5
W
1
1
8
5
L
Scylla
Borthexx
Scylla
0
3
2
0.33
W
5
4
8
2.25
W
Chiron
5
2
3
3.25
L
Serqet
clammyclam
Serqet
5
5
2
1.2
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,527
Damage
34,873
77,727
Taken
72,134
45,163
Mitigated
36,848
33,921
Healing
17,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
9,261
3,360
0
3,286
13,128
6,501
2,521
0
12,876
0
95,251
L
Mulan
 
Mulan
7,913
698
0
5,333
18,442
10,304
0
5,703
12,739
0
50,538
L
2,958
849
0
2,992
14,642
9,301
0
6,797
7,845
0
13,634
L
Jing Wei
Apocolipto
Jing Wei
10,390
7,945
0
4,101
12,980
5,531
0
2,769
10,211
0
85,716
W
5,145
1,044
846
5,149
17,848
19,227
793
1,430
15,700
23,830
0
L
Scylla
Borthexx
Scylla
3,086
240
0
1,610
9,413
4,080
0
6,585
2,828
39,503
0
W
14,715
7,745
0
14,824
23,551
8,828
9,405
1,631
19,439
105,400
0
W
Chiron
11,671
6,172
1,077
3,679
10,551
4,412
6,918
180
9,878
0
83,554
L
Serqet
clammyclam
Serqet
10,526
2,759
0
3,854
16,657
7,632
0
6,741
9,916
0
61,281
W
8,735
2,964
0
5,060
12,649
6,195
1,008
59
11,967
89,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,026
Gold Earned
42,369
612
Minions Killed
402
0
Camps Cleared
0
1,818,992
Distance Traveled
1,485,450
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,496
605
151
8
0
351,705
5
L
Mulan
8,589
452
85
4
0
320,167
2
L
Fenrir
7,442
392
17
1
0
155,092
1
L
Jing Wei
9,209
485
135
7
0
346,999
4
W
Geb
10,166
535
31
2
0
413,550
8
L
Scylla
7,334
386
72
4
0
251,538
4
W
Sol
11,281
594
136
7
0
336,053
6
W
Chiron
12,051
634
155
8
0
341,170
0
L
Serqet
9,795
516
93
5
0
411,654
6
W
Freya
11,032
581
139
7
0
376,514
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role