Player Matchup

Geb
Geb
Boleman
Geb
Level 125
God Stats
2W - 2L
1,484 SR
Queue Stats
386W - 330L
1,579 Elo+
Party 1
Kuzenbo
Kuzenbo
CoCoKachow
Kuzenbo
Level 127
God Stats
8W - 6L
1,614 SR
Queue Stats
426W - 354L
1,602 Elo+
Party 1
Hun Batz
Hun Batz
Hollowcrest88
Hun Batz
Level 160
God Stats
14W - 7L
1,732 SR
Queue Stats
584W - 538L
1,632 Elo+
Party 1
Yemoja
Yemoja
PDTSunShine1718
Yemoja
Level 160
God Stats
5W - 1L
1,652 SR
Queue Stats
210W - 189L
1,586 Elo+
Party 1
Merlin
Merlin
StarWars8797
Merlin
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 230L
1,577 Elo+
Solo
Team Averages
Level 139
1,596 SR
1,595 Elo+

VS

Team Averages
Level 133
1,539 SR
1,593 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Az Hellhounds
Nu Wa
Level 153
God Stats
6W - 3L
1,695 SR
Queue Stats
129W - 113L
1,601 Elo+
Party 2
Nox
Nox
Tarb
Nox
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,630 Elo+
Solo
Xing Tian
Xing Tian
WarlikeVader
Xing Tian
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
392W - 321L
1,575 Elo+
Party 2
Aphrodite
Aphrodite
iCreamedInHerPie
Aphrodite
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
19
2 / 1 / 15
11,368
669
10,785
22,480
27,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Kuzenbo
CoCoKachow
Kuzenbo
18
2 / 3 / 11
11,696
688
10,989
24,269
42,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Hollowcrest88
Hun Batz
17
8 / 4 / 7
11,068
651
20,675
20,380
14,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 2 / 12
11,292
664
7,435
18,655
13,041
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
19
2 / 1 / 10
11,205
659
22,258
8,850
5,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
3 / 6 / 5
11,410
671
22,418
19,580
11,378
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 1 / 8
10,431
614
19,347
10,017
5,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nox
Tarb
Nox
18
2 / 4 / 5
10,800
635
8,910
13,306
8,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
WarlikeVader
Xing Tian
18
2 / 1 / 7
11,345
667
11,101
22,103
26,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Aphrodite
16
2 / 5 / 5
9,891
582
10,370
14,869
10,953
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
16
Kills
11
11
Deaths
17
55
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
6
5
0.92
L
2
1
8
6
W
Geb
2
1
15
9.5
W
Kuzenbo
CoCoKachow
Kuzenbo
2
3
11
2.5
W
Hun Batz
Hollowcrest88
Hun Batz
8
4
7
2.88
W
2
2
12
4
W
Merlin
2
1
10
7
L
Nox
Tarb
Nox
2
4
5
1.13
L
Xing Tian
WarlikeVader
Xing Tian
2
1
7
5.5
L
Aphrodite
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,142
Damage
72,146
94,634
Taken
79,875
102,252
Mitigated
62,820
43,219
Healing
36,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
22,418
9,656
1,189
4,428
19,580
11,378
0
11,136
8,444
0
53,546
L
19,347
7,208
1,310
2,184
10,017
5,543
0
6,447
3,570
41,942
0
W
Geb
10,785
924
5,029
4,546
22,480
27,667
214
12,626
9,854
28,670
0
W
Kuzenbo
CoCoKachow
Kuzenbo
10,989
3,576
1,430
2,572
24,269
42,180
477
11,528
12,741
34,645
0
W
Hun Batz
Hollowcrest88
Hun Batz
20,675
3,087
4,075
3,391
20,380
14,184
201
11,012
9,368
0
40,234
W
7,435
1,701
17,442
3,474
18,655
13,041
832
10,319
8,336
28,309
0
W
Merlin
22,258
966
924
336
8,850
5,180
547
4,243
4,607
78,017
0
L
Nox
Tarb
Nox
8,910
1,291
558
2,035
13,306
8,082
26
9,342
3,964
28,849
0
L
Xing Tian
WarlikeVader
Xing Tian
11,101
501
1,228
8,015
22,103
26,864
0
14,437
7,666
17,623
0
L
Aphrodite
10,370
311
8,586
6,664
14,869
10,953
0
10,105
4,764
18,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,629
Gold Earned
53,877
253
Minions Killed
199
0
Camps Cleared
0
1,720,032
Distance Traveled
1,533,652
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,410
671
58
3
0
273,661
2
L
Nu Wa
10,431
614
42
2
0
325,997
0
W
Geb
11,368
669
28
2
0
334,480
0
W
Kuzenbo
11,696
688
46
3
0
357,898
1
W
Hun Batz
11,068
651
46
3
0
366,953
0
W
Yemoja
11,292
664
44
3
0
316,587
3
W
Merlin
11,205
659
89
5
0
344,114
0
L
Nox
10,800
635
56
3
0
289,437
0
L
Xing Tian
11,345
667
17
1
0
314,792
0
L
Aphrodite
9,891
582
26
2
0
329,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role