Player Matchup

Ullr
Ullr
Aphyxz
Ullr
Level 147
God Stats
3W - 1L
1,683 SR
Queue Stats
227W - 128L
1,602 Elo+
Party 1
Bacchus
Bacchus
Hamburglur7
Bacchus
Level 89
God Stats
3W - 1L
1,647 SR
Queue Stats
185W - 129L
1,559 Elo+
Party 1
Scylla
Scylla
MDMNAntics
Scylla
Level 118
God Stats
5W - 3L
1,544 SR
Queue Stats
81W - 78L
1,559 Elo+
Party 1
Cabrakan
Cabrakan
Mudchad
Cabrakan
Level 124
God Stats
17W - 5L
1,837 SR
Queue Stats
305W - 201L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
VeryHardV2
Sun Wukong
Level 24
God Stats
13W - 2L
1,914 SR
Queue Stats
47W - 10L
1,764 Elo+
Party 1
Team Averages
Level 100
1,725 SR
1,617 Elo+

VS

Team Averages
Level 114
1,503 SR
1,495 Elo+
Poseidon
Poseidon
Odinsgaming70
Poseidon
Level 125
God Stats
28W - 23L
1,534 SR
Queue Stats
218W - 194L
1,527 Elo+
Party 2
Sol
Sol
RokrRey
Sol
Level 45
God Stats
18W - 27L
1,396 SR
Queue Stats
38W - 55L
1,412 Elo+
Solo
Atlas
Atlas
SAVAGE_NINJA_223
Atlas
Level 114
God Stats
20W - 17L
1,600 SR
Queue Stats
309W - 312L
1,416 Elo+
Solo
Mulan
Mulan
Theadjcentsquid
Mulan
Level 157
God Stats
44W - 40L
1,604 SR
Queue Stats
417W - 378L
1,563 Elo+
Party 2
Bellona
Bellona
VenomV9
Bellona
Level 129
God Stats
3W - 5L
1,378 SR
Queue Stats
299W - 272L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aphyxz
Ullr
17
9 / 2 / 1
11,052
614
13,981
12,289
5,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
Hamburglur7
Bacchus
14
1 / 3 / 5
9,052
503
7,224
15,772
18,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
MDMNAntics
Scylla
16
6 / 1 / 3
9,860
548
14,176
9,474
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Mudchad
Cabrakan
16
4 / 3 / 6
9,759
542
11,318
15,946
11,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
VeryHardV2
Sun Wukong
15
1 / 1 / 4
9,407
523
8,629
16,403
11,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Odinsgaming70
Poseidon
15
0 / 4 / 2
8,855
492
7,367
10,151
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
14
0 / 4 / 3
9,123
507
13,709
15,147
7,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 3 / 4
9,010
501
7,213
17,810
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 8 / 2
9,351
520
9,912
22,298
14,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
VenomV9
Bellona
15
3 / 2 / 2
9,124
507
8,103
14,100
8,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
21
Kills
10
10
Deaths
21
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
Aphyxz
Ullr
9
2
1
4.75
W
Bacchus
Hamburglur7
Bacchus
1
3
5
1.17
W
Scylla
MDMNAntics
Scylla
6
1
3
7.5
W
Cabrakan
Mudchad
Cabrakan
4
3
6
2.33
L
Poseidon
Odinsgaming70
Poseidon
0
4
2
0.25
L
Sol
0
4
3
0.38
L
3
3
4
1.67
L
4
8
2
0.63
L
Bellona
VenomV9
Bellona
3
2
2
2
W
Sun Wukong
VeryHardV2
Sun Wukong
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,328
Damage
46,304
69,884
Taken
79,506
51,244
Mitigated
53,663
18,145
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Aphyxz
Ullr
13,981
7,378
0
2,411
12,289
5,529
0
1,367
10,922
0
95,594
W
Bacchus
Hamburglur7
Bacchus
7,224
1,632
0
2,454
15,772
18,672
0
7,256
8,516
25,360
0
W
Scylla
MDMNAntics
Scylla
14,176
2,549
0
1,014
9,474
4,160
0
5,077
4,397
84,574
0
W
Cabrakan
Mudchad
Cabrakan
11,318
1,023
0
5,724
15,946
11,836
0
3,796
12,150
88,952
0
L
Poseidon
Odinsgaming70
Poseidon
7,367
1,182
0
325
10,151
4,312
365
5,499
4,462
85,610
0
L
Sol
13,709
3,939
0
7,102
15,147
7,392
1,674
4,036
11,111
69,999
6,972
L
7,213
3,804
0
1,886
17,810
19,707
78
10,049
7,485
28,597
0
L
9,912
1,744
0
4,934
22,298
14,102
0
7,044
15,168
0
61,074
L
Bellona
VenomV9
Bellona
8,103
2,622
0
776
14,100
8,150
1,398
5,517
8,439
0
71,627
W
Sun Wukong
VeryHardV2
Sun Wukong
8,629
1,645
0
6,542
16,403
11,047
0
10,255
6,148
0
68,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,130
Gold Earned
45,463
564
Minions Killed
517
0
Camps Cleared
0
1,752,931
Distance Traveled
1,616,281
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,052
614
156
9
0
344,921
0
W
Bacchus
9,052
503
32
2
0
352,491
4
W
Scylla
9,860
548
139
8
0
331,341
3
W
Cabrakan
9,759
542
115
6
0
351,827
0
L
Poseidon
8,855
492
145
8
0
314,980
3
L
Sol
9,123
507
119
7
0
273,391
2
L
Atlas
9,010
501
30
2
0
332,804
3
L
Mulan
9,351
520
99
6
0
298,052
2
L
Bellona
9,124
507
124
7
0
397,054
6
W
Sun Wukong
9,407
523
122
7
0
372,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role