Player Matchup

Fenrir
Fenrir
AegisReach
Fenrir
Level 160
God Stats
4W - 0L
1,892 SR
Queue Stats
167W - 54L
1,802 Elo+
Party 2
Zeus
Zeus
TurkleTurk
Zeus
Level 106
God Stats
7W - 3L
1,734 SR
Queue Stats
211W - 84L
1,794 Elo+
Party 2
Anhur
Anhur
hadma2000
Anhur
Level 155
God Stats
11W - 3L
1,834 SR
Queue Stats
120W - 37L
1,858 Elo+
Party 2
Team Averages
Level 140
1,820 SR
1,818 Elo+

VS

Team Averages
Level 132
1,666 SR
1,639 Elo+
Skadi
Skadi
Blkpureskill
Skadi
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,736 Elo+
Solo
Sol
Sol
DOOMS DA WEAPON
Sol
Level 126
God Stats
1W - 1L
1,839 SR
Queue Stats
109W - 87L
1,652 Elo+
Party 1
Fafnir
Fafnir
ZWarrior0311
Fafnir
Level 143
God Stats
58W - 38L
1,659 SR
Queue Stats
314W - 275L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AegisReach
Fenrir
11
2 / 2 / 7
7,652
765
4,762
10,283
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
6 / 0 / 3
7,916
792
13,859
2,740
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
hadma2000
Anhur
12
1 / 0 / 6
7,029
703
7,306
4,189
1,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,831
583
2,772
9,183
3,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 0
6,640
664
6,032
7,697
3,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
11
0 / 0 / 2
6,637
664
2,811
11,124
10,664
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AegisReach
Fenrir
2
2
7
2.75
L
0
6
1
0.08
L
2
3
0
0.67
W
6
0
3
7.5
L
Fafnir
0
0
2
1
W
Anhur
hadma2000
Anhur
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
11,615
17,212
Taken
28,004
10,700
Mitigated
17,232
4,771
Healing
4,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AegisReach
Fenrir
4,762
985
0
2,169
10,283
8,003
0
5,896
4,387
0
7,622
L
2,772
866
0
250
9,183
3,344
0
4,431
4,396
0
13,438
L
6,032
1,795
0
1,718
7,697
3,224
0
3,386
4,047
24,796
2,941
W
13,859
1,057
0
920
2,740
1,031
42
1,252
1,488
27,203
0
L
Fafnir
2,811
548
504
2,259
11,124
10,664
0
5,091
5,535
9,768
0
W
Anhur
hadma2000
Anhur
7,306
3,360
0
1,682
4,189
1,666
595
1,377
2,812
0
33,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,597
Gold Earned
19,108
124
Minions Killed
96
5
Camps Cleared
4
553,265
Distance Traveled
515,971
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,652
765
2
0
1
177,043
2
L
Skadi
5,831
583
25
3
0
165,058
3
L
Sol
6,640
664
54
5
4
169,330
3
W
Zeus
7,916
792
45
5
1
190,743
2
L
Fafnir
6,637
664
17
2
0
181,583
2
W
Anhur
7,029
703
77
8
3
185,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role