Player Matchup

Baron Samedi
Baron Samedi
AusartheDead
Baron Samedi
Level 44
God Stats
36W - 25L
1,574 SR
Queue Stats
40W - 33L
1,423 Elo+
Party 1
Apollo
Apollo
BestGuyOnTeam
Apollo
Level 129
God Stats
9W - 9L
1,510 SR
Queue Stats
50W - 42L
1,390 Elo+
Party 1
Anubis
Anubis
EZ SUBI
Anubis
Level 63
God Stats
87W - 85L
1,492 SR
Queue Stats
90W - 88L
1,365 Elo+
Solo
Fenrir
Fenrir
SlayingPit69
Fenrir
Level 54
God Stats
2W - 1L
1,707 SR
Queue Stats
77W - 86L
1,295 Elo+
Solo
Olorun
Olorun
creepster93
Olorun
Level 58
God Stats
0W - 2L
1,288 SR
Queue Stats
2W - 7L
1,114 Elo+
Solo
Team Averages
Level 70
1,514 SR
1,317 Elo+

VS

Team Averages
Level 85
1,374 SR
1,322 Elo+
Loki
Loki
AlmightyTrelo
Loki
Level 49
God Stats
1W - 3L
1,131 SR
Queue Stats
24W - 27L
1,319 Elo+
Party 2
Gilgamesh
Gilgamesh
DanielFuNkYpAnT4
Gilgamesh
Level 66
God Stats
9W - 4L
1,393 SR
Queue Stats
24W - 25L
1,321 Elo+
Party 2
Anubis
Anubis
EskimoJenkins
Anubis
Level 101
God Stats
9W - 9L
1,521 SR
Queue Stats
103W - 93L
1,311 Elo+
Solo
Apollo
Apollo
OG_MoNeY_SoLo
Apollo
Level 127
God Stats
1W - 1L
1,460 SR
Queue Stats
13W - 17L
1,369 Elo+
Solo
Shiva
Shiva
tassalhof
Shiva
Level 82
God Stats
2W - 4L
1,365 SR
Queue Stats
182W - 185L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AusartheDead
Baron Samedi
10
1 / 4 / 1
7,193
360
4,415
7,963
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 4 / 2
10,258
513
9,881
15,525
5,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
EZ SUBI
Anubis
16
0 / 7 / 2
9,954
498
12,760
19,831
9,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
5 / 4 / 2
9,532
477
8,994
19,852
8,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
13
1 / 7 / 0
8,881
444
8,492
17,935
6,766
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 6
11,423
571
17,048
16,467
6,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
15
1 / 4 / 6
9,501
475
8,079
16,552
9,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 8
10,840
542
13,132
12,336
7,091
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 1
10,597
530
7,948
16,639
7,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
tassalhof
Shiva
18
5 / 0 / 4
11,307
565
15,644
19,693
14,238
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
11
Kills
25
26
Deaths
13
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
2
6
7
L
Baron Samedi
AusartheDead
Baron Samedi
1
4
1
0.38
L
4
4
2
1.25
W
Gilgamesh
1
4
6
1
L
Anubis
EZ SUBI
Anubis
0
7
2
0.14
W
4
2
8
4
W
4
5
1
0.9
L
Fenrir
5
4
2
1.5
L
Olorun
1
7
0
0.14
W
Shiva
tassalhof
Shiva
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,542
Damage
61,851
81,106
Taken
81,687
33,286
Mitigated
45,043
25,611
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,048
4,736
0
2,258
16,467
6,976
48
4,127
12,340
0
89,932
L
Baron Samedi
AusartheDead
Baron Samedi
4,415
141
745
2,762
7,963
2,739
302
818
7,145
21,858
0
L
9,881
5,979
0
4,074
15,525
5,630
1,433
3,209
12,316
0
72,720
W
Gilgamesh
8,079
3,844
0
3,581
16,552
9,529
2,006
3,791
12,761
0
62,980
L
Anubis
EZ SUBI
Anubis
12,760
1,159
75
9,592
19,831
9,528
0
671
19,160
81,167
0
W
13,132
580
249
5,551
12,336
7,091
342
3,908
8,428
73,460
0
W
7,948
4,586
0
4,161
16,639
7,209
1,928
2,349
14,290
0
90,256
L
Fenrir
8,994
2,032
0
4,848
19,852
8,623
0
2,568
17,284
0
54,589
L
Olorun
8,492
4,467
0
3,515
17,935
6,766
29
5,866
12,069
47,205
0
W
Shiva
tassalhof
Shiva
15,644
2,742
88
1,904
19,693
14,238
918
11,492
8,201
0
88,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,818
Gold Earned
53,668
462
Minions Killed
585
0
Camps Cleared
0
1,538,819
Distance Traveled
2,006,949
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,423
571
115
6
0
461,444
2
L
Baron Samedi
7,193
360
28
1
0
179,151
1
L
Apollo
10,258
513
129
6
0
364,305
0
W
Gilgamesh
9,501
475
96
5
0
396,508
0
L
Anubis
9,954
498
147
7
0
324,583
0
W
Anubis
10,840
542
114
6
0
361,326
4
W
Apollo
10,597
530
125
6
0
384,077
5
L
Fenrir
9,532
477
87
4
0
389,299
0
L
Olorun
8,881
444
71
4
0
281,481
0
W
Shiva
11,307
565
135
7
0
403,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role