Player Matchup

Sol
Sol
HakeaBlossom
Sol
Level 18
God Stats
2W - 9L
1,179 SR
Queue Stats
3W - 19L
1,012 Elo+
Party 2
Odin
Odin
Staplefish94542
Odin
Level 27
God Stats
4W - 8L
1,319 SR
Queue Stats
5W - 23L
1,047 Elo+
Party 2
Horus
Horus
john3194
Horus
Level 45
God Stats
6W - 8L
1,540 SR
Queue Stats
22W - 68L
1,056 Elo+
Party 2
Team Averages
Level 30
1,346 SR
1,038 Elo+

VS

Team Averages
Level 113
1,417 SR
1,451 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Big Manga506
Sylvanus
Level 117
God Stats
2W - 0L
1,456 SR
Queue Stats
81W - 106L
1,315 Elo+
Party 1
Janus
Janus
CartmanJarman
Janus
Level 61
God Stats
1W - 1L
1,295 SR
Queue Stats
12W - 13L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,812
619
3,974
10,010
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,641
604
6,872
12,805
7,911
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
john3194
Horus
11
0 / 0 / 0
7,377
671
2,984
9,998
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
3 / 0 / 2
8,201
746
8,888
5,470
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Big Manga506
Sylvanus
12
1 / 0 / 4
7,232
657
5,085
9,521
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 0 / 4
7,936
721
12,951
4,330
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
2
4
W
Sylvanus
Big Manga506
Sylvanus
1
0
4
3
W
2
0
4
4
L
0
3
0
0
L
0
3
0
0
L
Horus
john3194
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,830
Damage
26,924
32,813
Taken
19,321
21,984
Mitigated
12,736
9,975
Healing
7,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,888
6,237
0
1,181
5,470
2,590
408
1,432
4,038
0
40,016
W
Sylvanus
Big Manga506
Sylvanus
5,085
1,588
2,133
3,542
9,521
8,417
124
2,371
7,150
9,862
2,288
W
12,951
874
0
179
4,330
1,729
164
347
3,983
31,598
0
L
3,974
1,458
202
3,870
10,010
4,598
0
5,858
3,784
26,830
2,995
L
6,872
637
0
2,605
12,805
7,911
0
6,154
6,383
0
19,327
L
Horus
john3194
Horus
2,984
1,483
744
2,554
9,998
9,475
0
4,721
4,956
0
6,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,830
Gold Earned
23,369
112
Minions Killed
144
2
Camps Cleared
8
623,414
Distance Traveled
607,716
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,201
746
61
6
7
217,515
3
W
Sylvanus
7,232
657
14
1
1
168,792
1
W
Janus
7,936
721
69
6
0
221,409
0
L
Sol
6,812
619
63
6
2
156,008
0
L
Odin
6,641
604
39
4
0
229,799
0
L
Horus
7,377
671
10
1
0
237,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role