Player Matchup

Horus
Horus
Butter Frost
Horus
Level 126
God Stats
2W - 1L
1,333 SR
Queue Stats
182W - 61L
1,692 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Hitojin Kyoshi
Ah Muzen Cab
Level 106
God Stats
43W - 28L
1,635 SR
Queue Stats
424W - 467L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
Icyhot1212
Zhong Kui
Level 73
God Stats
5W - 2L
1,591 SR
Queue Stats
93W - 29L
1,735 Elo+
Party 1
Lancelot
Lancelot
LastPaIadin
Lancelot
Level 58
God Stats
8W - 7L
1,270 SR
Queue Stats
167W - 77L
1,738 Elo+
Party 1
Ganesha
Ganesha
SharkTailsOnDVD
Ganesha
Level 103
God Stats
1W - 0L
1,781 SR
Queue Stats
85W - 40L
1,644 Elo+
Party 1
Team Averages
Level 93
1,522 SR
1,671 Elo+

VS

Team Averages
Level 125
1,539 SR
1,568 Elo+
Shiva
Shiva
GalapagosTortle
Shiva
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,724 Elo+
Party 2
Cupid
Cupid
JAY DIESEL 305
Cupid
Level 148
God Stats
9W - 10L
1,534 SR
Queue Stats
103W - 114L
1,497 Elo+
Party 3
Lancelot
Lancelot
JTM0NEY305
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,477 Elo+
Party 3
Kumbhakarna
Kumbhakarna
NagolSook
Kumbhakarna
Level 128
God Stats
4W - 4L
1,663 SR
Queue Stats
11W - 16L
1,575 Elo+
Party 2
Nu Wa
Nu Wa
getREKTyolo
Nu Wa
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 180L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 21
13,231
1,103
21,462
16,787
22,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Hitojin Kyoshi
Ah Muzen Cab
18
5 / 2 / 15
12,839
1,070
28,390
8,932
4,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Icyhot1212
Zhong Kui
18
13 / 0 / 8
14,396
1,200
22,089
7,711
8,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
LastPaIadin
Lancelot
18
4 / 4 / 17
12,183
1,015
17,599
16,587
13,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 2 / 20
12,229
1,019
13,248
20,703
34,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

279

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
10,750
896
10,823
25,462
23,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 3 / 5
11,515
960
17,911
19,288
7,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Lancelot
JTM0NEY305
Lancelot
17
3 / 9 / 4
11,761
980
10,307
19,891
8,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Kumbhakarna
NagolSook
Kumbhakarna
17
2 / 5 / 5
11,022
919
7,017
31,874
22,990
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 4 / 5
10,804
900
19,328
11,688
3,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
31
26
Kills
8
8
Deaths
26
81
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
0
21
14.5
L
1
5
4
0.6
W
Ah Muzen Cab
Hitojin Kyoshi
Ah Muzen Cab
5
2
15
6.25
W
Zhong Kui
Icyhot1212
Zhong Kui
13
0
8
17
L
2
3
5
1.5
L
Lancelot
JTM0NEY305
Lancelot
3
9
4
0.56
W
Lancelot
LastPaIadin
Lancelot
4
4
17
3.13
L
Kumbhakarna
NagolSook
Kumbhakarna
2
5
5
0.9
W
0
2
20
5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,788
Damage
65,386
70,720
Taken
108,203
82,597
Mitigated
64,959
25,543
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,462
8,434
8,260
7,700
16,787
22,189
0
5,932
10,536
0
36,557
L
10,823
2,011
337
2,406
25,462
23,326
0
8,073
17,389
0
21,043
W
Ah Muzen Cab
Hitojin Kyoshi
Ah Muzen Cab
28,390
8,647
0
2,128
8,932
4,975
0
4,139
4,757
0
73,223
W
Zhong Kui
Icyhot1212
Zhong Kui
22,089
2,056
0
3,900
7,711
8,032
0
3,133
4,504
50,349
0
L
17,911
7,069
848
2,050
19,288
7,420
0
7,588
11,700
0
39,961
L
Lancelot
JTM0NEY305
Lancelot
10,307
2,243
0
0
19,891
8,004
0
9,440
10,451
0
31,226
W
Lancelot
LastPaIadin
Lancelot
17,599
5,960
0
1,048
16,587
13,103
0
6,615
9,805
0
32,811
L
Kumbhakarna
NagolSook
Kumbhakarna
7,017
208
0
0
31,874
22,990
0
5,250
26,624
11,942
0
W
13,248
1,000
353
2,154
20,703
34,298
0
6,526
13,725
23,510
0
L
19,328
6,509
0
326
11,688
3,219
0
4,986
6,702
40,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,878
Gold Earned
55,852
256
Minions Killed
196
7
Camps Cleared
9
1,060,637
Distance Traveled
1,114,259
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,231
1,103
25
2
1
231,861
0
L
Shiva
10,750
896
22
2
1
227,385
2
W
Ah Muzen Cab
12,839
1,070
104
9
1
216,283
2
W
Zhong Kui
14,396
1,200
91
8
4
208,653
0
L
Cupid
11,515
960
46
4
1
212,169
0
L
Lancelot
11,761
980
58
5
5
235,242
0
W
Lancelot
12,183
1,015
34
3
0
193,178
0
L
Kumbhakarna
11,022
919
12
1
0
245,493
2
W
Ganesha
12,229
1,019
2
0
1
210,662
1
L
Nu Wa
10,804
900
58
5
2
193,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role