Player Matchup

King Arthur
King Arthur
Alvin Yakatorii
King Arthur
Level 56
God Stats
7W - 11L
1,568 SR
Queue Stats
100W - 127L
1,322 Elo+
Party 2
Shiva
Shiva
EasyBlakeOven17
Shiva
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 53L
1,242 Elo+
Party 2
Bellona
Bellona
RspKt Apollo
Bellona
Level 17
God Stats
0W - 1L
1,208 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chaac
Chaac
STG BEAST
Chaac
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 133L
1,343 Elo+
Party 2
Gilgamesh
Gilgamesh
x PapiKota x
Gilgamesh
Level 84
God Stats
2W - 3L
1,664 SR
Queue Stats
68W - 87L
1,389 Elo+
Party 2
Team Averages
Level 45
1,488 SR
1,359 Elo+

VS

Team Averages
Level 109
1,472 SR
1,425 Elo+
Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Phlash052
Amaterasu
Level 27
God Stats
1W - 2L
1,204 SR
Queue Stats
12W - 12L
1,352 Elo+
Solo
Awilix
Awilix
halokingforever
Awilix
Level 117
God Stats
3W - 2L
1,551 SR
Queue Stats
13W - 23L
1,320 Elo+
Solo
Freya
Freya
kinglove1323
Freya
Level 134
God Stats
3W - 1L
1,603 SR
Queue Stats
20W - 14L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alvin Yakatorii
King Arthur
17
2 / 3 / 9
10,431
652
17,538
22,894
27,584
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
3 / 2 / 8
11,559
722
14,203
16,340
21,714
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
RspKt Apollo
Bellona
19
7 / 6 / 4
12,084
755
11,595
25,052
24,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
STG BEAST
Chaac
19
5 / 6 / 5
12,439
777
20,223
24,444
37,653
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
x PapiKota x
Gilgamesh
18
2 / 5 / 9
11,323
708
12,799
20,840
22,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
1 / 4 / 11
11,493
718
16,884
11,362
5,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
18
0 / 4 / 14
10,984
687
13,936
19,360
30,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Phlash052
Amaterasu
19
1 / 2 / 16
11,895
743
15,984
24,787
26,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 5 / 6
12,535
783
13,058
17,836
10,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
14 / 4 / 3
13,819
864
27,539
28,743
17,075
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
72
19
Kills
22
22
Deaths
19
35
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
4
11
1.63
W
Jormungandr
 
Jormungandr
0
4
14
1.75
L
King Arthur
Alvin Yakatorii
King Arthur
2
3
9
2.17
L
3
2
8
3.5
W
Amaterasu
Phlash052
Amaterasu
1
2
16
4.5
L
Bellona
RspKt Apollo
Bellona
7
6
4
1.5
L
Chaac
STG BEAST
Chaac
5
6
5
1.25
W
6
5
6
1.8
W
14
4
3
3.88
L
Gilgamesh
x PapiKota x
Gilgamesh
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,358
Damage
87,401
109,570
Taken
102,088
134,499
Mitigated
90,483
13,167
Healing
30,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,884
9,551
0
2,043
11,362
5,826
3,379
46
11,316
0
51,860
W
Jormungandr
 
Jormungandr
13,936
4,691
623
1,434
19,360
30,360
262
154
19,206
30,578
0
L
King Arthur
Alvin Yakatorii
King Arthur
17,538
1,112
815
1,110
22,894
27,584
114
8,108
14,786
0
37,941
L
14,203
1,919
1,628
1,251
16,340
21,714
51
5,594
10,746
0
37,306
W
Amaterasu
Phlash052
Amaterasu
15,984
8,028
0
9,648
24,787
26,427
515
108
24,679
0
51,353
L
Bellona
RspKt Apollo
Bellona
11,595
4,083
0
2,407
25,052
24,875
1,351
10,525
14,527
0
36,755
L
Chaac
STG BEAST
Chaac
20,223
2,424
963
4,186
24,444
37,653
198
9,832
14,612
922
44,228
W
13,058
4,955
0
2,718
17,836
10,795
2,276
161
17,675
0
37,928
W
27,539
9,300
0
14,063
28,743
17,075
1,016
0
28,743
58,804
0
L
Gilgamesh
x PapiKota x
Gilgamesh
12,799
3,462
0
807
20,840
22,673
144
7,416
13,424
0
38,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,836
Gold Earned
60,726
261
Minions Killed
263
0
Camps Cleared
0
1,501,856
Distance Traveled
1,586,850
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,493
718
61
4
0
295,480
0
W
Jormungandr
10,984
687
33
2
0
261,261
0
L
King Arthur
10,431
652
56
4
0
305,548
0
L
Shiva
11,559
722
56
4
0
331,033
0
W
Amaterasu
11,895
743
64
4
0
369,334
0
L
Bellona
12,084
755
58
4
0
277,821
0
L
Chaac
12,439
777
48
3
0
298,890
0
W
Awilix
12,535
783
49
3
0
339,063
0
W
Freya
13,819
864
56
4
0
321,712
2
L
Gilgamesh
11,323
708
43
3
0
288,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role