Player Matchup

Chaac
Chaac
Gallopint
Chaac
Level 88
God Stats
41W - 15L
1,750 SR
Queue Stats
202W - 85L
1,662 Elo+
Party 1
Thanatos
Thanatos
Mojomaster101
Thanatos
Level 149
God Stats
3W - 6L
1,232 SR
Queue Stats
251W - 127L
1,638 Elo+
Party 1
Ares
Ares
TheFinalSlice
Ares
Level 36
God Stats
5W - 1L
1,500 SR
Queue Stats
40W - 13L
1,694 Elo+
Party 1
Atlas
Atlas
Zenithar4
Atlas
Level 105
God Stats
54W - 25L
1,536 SR
Queue Stats
260W - 130L
1,621 Elo+
Party 1
Scylla
Scylla
strop26
Scylla
Level 106
God Stats
14W - 4L
1,506 SR
Queue Stats
165W - 88L
1,687 Elo+
Party 1
Team Averages
Level 97
1,505 SR
1,660 Elo+

VS

Team Averages
Level 75
1,661 SR
1,493 Elo+
Athena
Athena
Derpules
Athena
Level 46
God Stats
11W - 10L
1,777 SR
Queue Stats
52W - 60L
1,509 Elo+
Solo
Fenrir
Fenrir
Killerfish14
Fenrir
Level 77
God Stats
2W - 1L
1,833 SR
Queue Stats
30W - 43L
1,427 Elo+
Party 2
Janus
Janus
TOWELIERevo
Janus
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 116L
1,534 Elo+
Party 2
Tiamat
Tiamat
TTVthecombatink
Tiamat
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
ZoltarTheRammer
Horus
Level 109
God Stats
3W - 5L
1,694 SR
Queue Stats
43W - 42L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gallopint
Chaac
18
9 / 0 / 26
12,487
1,249
19,600
14,613
17,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Mojomaster101
Thanatos
18
17 / 3 / 15
13,176
1,318
30,716
17,296
8,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 15
10,198
1,020
5,287
10,440
13,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Atlas
Zenithar4
Atlas
18
6 / 1 / 28
12,073
1,207
17,036
8,889
10,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
strop26
Scylla
18
4 / 1 / 24
11,503
1,150
17,507
10,203
4,814
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

290

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Derpules
Athena
15
1 / 7 / 4
9,804
980
8,408
21,925
27,485
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
15
1 / 9 / 4
9,580
958
7,262
21,677
10,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 2
10,936
1,094
18,069
13,886
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
0 / 6 / 4
9,329
933
8,276
14,252
10,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 8 / 4
10,496
1,050
12,674
23,459
21,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
24
37
Kills
6
6
Deaths
37
108
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Athena
Derpules
Athena
1
7
4
0.43
W
Chaac
Gallopint
Chaac
9
0
26
22
L
Fenrir
1
9
4
0.33
W
Thanatos
Mojomaster101
Thanatos
17
3
15
8.17
L
3
7
2
0.57
L
0
6
4
0.33
W
1
1
15
8.5
W
Atlas
Zenithar4
Atlas
6
1
28
20
L
1
8
4
0.38
W
Scylla
strop26
Scylla
4
1
24
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,146
Damage
54,689
61,441
Taken
95,199
55,318
Mitigated
75,553
23,343
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Derpules
Athena
8,408
2,526
0
0
21,925
27,485
0
9,261
12,664
20,954
0
W
Chaac
Gallopint
Chaac
19,600
2,748
0
5,349
14,613
17,712
0
9,313
5,300
0
39,027
L
Fenrir
7,262
3,458
0
835
21,677
10,432
0
7,793
13,884
0
11,279
W
Thanatos
Mojomaster101
Thanatos
30,716
17,374
0
14,807
17,296
8,398
0
7,972
8,220
0
43,845
L
18,069
964
0
0
13,886
6,300
0
5,744
8,142
48,056
0
L
8,276
1,370
81
1,204
14,252
10,163
0
6,102
8,150
14,950
0
W
5,287
334
0
420
10,440
13,810
0
5,160
5,280
6,643
0
W
Atlas
Zenithar4
Atlas
17,036
5,735
734
624
8,889
10,584
0
6,610
2,279
27,412
0
L
12,674
5,743
3,933
3,781
23,459
21,173
0
10,930
12,529
0
36,091
W
Scylla
strop26
Scylla
17,507
1,548
0
1,409
10,203
4,814
0
5,698
4,505
40,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,437
Gold Earned
50,145
160
Minions Killed
164
7
Camps Cleared
5
945,081
Distance Traveled
916,008
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,804
980
26
3
0
177,388
4
W
Chaac
12,487
1,249
39
4
1
220,761
0
L
Fenrir
9,580
958
12
1
4
170,106
0
W
Thanatos
13,176
1,318
24
2
6
205,980
2
L
Janus
10,936
1,094
77
8
0
186,454
0
L
Tiamat
9,329
933
17
2
1
180,705
1
W
Ares
10,198
1,020
6
1
0
133,274
0
W
Atlas
12,073
1,207
19
2
0
189,147
1
L
Horus
10,496
1,050
32
3
0
201,355
5
W
Scylla
11,503
1,150
72
7
0
195,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role