Player Matchup

Hera
Hera
APGRevival
Hera
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 21L
1,616 Elo+
Party 1
Achilles
Achilles
SilvaFange
Achilles
Level 159
God Stats
2W - 0L
1,581 SR
Queue Stats
133W - 98L
1,648 Elo+
Party 1
Gilgamesh
Gilgamesh
StealthKing18
Gilgamesh
Level 125
God Stats
1W - 1L
1,515 SR
Queue Stats
88W - 62L
1,714 Elo+
Party 1
Thor
Thor
TFrog12
Thor
Level 156
God Stats
2W - 0L
1,585 SR
Queue Stats
109W - 84L
1,678 Elo+
Party 1
Sol
Sol
jadamslayer1
Sol
Level 159
God Stats
3W - 0L
1,715 SR
Queue Stats
116W - 100L
1,664 Elo+
Party 1
Team Averages
Level 145
1,579 SR
1,664 Elo+

VS

Team Averages
Level 150
1,523 SR
1,623 Elo+
Serqet
Serqet
Raizuh
Serqet
Level 155
God Stats
3W - 5L
1,660 SR
Queue Stats
379W - 375L
1,605 Elo+
Party 2
Mulan
Mulan
ShortnStout
Mulan
Level 149
God Stats
6W - 5L
1,598 SR
Queue Stats
465W - 449L
1,559 Elo+
Party 2
Xing Tian
Xing Tian
Sniffy117
Xing Tian
Level 143
God Stats
0W - 2L
1,311 SR
Queue Stats
170W - 145L
1,652 Elo+
Solo
Discordia
Discordia
SuppressedShrimp
Discordia
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 143L
1,622 Elo+
Party 2
Artemis
Artemis
The918sFinest
Artemis
Level 148
God Stats
24W - 31L
1,546 SR
Queue Stats
591W - 595L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 12
12,136
506
13,288
16,187
8,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
SilvaFange
Achilles
18
7 / 1 / 12
13,352
556
16,985
33,074
30,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
StealthKing18
Gilgamesh
20
1 / 2 / 8
13,499
562
12,987
26,200
23,233
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
TFrog12
Thor
20
12 / 6 / 7
14,270
595
21,009
25,130
13,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 7
14,555
606
21,228
27,585
12,446
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Raizuh
Serqet
16
4 / 6 / 4
11,273
470
9,525
22,945
11,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
3 / 4 / 1
12,588
525
22,057
28,328
25,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
Sniffy117
Xing Tian
16
6 / 5 / 1
11,215
467
13,151
26,004
36,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Discordia
17
1 / 6 / 6
11,162
465
15,838
14,359
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
18
1 / 5 / 2
11,646
485
15,882
21,489
9,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
26
Kills
15
15
Deaths
26
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
12
2
L
Serqet
Raizuh
Serqet
4
6
4
1
L
3
4
1
0.88
W
Achilles
SilvaFange
Achilles
7
1
12
13
L
Xing Tian
Sniffy117
Xing Tian
6
5
1
1.3
W
Gilgamesh
StealthKing18
Gilgamesh
1
2
8
2.5
L
Discordia
1
6
6
0.67
W
Thor
TFrog12
Thor
12
6
7
2.58
L
Artemis
1
5
2
0.4
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,497
Damage
76,453
128,176
Taken
113,125
87,585
Mitigated
89,887
46,203
Healing
32,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,288
5,093
0
5,206
16,187
8,042
1,180
6,378
9,809
110,677
0
L
Serqet
Raizuh
Serqet
9,525
2,394
0
7,512
22,945
11,674
0
3,952
18,993
0
90,336
L
22,057
3,888
0
13,999
28,328
25,613
0
6,029
22,299
0
105,554
W
Achilles
SilvaFange
Achilles
16,985
4,516
0
17,780
33,074
30,200
271
11,995
20,843
0
42,079
L
Xing Tian
Sniffy117
Xing Tian
13,151
846
0
1,558
26,004
36,483
0
12,718
13,286
42,190
0
W
Gilgamesh
StealthKing18
Gilgamesh
12,987
3,700
0
5,015
26,200
23,233
668
4,814
20,930
1,700
103,536
L
Discordia
15,838
862
0
2,801
14,359
6,593
0
3,482
10,877
95,264
0
W
Thor
TFrog12
Thor
21,009
4,679
0
1,966
25,130
13,664
0
4,721
19,824
0
114,590
L
Artemis
15,882
6,808
0
6,778
21,489
9,524
2,924
9,067
12,422
0
115,623
W
21,228
11,309
0
16,236
27,585
12,446
8,709
6,717
20,637
172,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,812
Gold Earned
57,884
699
Minions Killed
663
0
Camps Cleared
0
2,419,235
Distance Traveled
2,218,412
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,136
506
162
7
0
471,370
8
L
Serqet
11,273
470
119
5
0
526,679
4
L
Mulan
12,588
525
171
7
0
445,263
1
W
Achilles
13,352
556
40
2
0
535,566
8
L
Xing Tian
11,215
467
62
3
0
455,924
3
W
Gilgamesh
13,499
562
163
7
0
522,257
3
L
Discordia
11,162
465
144
6
0
433,202
6
W
Thor
14,270
595
136
6
0
454,859
3
L
Artemis
11,646
485
167
7
0
357,344
5
W
Sol
14,555
606
198
8
0
435,183
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role