Player Matchup

Anubis
Anubis
BeastSlayer000
Anubis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,385 Elo+
Party 2
Arachne
Arachne
FlowerChildSage
Arachne
Level 89
God Stats
1W - 1L
1,270 SR
Queue Stats
30W - 56L
1,280 Elo+
Party 2
Cthulhu
Cthulhu
sota_exe
Cthulhu
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
7W - 17L
1,271 Elo+
Party 2
Team Averages
Level 54
1,423 SR
1,312 Elo+

VS

Team Averages
Level 58
1,405 SR
1,243 Elo+
Gilgamesh
Gilgamesh
DioBrandoWryyyyy
Gilgamesh
Level 60
God Stats
1W - 3L
1,313 SR
Queue Stats
109W - 145L
1,315 Elo+
Party 1
Eset
Eset
Nirvana2003-_-
Eset
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 105L
1,287 Elo+
Party 1
Cerberus
Cerberus
PrincessDani492
Cerberus
Level 6
God Stats
5W - 8L
1,403 SR
Queue Stats
34W - 50L
1,127 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,725
727
11,257
8,391
4,682
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 2 / 4
8,485
707
8,044
10,866
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
sota_exe
Cthulhu
12
1 / 2 / 7
8,612
718
5,694
9,933
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
3 / 3 / 1
8,012
668
8,744
11,814
6,134
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 3
7,937
661
7,429
8,307
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
12
0 / 2 / 3
7,970
664
3,562
11,368
10,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
4
4
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Gilgamesh
3
3
1
1.17
W
5
2
4
3.5
L
1
5
3
0.5
L
Cerberus
0
2
3
0.75
W
Cthulhu
sota_exe
Cthulhu
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,995
Damage
19,735
29,190
Taken
31,489
21,599
Mitigated
20,145
9,261
Healing
5,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,257
2,022
198
4,391
8,391
4,682
200
4,364
4,027
42,601
0
L
Gilgamesh
8,744
1,302
147
1,179
11,814
6,134
0
6,155
5,659
0
20,728
W
8,044
4,144
221
3,678
10,866
6,661
0
4,208
6,658
0
14,184
L
7,429
111
153
1,720
8,307
3,316
0
3,363
4,944
29,518
0
L
Cerberus
3,562
528
0
2,556
11,368
10,695
0
7,853
3,515
12,468
0
W
Cthulhu
sota_exe
Cthulhu
5,694
816
0
773
9,933
10,256
0
2,772
7,161
14,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,822
Gold Earned
23,919
116
Minions Killed
124
3
Camps Cleared
4
569,829
Distance Traveled
639,479
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,725
727
75
6
1
182,285
0
L
Gilgamesh
8,012
668
38
3
3
223,102
4
W
Arachne
8,485
707
18
2
2
217,845
2
L
Eset
7,937
661
59
5
1
190,825
5
L
Cerberus
7,970
664
27
2
0
225,552
0
W
Cthulhu
8,612
718
23
2
0
169,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role