Player Matchup

Janus
Janus
GEt THaT KuSH69
Janus
Level 26
God Stats
3W - 1L
1,757 SR
Queue Stats
44W - 42L
1,238 Elo+
Party 1
Cerberus
Cerberus
SMiTH JHONSON
Cerberus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,271 Elo+
Party 1
Bastet
Bastet
The One Vid
Bastet
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 91L
1,295 Elo+
Party 1
Team Averages
Level 56
1,586 SR
1,268 Elo+

VS

Team Averages
Level 32
1,409 SR
1,223 Elo+
Hachiman
Hachiman
Spinafordd
Hachiman
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,105 Elo+
Solo
Fafnir
Fafnir
TheJoobst er804
Fafnir
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 38L
1,282 Elo+
Party 2
Loki
Loki
cute queso
Loki
Level 25
God Stats
4W - 6L
1,227 SR
Queue Stats
12W - 32L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 7
7,190
719
7,719
8,112
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
SMiTH JHONSON
Cerberus
12
3 / 0 / 7
8,525
853
3,981
9,298
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
12
6 / 0 / 3
8,410
841
9,578
7,438
2,989
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Spinafordd
Hachiman
7
0 / 4 / 2
5,891
589
2,454
5,012
1,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 3
6,647
665
4,257
13,440
15,483
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
4 / 3 / 0
6,986
699
7,617
10,459
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
4
7
1.13
W
Cerberus
SMiTH JHONSON
Cerberus
3
0
7
6.5
L
Hachiman
Spinafordd
Hachiman
0
4
2
0.25
W
Bastet
6
0
3
7.5
L
0
3
3
0.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,278
Damage
14,328
24,848
Taken
28,911
15,164
Mitigated
20,553
4,003
Healing
1,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,719
1,211
0
0
8,112
2,490
1,042
1,089
7,023
16,911
0
W
Cerberus
SMiTH JHONSON
Cerberus
3,981
604
127
2,482
9,298
9,685
260
1,697
7,601
19,752
0
L
Hachiman
Spinafordd
Hachiman
2,454
1,350
0
0
5,012
1,471
38
1,910
2,970
0
7,017
W
Bastet
9,578
3,209
0
1,394
7,438
2,989
972
2,076
5,362
0
24,458
L
4,257
1,883
145
1,575
13,440
15,483
21
5,765
7,339
7,724
0
L
7,617
1,982
0
91
10,459
3,599
33
3,390
6,902
0
19,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
19,524
99
Minions Killed
41
5
Camps Cleared
2
573,547
Distance Traveled
414,158
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,190
719
30
3
1
171,089
1
W
Cerberus
8,525
853
40
4
3
193,039
2
L
Hachiman
5,891
589
12
1
0
71,852
0
W
Bastet
8,410
841
29
3
1
209,419
0
L
Fafnir
6,647
665
9
1
0
156,146
0
L
Loki
6,986
699
20
2
2
186,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role