Player Matchup

Lancelot
Lancelot
Greenbay52
Lancelot
Level 44
God Stats
0W - 2L
1,135 SR
Queue Stats
11W - 17L
1,344 Elo+
Solo
Scylla
Scylla
H2S4N
Scylla
Level 34
God Stats
1W - 3L
1,387 SR
Queue Stats
14W - 49L
1,154 Elo+
Party 1
Mulan
Mulan
THEnotoriousOD
Mulan
Level 32
God Stats
3W - 1L
1,710 SR
Queue Stats
12W - 44L
1,127 Elo+
Party 1
Cthulhu
Cthulhu
Texxter
Cthulhu
Level 28
God Stats
0W - 2L
1,334 SR
Queue Stats
15W - 53L
1,162 Elo+
Party 1
Chiron
Chiron
glenndy
Chiron
Level 48
God Stats
3W - 9L
1,194 SR
Queue Stats
139W - 137L
1,447 Elo+
Solo
Team Averages
Level 37
1,352 SR
1,247 Elo+

VS

Team Averages
Level 64
1,356 SR
1,348 Elo+
Chernobog
Chernobog
 
Chernobog
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Iborpov
Poseidon
Level 85
God Stats
6W - 3L
1,500 SR
Queue Stats
97W - 99L
1,413 Elo+
Party 2
Aphrodite
Aphrodite
ImNalia
Aphrodite
Level 16
God Stats
1W - 2L
1,205 SR
Queue Stats
7W - 14L
1,219 Elo+
Party 2
Thor
Thor
Sergiosm9521
Thor
Level 43
God Stats
1W - 2L
1,109 SR
Queue Stats
17W - 27L
1,252 Elo+
Party 2
Mercury
Mercury
TheCrisMortal
Mercury
Level 69
God Stats
11W - 9L
1,467 SR
Queue Stats
31W - 31L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Greenbay52
Lancelot
13
1 / 9 / 3
8,810
464
5,698
19,132
8,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
H2S4N
Scylla
16
4 / 7 / 1
10,287
541
6,228
14,246
6,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 7 / 1
9,736
512
16,741
23,120
26,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Texxter
Cthulhu
12
0 / 5 / 0
7,549
397
7,945
13,433
7,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
glenndy
Chiron
16
1 / 2 / 0
10,037
528
6,297
12,401
5,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
4 / 1 / 8
10,315
543
9,730
13,467
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Iborpov
Poseidon
18
9 / 3 / 9
12,011
632
16,119
11,711
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
ImNalia
Aphrodite
15
0 / 0 / 10
9,823
517
2,989
9,213
5,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 3
9,776
515
7,543
19,174
13,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
20
15 / 1 / 7
13,075
688
19,935
18,588
8,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
67
8
Kills
30
30
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
1
8
8
L
Lancelot
Greenbay52
Lancelot
1
9
3
0.28
L
Scylla
H2S4N
Scylla
4
7
1
0.64
W
Poseidon
Iborpov
Poseidon
9
3
9
4.5
W
Aphrodite
ImNalia
Aphrodite
0
0
10
5
W
2
3
3
1.17
L
2
7
1
0.36
L
Cthulhu
Texxter
Cthulhu
0
5
0
0
W
Mercury
15
1
7
18.5
L
Chiron
glenndy
Chiron
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,909
Damage
56,316
82,332
Taken
72,153
53,687
Mitigated
38,244
16,884
Healing
27,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,730
5,845
0
5,430
13,467
5,449
332
4,512
8,557
0
107,185
L
Lancelot
Greenbay52
Lancelot
5,698
1,388
0
2,242
19,132
8,296
514
4,323
14,778
0
53,962
L
Scylla
H2S4N
Scylla
6,228
587
91
2,175
14,246
6,074
350
5,798
8,448
65,125
0
W
Poseidon
Iborpov
Poseidon
16,119
3,267
0
1,066
11,711
4,740
2,764
4,514
7,103
99,781
0
W
Aphrodite
ImNalia
Aphrodite
2,989
473
6,348
4,985
9,213
5,842
0
2,943
5,800
16,062
0
W
7,543
2,672
0
7,332
19,174
13,371
646
571
18,579
0
54,061
L
16,741
3,086
0
6,884
23,120
26,241
1,200
1,468
20,969
0
68,584
L
Cthulhu
Texxter
Cthulhu
7,945
156
0
0
13,433
7,668
440
6,382
7,019
44,135
0
W
Mercury
19,935
16,695
0
1,883
18,588
8,842
0
1,978
16,562
0
139,632
L
Chiron
glenndy
Chiron
6,297
2,327
1,205
4,287
12,401
5,408
0
1,137
11,209
0
84,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,419
Gold Earned
55,000
521
Minions Killed
602
0
Camps Cleared
0
1,728,148
Distance Traveled
1,922,084
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,315
543
184
10
0
393,972
8
L
Lancelot
8,810
464
92
5
0
356,172
0
L
Scylla
10,287
541
100
5
0
322,994
0
W
Poseidon
12,011
632
145
8
0
405,369
3
W
Aphrodite
9,823
517
24
1
0
378,684
1
W
Thor
9,776
515
91
5
0
285,191
0
L
Mulan
9,736
512
107
6
0
348,806
2
L
Cthulhu
7,549
397
80
4
0
364,182
4
W
Mercury
13,075
688
158
8
0
458,868
0
L
Chiron
10,037
528
142
7
0
335,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role