Player Matchup

Zeus
Zeus
LeitFingies
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 88L
1,622 Elo+
Party 2
Skadi
Skadi
MrsMeeseeks84
Skadi
Level 97
God Stats
13W - 16L
1,528 SR
Queue Stats
576W - 604L
1,368 Elo+
Solo
Sol
Sol
NotNaughty
Sol
Level 120
God Stats
12W - 3L
1,579 SR
Queue Stats
171W - 97L
1,581 Elo+
Party 2
Da Ji
Da Ji
NumiMayo
Da Ji
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
284W - 185L
1,600 Elo+
Party 2
Ratatoskr
Ratatoskr
ThingyTaker
Ratatoskr
Level 125
God Stats
6W - 4L
1,362 SR
Queue Stats
171W - 112L
1,620 Elo+
Party 2
Team Averages
Level 99
1,494 SR
1,558 Elo+

VS

Team Averages
Level 106
1,489 SR
1,393 Elo+
Merlin
Merlin
ArcofAnubis
Merlin
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 90L
1,380 Elo+
Party 1
Hera
Hera
Gawain S
Hera
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,436 Elo+
Party 1
Hun Batz
Hun Batz
ThunderPepper
Hun Batz
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
158W - 122L
1,429 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Thx4NothinObama
Kumbhakarna
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 199L
1,334 Elo+
Party 1
Danzaburou
Danzaburou
armifex
Danzaburou
Level 43
God Stats
5W - 10L
1,447 SR
Queue Stats
233W - 260L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 12
10,817
773
16,759
9,791
5,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 5 / 8
9,350
668
8,271
12,684
6,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 2 / 9
12,406
886
22,016
15,454
8,451
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
NumiMayo
Da Ji
18
3 / 2 / 18
11,515
823
7,091
19,012
25,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ratatoskr
ThingyTaker
Ratatoskr
17
7 / 5 / 11
10,565
755
12,382
17,663
18,156
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 5 / 10
10,058
718
17,663
9,882
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
15
0 / 6 / 10
9,003
643
7,390
11,053
6,196
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
ThunderPepper
Hun Batz
18
7 / 5 / 5
11,387
813
10,856
11,615
6,206
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
Thx4NothinObama
Kumbhakarna
17
2 / 5 / 12
9,698
693
8,685
27,460
26,954
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
armifex
Danzaburou
17
5 / 5 / 8
10,364
740
12,331
13,757
6,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
62
26
Kills
17
17
Deaths
26
58
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
5
10
1.6
L
Hera
0
6
10
0.83
W
3
3
12
3
W
1
5
8
1
W
12
2
9
8.25
W
Da Ji
NumiMayo
Da Ji
3
2
18
6
W
Ratatoskr
ThingyTaker
Ratatoskr
7
5
11
2.5
L
Hun Batz
ThunderPepper
Hun Batz
7
5
5
1.9
L
Kumbhakarna
Thx4NothinObama
Kumbhakarna
2
5
12
1.6
L
Danzaburou
armifex
Danzaburou
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,519
Damage
56,925
74,604
Taken
73,767
63,754
Mitigated
51,390
31,064
Healing
20,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
17,663
581
1,749
817
9,882
5,064
301
5,132
4,750
35,247
0
L
Hera
7,390
2,236
0
0
11,053
6,196
87
5,475
5,578
17,858
0
W
16,759
2,265
1,429
1,510
9,791
5,168
1,715
6,398
3,393
50,984
0
W
8,271
3,148
1,012
1,476
12,684
6,971
1,003
6,233
6,451
0
22,272
W
22,016
6,787
2,936
7,015
15,454
8,451
4,120
7,013
8,441
42,509
0
W
Da Ji
NumiMayo
Da Ji
7,091
1,045
4,160
6,018
19,012
25,008
635
8,909
10,103
0
11,058
W
Ratatoskr
ThingyTaker
Ratatoskr
12,382
1,759
1,296
4,212
17,663
18,156
111
5,185
12,478
0
18,013
L
Hun Batz
ThunderPepper
Hun Batz
10,856
1,952
280
1,878
11,615
6,206
1,023
4,709
6,906
0
20,016
L
Kumbhakarna
Thx4NothinObama
Kumbhakarna
8,685
184
1,107
8,914
27,460
26,954
98
15,739
11,721
16,425
0
L
Danzaburou
armifex
Danzaburou
12,331
3,781
2,167
3,610
13,757
6,970
288
7,720
6,037
0
25,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,653
Gold Earned
50,510
142
Minions Killed
128
0
Camps Cleared
0
1,179,970
Distance Traveled
1,123,447
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,058
718
46
3
0
244,363
0
L
Hera
9,003
643
26
2
0
213,214
0
W
Zeus
10,817
773
56
4
0
221,186
1
W
Skadi
9,350
668
21
2
0
223,101
0
W
Sol
12,406
886
45
3
0
248,061
0
W
Da Ji
11,515
823
7
1
0
253,384
0
W
Ratatoskr
10,565
755
13
1
0
234,238
0
L
Hun Batz
11,387
813
9
1
0
179,748
0
L
Kumbhakarna
9,698
693
18
1
0
256,743
0
L
Danzaburou
10,364
740
29
2
0
229,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role