Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
CapitãoPátriaBR
Ganesha
Level 158
God Stats
13W - 11L
1,563 SR
Queue Stats
552W - 521L
1,557 Elo+
Party 1
Freya
Freya
i am y L u X
Freya
Level 98
God Stats
4W - 3L
1,518 SR
Queue Stats
82W - 79L
1,486 Elo+
Party 3
Team Averages
Level 139
1,516 SR
1,509 Elo+

VS

Team Averages
Level 53
1,525 SR
1,478 Elo+
Sol
Sol
GuMeKo170
Sol
Level 49
God Stats
3W - 1L
1,834 SR
Queue Stats
46W - 49L
1,405 Elo+
Solo
The Morrigan
The Morrigan
InexactTax50993
The Morrigan
Level 28
God Stats
1W - 1L
1,705 SR
Queue Stats
47W - 40L
1,595 Elo+
Party 2
Ravana
Ravana
Susano20estrella
Ravana
Level 42
God Stats
24W - 36L
1,377 SR
Queue Stats
250W - 299L
1,432 Elo+
Solo
King Arthur
King Arthur
Zelnokk
King Arthur
Level 40
God Stats
3W - 4L
1,103 SR
Queue Stats
70W - 83L
1,428 Elo+
Solo
Charybdis
Charybdis
l bad witch
Charybdis
Level 106
God Stats
3W - 3L
1,607 SR
Queue Stats
551W - 465L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
7 / 2 / 2
9,358
624
10,765
13,355
6,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
 
Lancelot
14
3 / 2 / 1
8,942
596
12,329
12,790
9,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
 
Merlin
12
2 / 2 / 1
7,682
512
4,886
6,835
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 5
7,816
521
2,328
10,346
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 1 / 0
8,433
562
7,433
9,736
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,143
476
4,954
10,655
3,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
InexactTax50993
The Morrigan
10
0 / 2 / 2
6,321
421
4,732
8,126
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 2
6,822
455
3,776
8,414
4,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Zelnokk
King Arthur
12
2 / 4 / 0
7,343
490
9,914
16,429
12,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
l bad witch
Charybdis
13
2 / 2 / 1
7,461
497
5,761
9,749
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
14
Kills
8
9
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
2
2
4
W
Lancelot
 
Lancelot
3
2
1
1.75
W
Merlin
 
Merlin
2
2
1
1.25
W
0
2
5
1.25
L
3
4
1
0.88
L
The Morrigan
InexactTax50993
The Morrigan
0
2
2
0.5
L
1
2
2
1
L
King Arthur
Zelnokk
King Arthur
2
4
0
0.5
W
2
1
0
2
L
Charybdis
l bad witch
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,741
Damage
29,137
53,062
Taken
53,373
31,106
Mitigated
27,110
13,874
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,765
6,231
0
1,899
13,355
6,165
0
2,772
10,447
0
88,341
W
Lancelot
 
Lancelot
12,329
2,627
0
2,826
12,790
9,725
0
0
12,759
0
65,397
W
Merlin
 
Merlin
4,886
371
0
650
6,835
2,808
2,817
2,417
4,357
42,875
0
W
2,328
110
0
2,900
10,346
8,464
689
3,357
6,957
24,979
0
L
4,954
2,163
52
3,814
10,655
3,759
0
4,922
5,559
39,313
0
L
The Morrigan
InexactTax50993
The Morrigan
4,732
1,020
0
904
8,126
3,210
0
1,609
6,319
46,773
0
L
3,776
1,511
0
598
8,414
4,092
0
651
7,688
0
47,280
L
King Arthur
Zelnokk
King Arthur
9,914
1,752
0
3,060
16,429
12,568
0
1,313
15,088
0
48,848
W
7,433
2,188
0
5,599
9,736
3,944
320
1,140
8,596
64,314
0
L
Charybdis
l bad witch
Charybdis
5,761
2,837
0
4,906
9,749
3,481
0
5,649
4,072
0
64,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,231
Gold Earned
35,090
463
Minions Killed
432
0
Camps Cleared
0
1,467,998
Distance Traveled
1,345,194
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,358
624
126
8
0
348,935
3
W
Lancelot
8,942
596
102
7
0
287,897
4
W
Merlin
7,682
512
105
7
0
276,076
2
W
Ganesha
7,816
521
5
0
0
301,120
4
L
Sol
7,143
476
65
4
0
287,771
4
L
The Morrigan
6,321
421
82
5
0
218,776
1
L
Ravana
6,822
455
90
6
0
289,470
5
L
King Arthur
7,343
490
80
5
0
310,096
2
W
Freya
8,433
562
125
8
0
253,970
6
L
Charybdis
7,461
497
115
8
0
239,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role