Player Matchup

Thanatos
Thanatos
DrNecroFeelYa
Thanatos
Level 68
God Stats
4W - 4L
1,618 SR
Queue Stats
201W - 155L
1,415 Elo+
Party 2
Ullr
Ullr
The2kjack
Ullr
Level 126
God Stats
1W - 1L
1,217 SR
Queue Stats
4W - 6L
1,485 Elo+
Party 2
Scylla
Scylla
YaBoyTysauce
Scylla
Level 69
God Stats
15W - 7L
1,700 SR
Queue Stats
140W - 142L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
josh2324p
Danzaburou
Level 8
God Stats
4W - 9L
1,477 SR
Queue Stats
7W - 13L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
mzaquine
Nu Wa
Level 160
God Stats
76W - 96L
1,460 SR
Queue Stats
324W - 471L
1,348 Elo+
Solo
Team Averages
Level 86
1,495 SR
1,428 Elo+

VS

Team Averages
Level 34
1,528 SR
1,448 Elo+
Cu Chulainn
Cu Chulainn
Jockton
Cu Chulainn
Level 69
God Stats
1W - 2L
1,518 SR
Queue Stats
61W - 53L
1,492 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Moogerton
Ah Muzen Cab
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,493 Elo+
Party 1
Bacchus
Bacchus
colt Iol
Bacchus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 61L
1,384 Elo+
Party 3
Raijin
Raijin
luvco
Raijin
Level 28
God Stats
3W - 2L
1,416 SR
Queue Stats
108W - 91L
1,395 Elo+
Party 3
Pele
Pele
yesarel
Pele
Level 39
God Stats
1W - 2L
1,707 SR
Queue Stats
136W - 137L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrNecroFeelYa
Thanatos
20
13 / 1 / 6
13,050
567
25,993
22,599
10,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
17
4 / 3 / 5
10,950
476
13,920
16,857
7,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
19
6 / 3 / 7
12,549
546
15,652
14,713
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
josh2324p
Danzaburou
14
1 / 2 / 4
9,265
403
4,500
6,463
2,112
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
mzaquine
Nu Wa
18
0 / 3 / 5
10,890
473
11,104
14,318
7,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jockton
Cu Chulainn
17
2 / 4 / 4
11,484
499
11,757
20,896
19,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Moogerton
Ah Muzen Cab
15
1 / 7 / 1
9,437
410
6,192
16,459
7,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
colt Iol
Bacchus
13
0 / 5 / 2
9,246
402
5,014
21,978
29,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
luvco
Raijin
17
3 / 5 / 1
10,877
473
8,973
21,319
8,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
yesarel
Pele
20
6 / 3 / 2
12,985
565
12,408
22,202
9,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
24
Kills
12
12
Deaths
24
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DrNecroFeelYa
Thanatos
13
1
6
16
L
Cu Chulainn
Jockton
Cu Chulainn
2
4
4
1
L
Ah Muzen Cab
Moogerton
Ah Muzen Cab
1
7
1
0.21
W
Ullr
4
3
5
2.17
W
Scylla
6
3
7
3.17
L
Bacchus
colt Iol
Bacchus
0
5
2
0.2
W
Danzaburou
josh2324p
Danzaburou
1
2
4
1.5
L
Raijin
luvco
Raijin
3
5
1
0.7
W
Nu Wa
mzaquine
Nu Wa
0
3
5
0.83
L
Pele
yesarel
Pele
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,169
Damage
44,344
74,950
Taken
102,854
33,126
Mitigated
74,729
41,295
Healing
17,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DrNecroFeelYa
Thanatos
25,993
9,907
0
27,668
22,599
10,486
1,260
4,021
18,376
0
97,284
L
Cu Chulainn
Jockton
Cu Chulainn
11,757
1,510
0
1,492
20,896
19,539
0
8,237
12,659
0
81,516
L
Ah Muzen Cab
Moogerton
Ah Muzen Cab
6,192
2,499
0
1,428
16,459
7,473
1,918
3,356
13,103
0
66,437
W
Ullr
13,920
6,163
0
2,090
16,857
7,377
1,136
3,488
13,299
0
97,204
W
Scylla
15,652
1,567
0
4,828
14,713
5,790
2,040
3,413
10,977
100,789
0
L
Bacchus
colt Iol
Bacchus
5,014
546
0
2,542
21,978
29,438
378
1,983
19,995
32,109
0
W
Danzaburou
josh2324p
Danzaburou
4,500
1,389
0
491
6,463
2,112
577
1,330
5,133
0
29,578
L
Raijin
luvco
Raijin
8,973
1,485
0
5,448
21,319
8,453
0
7,694
13,625
72,257
0
W
Nu Wa
mzaquine
Nu Wa
11,104
5,185
0
6,218
14,318
7,361
1,313
1,081
13,178
67,881
7,685
L
Pele
yesarel
Pele
12,408
3,254
0
6,851
22,202
9,826
600
5,209
16,993
0
119,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,704
Gold Earned
54,029
591
Minions Killed
610
0
Camps Cleared
0
2,071,013
Distance Traveled
2,062,796
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,050
567
130
6
0
520,932
5
L
Cu Chulainn
11,484
499
138
6
0
420,447
2
L
Ah Muzen Cab
9,437
410
118
5
0
370,556
0
W
Ullr
10,950
476
127
6
0
415,445
0
W
Scylla
12,549
546
150
7
0
429,225
6
L
Bacchus
9,246
402
44
2
0
406,498
0
W
Danzaburou
9,265
403
64
3
0
427,235
0
L
Raijin
10,877
473
138
6
0
383,668
0
W
Nu Wa
10,890
473
120
5
0
278,176
3
L
Pele
12,985
565
172
7
0
481,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role