Player Matchup

Bacchus
Bacchus
Bronze V
 
Bacchus
Bronze V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
DaniToxic11
Merlin
Gold IV
Level 127
God Stats
0W - 6L
1,210 SR
Queue Stats
282W - 293L
1,469 MMR
Solo
Shiva
Shiva
Gold V
FishyPoopWasHere
Shiva
Gold V
Level 102
God Stats
12W - 8L
1,802 SR
Queue Stats
204W - 206L
1,435 MMR
Solo
Izanami
Izanami
Bronze III
RVNT Rambo
Izanami
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,455 MMR
Solo
Arachne
Arachne
Silver I
xxdurtynessxx
Arachne
Silver I
Level 98
God Stats
1W - 3L
1,591 SR
Queue Stats
11W - 25L
1,404 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,521 SR
1,453 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,622 SR
1,430 MMR
Chernobog
Chernobog
Gold III
Free Jello
Chernobog
Gold III
Level 125
God Stats
1W - 3L
1,219 SR
Queue Stats
107W - 121L
1,373 MMR
Solo
Sol
Sol
Gold III
ImmaC0M0
Sol
Gold III
Level 159
God Stats
21W - 6L
1,801 SR
Queue Stats
197W - 201L
1,438 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
N3O x KILLER
Baron Samedi
Silver III
Level 107
God Stats
1W - 1L
1,749 SR
Queue Stats
18W - 25L
1,318 MMR
Party 1
Anubis
Anubis
Gold V
Vverdictsxxx
Anubis
Gold V
Level 84
God Stats
25W - 16L
1,597 SR
Queue Stats
96W - 96L
1,387 MMR
Solo
Kali
Kali
Gold V
mathminous
Kali
Gold V
Level 120
God Stats
8W - 3L
1,743 SR
Queue Stats
16W - 11L
1,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 0
6,880
382
5,311
8,229
8,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
15
1 / 1 / 0
8,393
466
7,086
8,606
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 0
8,767
487
9,890
14,136
15,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
RVNT Rambo
Izanami
13
0 / 5 / 0
7,434
413
4,119
13,081
5,254
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
11
0 / 6 / 1
7,117
395
5,151
16,222
6,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
BastetCliodhnaAgni

VS

Bans
BakasuraAtlasCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Free Jello
Chernobog
16
0 / 0 / 1
10,145
564
5,550
11,496
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
6 / 0 / 1
10,627
590
11,074
14,738
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
N3O x KILLER
Baron Samedi
14
1 / 0 / 4
9,340
519
4,460
9,927
10,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
14
3 / 0 / 2
9,412
523
9,039
9,843
5,915
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 3
10,485
583
11,996
17,360
9,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Merlin
1
1
0
1
L
0
1
0
0
W
Chernobog
Free Jello
Chernobog
0
0
1
0.5
W
6
0
1
6.5
W
Baron Samedi
N3O x KILLER
Baron Samedi
1
0
4
3
L
Izanami
RVNT Rambo
Izanami
0
5
0
0
W
Anubis
3
0
2
4
W
4
1
3
5.5
L
Arachne
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,557
Damage
42,119
60,274
Taken
63,364
38,762
Mitigated
38,346
11,601
Healing
34,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,311
600
0
2,126
8,229
8,384
0
3,434
4,795
14,301
0
L
Merlin
7,086
229
0
1,404
8,606
3,412
0
4,499
4,107
76,141
0
L
9,890
2,096
90
3,093
14,136
15,396
0
2,659
11,477
0
76,785
W
Chernobog
Free Jello
Chernobog
5,550
3,839
0
5,248
11,496
5,509
1,076
0
11,496
0
85,753
W
11,074
3,596
0
9,385
14,738
7,198
2,670
1,525
13,213
94,451
12,224
W
Baron Samedi
N3O x KILLER
Baron Samedi
4,460
374
4,052
3,907
9,927
10,405
0
4,556
5,371
31,679
0
L
Izanami
RVNT Rambo
Izanami
4,119
2,422
41
3,463
13,081
5,254
0
7,634
5,447
0
62,462
W
Anubis
9,039
318
0
6,840
9,843
5,915
292
4,328
5,515
78,589
0
W
11,996
6,804
0
4,816
17,360
9,319
0
2,982
14,378
0
101,527
L
Arachne
5,151
3,646
0
1,384
16,222
6,316
0
5,452
10,770
0
44,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,591
Gold Earned
50,009
453
Minions Killed
636
0
Camps Cleared
0
1,639,052
Distance Traveled
1,668,175
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,880
382
15
1
0
273,127
4
L
Merlin
8,393
466
128
7
0
331,419
10
L
Shiva
8,767
487
138
8
0
328,207
0
W
Chernobog
10,145
564
156
9
0
300,150
4
W
Sol
10,627
590
167
9
0
321,297
5
W
Baron Samedi
9,340
519
41
2
0
332,845
4
L
Izanami
7,434
413
107
6
0
315,898
3
W
Anubis
9,412
523
121
7
0
306,897
6
W
Kali
10,485
583
151
8
0
406,986
0
L
Arachne
7,117
395
65
4
0
390,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role