Player Matchup

King Arthur
King Arthur
Bem10coelho
King Arthur
Level 68
God Stats
9W - 14L
1,383 SR
Queue Stats
421W - 423L
1,453 Elo+
Party 1
Thanatos
Thanatos
Brno0
Thanatos
Level 38
God Stats
1W - 1L
1,304 SR
Queue Stats
26W - 29L
1,396 Elo+
Party 2
Nu Wa
Nu Wa
Jean D4Rk
Nu Wa
Level 120
God Stats
14W - 21L
1,397 SR
Queue Stats
408W - 389L
1,427 Elo+
Party 1
Izanami
Izanami
Jessyck
Izanami
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 10L
1,404 Elo+
Party 2
Mulan
Mulan
R3NAN DUART3
Mulan
Level 108
God Stats
16W - 12L
1,597 SR
Queue Stats
285W - 332L
1,408 Elo+
Party 1
Team Averages
Level 72
1,436 SR
1,418 Elo+

VS

Team Averages
Level 100
1,521 SR
1,428 Elo+
Yu Huang
Yu Huang
DovahkiinWifi
Yu Huang
Level 121
God Stats
0W - 1L
1,313 SR
Queue Stats
29W - 31L
1,365 Elo+
Solo
Arachne
Arachne
JXJVitor
Arachne
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 382L
1,465 Elo+
Party 3
Charybdis
Charybdis
LuquinhaProfissa
Charybdis
Level 84
God Stats
8W - 7L
1,672 SR
Queue Stats
46W - 67L
1,459 Elo+
Party 3
Ra
Ra
Rafa_Vieira08
Ra
Level 64
God Stats
9W - 15L
1,374 SR
Queue Stats
11W - 25L
1,325 Elo+
Party 3
Nu Wa
Nu Wa
balenciaga_more
Nu Wa
Level 108
God Stats
9W - 12L
1,744 SR
Queue Stats
185W - 196L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bem10coelho
King Arthur
11
0 / 1 / 3
7,569
473
7,608
11,551
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Brno0
Thanatos
13
2 / 1 / 3
8,172
511
4,078
13,725
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Jean D4Rk
Nu Wa
14
2 / 2 / 2
8,587
537
13,368
8,666
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Jessyck
Izanami
15
3 / 4 / 0
9,303
581
6,950
14,052
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 1 / 1
8,535
533
7,213
9,933
6,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DovahkiinWifi
Yu Huang
11
1 / 4 / 1
7,477
467
4,012
8,531
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
JXJVitor
Arachne
14
4 / 1 / 2
7,889
493
7,834
17,548
6,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
14
3 / 3 / 0
8,231
514
8,418
12,327
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 2
6,973
436
3,939
9,799
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 4
7,097
444
4,813
7,228
4,432
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
11
Kills
9
9
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bem10coelho
King Arthur
0
1
3
1.5
W
Thanatos
Brno0
Thanatos
2
1
3
3.5
L
Yu Huang
DovahkiinWifi
Yu Huang
1
4
1
0.38
L
Arachne
JXJVitor
Arachne
4
1
2
5
W
Nu Wa
Jean D4Rk
Nu Wa
2
2
2
1.5
W
Izanami
Jessyck
Izanami
3
4
0
0.75
L
Charybdis
3
3
0
1
W
4
1
1
4.5
L
1
3
2
0.67
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,217
Damage
29,016
57,927
Taken
55,433
29,346
Mitigated
23,319
30,133
Healing
15,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bem10coelho
King Arthur
7,608
633
0
3,116
11,551
8,667
270
3,349
8,202
0
41,845
W
Thanatos
Brno0
Thanatos
4,078
399
0
14,180
13,725
5,510
0
1,261
12,464
0
59,378
L
Yu Huang
DovahkiinWifi
Yu Huang
4,012
516
0
1,310
8,531
3,956
480
1,994
6,385
38,468
0
L
Arachne
JXJVitor
Arachne
7,834
4,927
0
4,934
17,548
6,840
0
3,057
14,235
0
53,710
W
Nu Wa
Jean D4Rk
Nu Wa
13,368
3,220
0
1,462
8,666
3,463
1,305
3,229
5,437
64,954
0
W
Izanami
Jessyck
Izanami
6,950
4,065
0
6,729
14,052
5,066
1,235
1,146
12,906
0
82,317
L
Charybdis
8,418
5,769
0
4,721
12,327
4,342
0
847
11,376
0
70,032
W
7,213
1,281
0
4,646
9,933
6,640
919
3,779
6,154
0
51,657
L
3,939
497
1,150
2,142
9,799
3,749
0
5,021
4,510
50,701
0
L
4,813
1,545
0
1,095
7,228
4,432
0
1,526
5,559
24,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,166
Gold Earned
37,667
521
Minions Killed
367
0
Camps Cleared
0
1,561,808
Distance Traveled
1,424,662
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,569
473
61
4
0
340,089
0
W
Thanatos
8,172
511
106
7
0
327,596
5
L
Yu Huang
7,477
467
87
5
0
235,818
7
L
Arachne
7,889
493
75
5
0
357,778
1
W
Nu Wa
8,587
537
113
7
0
290,365
2
W
Izanami
9,303
581
141
9
0
267,856
5
L
Charybdis
8,231
514
108
7
0
266,606
5
W
Mulan
8,535
533
100
6
0
335,902
2
L
Ra
6,973
436
62
4
0
304,752
4
L
Nu Wa
7,097
444
35
2
0
259,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role