Player Matchup

Erlang Shen
Erlang Shen
AstralHaze
Erlang Shen
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,534 Elo+
Party 2
Yemoja
Yemoja
BalinandDwalin
Yemoja
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,669 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CoyoteSixShot
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,534 Elo+
Party 2
Camazotz
Camazotz
Firewarden
Camazotz
Level 127
God Stats
0W - 1L
1,313 SR
Queue Stats
8W - 7L
1,534 Elo+
Party 2
Sol
Sol
xPrimR0s3x
Sol
Level 108
God Stats
1W - 2L
1,831 SR
Queue Stats
4W - 5L
1,534 Elo+
Party 2
Team Averages
Level 124
1,529 SR
1,561 Elo+

VS

Team Averages
Level 109
1,437 SR
1,513 Elo+
Chaac
Chaac
Chazistani
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,516 Elo+
Party 3
Eset
Eset
Deathstroke Red
Eset
Level 157
God Stats
2W - 2L
1,303 SR
Queue Stats
317W - 317L
1,573 Elo+
Party 3
Nemesis
Nemesis
MiqaMiqo
Nemesis
Level 109
God Stats
4W - 2L
1,545 SR
Queue Stats
142W - 117L
1,503 Elo+
Party 1
Zeus
Zeus
UniversalEnemy7
Zeus
Level 109
God Stats
2W - 1L
1,335 SR
Queue Stats
363W - 356L
1,504 Elo+
Solo
Jing Wei
Jing Wei
spoodleynoodle
Jing Wei
Level 82
God Stats
11W - 13L
1,504 SR
Queue Stats
143W - 121L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AstralHaze
Erlang Shen
15
2 / 4 / 6
9,577
435
18,590
23,762
18,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 3 / 9
9,956
453
12,850
20,685
21,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
CoyoteSixShot
Ah Muzen Cab
15
2 / 5 / 2
10,153
462
14,635
18,235
8,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Camazotz
Firewarden
Camazotz
15
6 / 6 / 4
9,761
444
14,314
32,693
16,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
3 / 5 / 5
9,751
443
16,331
17,692
8,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
4 / 5 / 6
11,518
524
20,384
25,481
24,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 5 / 8
9,915
451
6,528
21,419
25,735
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
MiqaMiqo
Nemesis
17
7 / 3 / 5
11,130
506
14,563
18,444
9,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 0 / 6
12,823
583
23,569
23,982
10,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
16
2 / 2 / 11
10,223
465
16,091
19,083
9,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
15
Kills
23
23
Deaths
15
26
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AstralHaze
Erlang Shen
2
4
6
1.25
L
2
3
9
2.17
W
Chaac
4
5
6
1.4
L
Ah Muzen Cab
CoyoteSixShot
Ah Muzen Cab
2
5
2
0.6
W
1
5
8
1
L
Camazotz
Firewarden
Camazotz
6
6
4
1.33
W
Nemesis
MiqaMiqo
Nemesis
7
3
5
3.17
W
9
0
6
12
W
Jing Wei
2
2
11
3.75
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,720
Damage
81,135
113,067
Taken
108,409
72,445
Mitigated
79,587
46,475
Healing
40,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AstralHaze
Erlang Shen
18,590
9,665
0
7,830
23,762
18,196
769
3,098
20,664
0
71,629
L
12,850
2,897
7,094
6,335
20,685
21,759
56
6,533
14,152
49,403
0
W
Chaac
20,384
4,814
0
8,241
25,481
24,652
1,289
2,548
22,881
0
92,438
L
Ah Muzen Cab
CoyoteSixShot
Ah Muzen Cab
14,635
4,884
0
4,344
18,235
8,188
1,668
8,666
9,569
0
83,588
W
6,528
1,010
327
5,451
21,419
25,735
244
8,699
12,386
32,196
0
L
Camazotz
Firewarden
Camazotz
14,314
3,462
0
14,706
32,693
16,035
0
7,962
24,731
0
68,013
W
Nemesis
MiqaMiqo
Nemesis
14,563
7,123
0
2,567
18,444
9,278
0
3,400
14,956
0
80,970
W
23,569
7,815
0
15,287
23,982
10,659
2,303
4,642
19,210
128,937
0
W
Jing Wei
16,091
13,061
0
8,961
19,083
9,263
1,706
8,696
9,795
0
73,616
L
16,331
5,427
0
6,166
17,692
8,267
509
3,838
13,854
63,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,198
Gold Earned
55,609
463
Minions Killed
636
0
Camps Cleared
0
1,891,699
Distance Traveled
2,162,388
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,577
435
102
5
0
380,852
3
L
Yemoja
9,956
453
63
3
0
373,119
4
W
Chaac
11,518
524
155
7
0
448,242
1
L
Ah Muzen Cab
10,153
462
122
6
0
395,003
2
W
Eset
9,915
451
44
2
0
393,775
4
L
Camazotz
9,761
444
77
4
0
412,061
4
W
Nemesis
11,130
506
100
5
0
519,511
4
W
Zeus
12,823
583
224
10
0
388,032
2
W
Jing Wei
10,223
465
113
5
0
412,828
6
L
Sol
9,751
443
99
5
0
330,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role