Player Matchup

Chaac
Chaac
Cole75
Chaac
Level 20
God Stats
6W - 7L
1,320 SR
Queue Stats
106W - 110L
1,544 Elo+
Party 3
Hades
Hades
ListerineBot
Hades
Level 24
God Stats
5W - 4L
1,440 SR
Queue Stats
52W - 53L
1,439 Elo+
Party 2
Bakasura
Bakasura
McDoughboyYuur
Bakasura
Level 49
God Stats
2W - 2L
1,614 SR
Queue Stats
163W - 152L
1,502 Elo+
Party 2
Charybdis
Charybdis
Nythros
Charybdis
Level 129
God Stats
13W - 11L
1,381 SR
Queue Stats
322W - 318L
1,541 Elo+
Party 3
Cthulhu
Cthulhu
ThePartyBoss
Cthulhu
Level 41
God Stats
10W - 5L
1,616 SR
Queue Stats
152W - 148L
1,462 Elo+
Party 2
Team Averages
Level 53
1,474 SR
1,498 Elo+

VS

Team Averages
Level 59
1,462 SR
1,555 Elo+
Hou Yi
Hou Yi
C4Nate
Hou Yi
Level 46
God Stats
2W - 2L
1,599 SR
Queue Stats
15W - 19L
1,726 Elo+
Solo
Pele
Pele
Gokushivum
Pele
Level 21
God Stats
4W - 1L
1,416 SR
Queue Stats
89W - 86L
1,480 Elo+
Party 4
Zeus
Zeus
Snekii
Zeus
Level 31
God Stats
11W - 8L
1,645 SR
Queue Stats
53W - 50L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
Tandran21
Sylvanus
Level 123
God Stats
6W - 10L
1,151 SR
Queue Stats
152W - 124L
1,548 Elo+
Party 1
Bellona
Bellona
URCLETOM
Bellona
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 127L
1,548 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cole75
Chaac
17
2 / 4 / 4
11,059
1,005
17,317
17,391
16,284
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
0 / 6 / 3
10,281
935
8,824
16,370
11,527
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
16
2 / 5 / 6
11,502
1,046
13,076
21,461
12,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Nythros
Charybdis
16
3 / 6 / 3
11,487
1,044
16,901
16,636
7,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
ThePartyBoss
Cthulhu
16
1 / 3 / 5
12,104
1,100
13,634
15,918
18,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

129

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
C4Nate
Hou Yi
18
9 / 0 / 7
13,438
1,222
21,026
11,716
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 14
11,877
1,080
17,853
20,487
12,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Snekii
Zeus
18
7 / 2 / 12
12,734
1,158
18,712
7,297
3,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Tandran21
Sylvanus
19
2 / 1 / 20
13,584
1,235
10,490
12,154
15,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
URCLETOM
Bellona
18
2 / 2 / 17
12,626
1,148
15,731
22,319
24,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
94
8
Kills
24
24
Deaths
8
21
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
C4Nate
Hou Yi
9
0
7
12.5
L
Chaac
Cole75
Chaac
2
4
4
1
W
4
3
14
3.67
L
0
6
3
0.25
L
Bakasura
2
5
6
1
L
Charybdis
Nythros
Charybdis
3
6
3
0.75
W
Zeus
Snekii
Zeus
7
2
12
6.5
W
Sylvanus
Tandran21
Sylvanus
2
1
20
12
L
Cthulhu
ThePartyBoss
Cthulhu
1
3
5
1.17
W
Bellona
URCLETOM
Bellona
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,752
Damage
83,812
87,776
Taken
73,973
66,593
Mitigated
62,259
11,153
Healing
27,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
C4Nate
Hou Yi
21,026
10,800
0
3,308
11,716
6,799
0
3,066
8,430
0
46,424
L
Chaac
Cole75
Chaac
17,317
2,344
0
3,225
17,391
16,284
0
6,324
11,067
0
29,790
W
17,853
1,970
0
5,083
20,487
12,432
0
6,886
13,111
0
32,065
L
8,824
879
204
1,267
16,370
11,527
0
7,071
9,299
16,745
0
L
Bakasura
13,076
7,680
0
1,616
21,461
12,690
0
6,288
15,173
0
24,827
L
Charybdis
Nythros
Charybdis
16,901
10,952
0
1,008
16,636
7,664
0
4,310
12,326
0
46,033
W
Zeus
Snekii
Zeus
18,712
928
0
0
7,297
3,366
0
2,016
4,679
36,025
0
W
Sylvanus
Tandran21
Sylvanus
10,490
2,960
7,826
5,357
12,154
15,200
0
4,913
6,561
25,800
0
L
Cthulhu
ThePartyBoss
Cthulhu
13,634
326
1,220
2,613
15,918
18,428
0
5,209
10,709
33,860
0
W
Bellona
URCLETOM
Bellona
15,731
4,880
2,766
2,920
22,319
24,462
0
5,577
15,532
0
32,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,433
Gold Earned
64,259
208
Minions Killed
210
8
Camps Cleared
10
1,163,609
Distance Traveled
1,163,833
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,438
1,222
59
5
8
224,422
3
L
Chaac
11,059
1,005
40
4
0
250,726
0
W
Pele
11,877
1,080
36
3
0
242,266
0
L
Hades
10,281
935
18
2
0
215,929
0
L
Bakasura
11,502
1,046
55
5
6
267,147
0
L
Charybdis
11,487
1,044
59
5
0
210,219
1
W
Zeus
12,734
1,158
52
5
0
236,569
0
W
Sylvanus
13,584
1,235
23
2
1
216,281
3
L
Cthulhu
12,104
1,100
36
3
2
219,588
4
W
Bellona
12,626
1,148
40
4
1
244,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role