Player Matchup

Neith
Neith
 
Neith
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
ChilitoChili
Odin
Level 100
God Stats
4W - 0L
1,729 SR
Queue Stats
31W - 24L
1,679 Elo+
Party 1
Kuzenbo
Kuzenbo
Widipoc
Kuzenbo
Level 126
God Stats
12W - 7L
1,706 SR
Queue Stats
457W - 474L
1,506 Elo+
Party 1
Sol
Sol
bernalSM_56
Sol
Level 65
God Stats
6W - 4L
1,467 SR
Queue Stats
140W - 162L
1,406 Elo+
Party 2
Arachne
Arachne
leotreb
Arachne
Level 67
God Stats
79W - 68L
1,569 SR
Queue Stats
125W - 136L
1,444 Elo+
Party 2
Team Averages
Level 94
1,594 SR
1,507 Elo+

VS

Team Averages
Level 113
1,476 SR
1,400 Elo+
Baron Samedi
Baron Samedi
SINATRAF11
Baron Samedi
Level 89
God Stats
61W - 64L
1,495 SR
Queue Stats
301W - 351L
1,359 Elo+
Party 3
Bellona
Bellona
SoulofGrimm
Bellona
Level 108
God Stats
41W - 23L
1,574 SR
Queue Stats
56W - 32L
1,480 Elo+
Solo
Artio
Artio
Spikevm
Artio
Level 118
God Stats
5W - 6L
1,509 SR
Queue Stats
193W - 263L
1,373 Elo+
Party 3
Nemesis
Nemesis
TheGears2707
Nemesis
Level 106
God Stats
15W - 19L
1,275 SR
Queue Stats
465W - 518L
1,393 Elo+
Solo
Artemis
Artemis
emiliodeme
Artemis
Level 145
God Stats
24W - 27L
1,530 SR
Queue Stats
285W - 364L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 0 / 3
9,459
526
13,436
11,651
5,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 4
8,984
499
9,208
13,606
15,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Widipoc
Kuzenbo
13
1 / 0 / 5
7,863
437
4,838
11,885
15,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 3 / 1
10,100
561
10,313
15,872
7,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
leotreb
Arachne
15
7 / 3 / 4
9,593
533
9,732
15,724
8,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SINATRAF11
Baron Samedi
14
1 / 4 / 2
8,293
461
9,365
13,601
7,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
SoulofGrimm
Bellona
14
1 / 5 / 0
9,116
506
11,979
16,226
14,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
Spikevm
Artio
12
0 / 2 / 1
7,693
427
2,893
12,985
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
TheGears2707
Nemesis
15
4 / 1 / 0
9,045
503
11,451
14,622
6,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
emiliodeme
Artemis
12
1 / 4 / 0
7,087
394
8,474
13,174
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
7
7
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
3
4.5
W
2
1
4
4
L
Baron Samedi
SINATRAF11
Baron Samedi
1
4
2
0.5
L
Bellona
SoulofGrimm
Bellona
1
5
0
0.2
L
Artio
Spikevm
Artio
0
2
1
0.25
L
Nemesis
TheGears2707
Nemesis
4
1
0
4
W
Kuzenbo
Widipoc
Kuzenbo
1
0
5
3.5
W
3
3
1
1.17
L
Artemis
emiliodeme
Artemis
1
4
0
0.25
W
Arachne
leotreb
Arachne
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,527
Damage
44,162
68,738
Taken
70,608
52,530
Mitigated
43,454
25,313
Healing
22,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,436
7,133
0
6,722
11,651
5,726
482
1,428
10,223
0
97,522
W
9,208
2,148
0
4,290
13,606
15,625
637
40
13,566
291
61,382
L
Baron Samedi
SINATRAF11
Baron Samedi
9,365
896
351
5,335
13,601
7,643
0
7,993
5,567
53,964
0
L
Bellona
SoulofGrimm
Bellona
11,979
5,711
0
5,148
16,226
14,362
0
92
15,127
0
72,022
L
Artio
Spikevm
Artio
2,893
325
195
4,712
12,985
9,749
0
2,034
10,951
34,989
0
L
Nemesis
TheGears2707
Nemesis
11,451
5,125
0
724
14,622
6,911
0
3,322
11,227
0
78,543
W
Kuzenbo
Widipoc
Kuzenbo
4,838
2,271
210
2,371
11,885
15,759
0
1,955
9,930
24,004
0
W
10,313
6,014
0
7,565
15,872
7,149
942
8,225
7,647
88,996
0
L
Artemis
emiliodeme
Artemis
8,474
3,522
0
5,803
13,174
4,789
0
1,847
11,327
0
54,405
W
Arachne
leotreb
Arachne
9,732
6,350
0
4,155
15,724
8,271
65
610
15,114
0
70,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
41,234
548
Minions Killed
503
0
Camps Cleared
0
1,725,691
Distance Traveled
1,708,171
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,459
526
155
9
0
307,459
1
W
Odin
8,984
499
105
6
0
352,070
6
L
Baron Samedi
8,293
461
104
6
0
285,279
3
L
Bellona
9,116
506
150
8
0
351,046
8
L
Artio
7,693
427
53
3
0
372,350
5
L
Nemesis
9,045
503
116
6
0
437,705
5
W
Kuzenbo
7,863
437
35
2
0
365,969
7
W
Sol
10,100
561
151
8
0
290,256
1
L
Artemis
7,087
394
80
4
0
261,791
4
W
Arachne
9,593
533
102
6
0
409,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role