Player Matchup

Baron Samedi
Baron Samedi
BaracudaHunter
Baron Samedi
Level 122
God Stats
4W - 2L
1,248 SR
Queue Stats
47W - 33L
1,645 Elo+
Party 1
Achilles
Achilles
MajorLiHung
Achilles
Level 122
God Stats
8W - 7L
1,136 SR
Queue Stats
267W - 143L
1,799 Elo+
Party 1
Khepri
Khepri
gabe_escobar
Khepri
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 71L
1,378 Elo+
Party 1
Team Averages
Level 122
1,295 SR
1,607 Elo+

VS

Team Averages
Level 124
1,500 SR
1,384 Elo+
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DaddySin
Scylla
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
LazyDreamers
Lancelot
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BaracudaHunter
Baron Samedi
12
2 / 3 / 12
8,189
744
9,162
9,479
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
MajorLiHung
Achilles
14
14 / 0 / 3
10,184
926
19,161
15,273
16,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
1 / 4 / 15
8,714
792
4,100
16,094
20,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 2 / 4
7,368
670
3,780
15,135
13,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
DaddySin
Scylla
10
3 / 8 / 2
7,488
681
8,467
10,811
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
LazyDreamers
Lancelot
11
3 / 7 / 4
7,622
693
13,777
13,521
5,934
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
17
Kills
7
7
Deaths
17
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
2
4
1.5
W
Baron Samedi
BaracudaHunter
Baron Samedi
2
3
12
2.67
L
Scylla
DaddySin
Scylla
3
8
2
0.5
L
Lancelot
LazyDreamers
Lancelot
3
7
4
0.71
W
Achilles
MajorLiHung
Achilles
14
0
3
15.5
W
Khepri
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
26,024
40,846
Taken
39,467
41,534
Mitigated
23,338
13,946
Healing
3,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,780
250
811
2,429
15,135
13,436
0
6,431
8,704
8,906
0
W
Baron Samedi
BaracudaHunter
Baron Samedi
9,162
731
4,305
2,748
9,479
5,224
635
1,970
7,416
27,576
0
L
Scylla
DaddySin
Scylla
8,467
1,692
0
0
10,811
3,968
0
1,844
8,967
23,521
0
L
Lancelot
LazyDreamers
Lancelot
13,777
3,062
0
250
13,521
5,934
0
5,203
8,318
0
20,878
W
Achilles
MajorLiHung
Achilles
19,161
6,483
0
3,805
15,273
16,020
764
4,028
11,014
0
40,189
W
Khepri
4,100
550
787
2,301
16,094
20,290
248
5,794
9,987
8,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,087
Gold Earned
22,478
97
Minions Killed
44
6
Camps Cleared
1
617,740
Distance Traveled
529,026
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,368
670
6
1
1
188,670
1
W
Baron Samedi
8,189
744
42
4
0
184,512
1
L
Scylla
7,488
681
29
3
0
132,862
2
L
Lancelot
7,622
693
9
1
0
207,494
0
W
Achilles
10,184
926
40
4
4
231,808
3
W
Khepri
8,714
792
15
1
2
201,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role