Player Matchup

Mercury
Mercury
DoD Artilect
Mercury
Level 128
God Stats
0W - 2L
1,310 SR
Queue Stats
43W - 39L
1,557 Elo+
Party 1
Neith
Neith
DovahkinAn
Neith
Level 69
God Stats
3W - 3L
1,867 SR
Queue Stats
181W - 136L
1,620 Elo+
Solo
Baron Samedi
Baron Samedi
MufasaEX
Baron Samedi
Level 148
God Stats
4W - 2L
1,536 SR
Queue Stats
64W - 60L
1,546 Elo+
Party 1
King Arthur
King Arthur
Th3R0YALKushh
King Arthur
Level 129
God Stats
18W - 31L
1,427 SR
Queue Stats
302W - 283L
1,570 Elo+
Party 2
Discordia
Discordia
ygsabs44
Discordia
Level 129
God Stats
4W - 5L
1,468 SR
Queue Stats
95W - 103L
1,537 Elo+
Party 2
Team Averages
Level 121
1,521 SR
1,566 Elo+

VS

Team Averages
Level 124
1,575 SR
1,523 Elo+
Chang'e
Chang'e
Hyún
Chang'e
Level 107
God Stats
15W - 16L
1,668 SR
Queue Stats
942W - 955L
1,550 Elo+
Solo
Nemesis
Nemesis
JumpAround23
Nemesis
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
143W - 149L
1,452 Elo+
Solo
Tiamat
Tiamat
LAuGhinGor
Tiamat
Level 157
God Stats
33W - 17L
1,620 SR
Queue Stats
127W - 132L
1,539 Elo+
Solo
Artio
Artio
PIZZO13
Artio
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
253W - 230L
1,523 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TEX SUELO
Ah Muzen Cab
Level 123
God Stats
12W - 11L
1,589 SR
Queue Stats
230W - 230L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DoD Artilect
Mercury
16
1 / 2 / 2
8,544
712
3,267
12,843
5,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
15
2 / 1 / 4
8,699
725
12,295
13,851
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
MufasaEX
Baron Samedi
15
1 / 2 / 5
8,869
739
8,884
9,583
9,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Th3R0YALKushh
King Arthur
15
3 / 2 / 3
8,669
722
12,327
13,537
11,640
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
ygsabs44
Discordia
13
0 / 5 / 1
7,617
635
11,123
10,854
4,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hyún
Chang'e
17
6 / 1 / 4
9,431
786
11,414
12,339
6,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
JumpAround23
Nemesis
14
1 / 2 / 3
8,015
668
6,532
10,783
5,226
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
LAuGhinGor
Tiamat
16
4 / 2 / 4
8,951
746
13,632
10,425
8,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
PIZZO13
Artio
15
1 / 1 / 9
9,194
766
5,856
19,648
25,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
TEX SUELO
Ah Muzen Cab
16
0 / 1 / 7
9,022
752
11,937
8,815
4,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
7
Kills
12
12
Deaths
7
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
DoD Artilect
Mercury
1
2
2
1
L
Neith
2
1
4
4
W
Chang'e
Hyún
Chang'e
6
1
4
8
W
Nemesis
JumpAround23
Nemesis
1
2
3
1.25
W
Tiamat
LAuGhinGor
Tiamat
4
2
4
3
L
Baron Samedi
MufasaEX
Baron Samedi
1
2
5
1.75
W
Artio
PIZZO13
Artio
1
1
9
5.5
W
Ah Muzen Cab
TEX SUELO
Ah Muzen Cab
0
1
7
3.5
L
King Arthur
Th3R0YALKushh
King Arthur
3
2
3
2.25
L
Discordia
ygsabs44
Discordia
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,896
Damage
49,371
60,668
Taken
62,010
37,929
Mitigated
49,853
16,950
Healing
20,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DoD Artilect
Mercury
3,267
1,011
0
1,053
12,843
5,913
0
5,706
7,005
0
29,030
L
Neith
12,295
5,857
0
5,111
13,851
6,374
0
7,556
6,025
0
31,398
W
Chang'e
Hyún
Chang'e
11,414
142
2,146
4,857
12,339
6,542
408
3,196
9,143
34,829
0
W
Nemesis
JumpAround23
Nemesis
6,532
2,445
0
1,788
10,783
5,226
0
3,319
7,464
0
18,759
W
Tiamat
LAuGhinGor
Tiamat
13,632
398
0
2,178
10,425
8,204
204
2,724
7,701
35,937
0
L
Baron Samedi
MufasaEX
Baron Samedi
8,884
989
2,143
3,411
9,583
9,895
0
5,197
4,165
21,867
0
W
Artio
PIZZO13
Artio
5,856
687
1,045
5,082
19,648
25,393
29
6,586
13,062
10,369
0
W
Ah Muzen Cab
TEX SUELO
Ah Muzen Cab
11,937
2,705
0
3,644
8,815
4,488
547
4,182
4,633
0
56,993
L
King Arthur
Th3R0YALKushh
King Arthur
12,327
1,966
711
2,829
13,537
11,640
0
6,022
7,241
0
28,583
L
Discordia
ygsabs44
Discordia
11,123
720
251
1,441
10,854
4,107
42
5,274
5,330
30,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,398
Gold Earned
44,613
227
Minions Killed
254
0
Camps Cleared
0
1,212,589
Distance Traveled
1,288,090
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,544
712
58
5
0
276,550
3
L
Neith
8,699
725
67
6
0
247,314
1
W
Chang'e
9,431
786
51
4
0
275,562
2
W
Nemesis
8,015
668
30
3
0
225,798
5
W
Tiamat
8,951
746
67
6
0
259,799
3
L
Baron Samedi
8,869
739
27
2
0
185,948
1
W
Artio
9,194
766
9
1
0
271,155
1
W
Ah Muzen Cab
9,022
752
97
8
0
255,776
4
L
King Arthur
8,669
722
40
3
0
270,372
3
L
Discordia
7,617
635
35
3
0
232,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role