Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Stonewall9246
Kukulkan
Level 23
God Stats
104W - 71L
1,497 SR
Queue Stats
133W - 118L
1,327 Elo+
Party 1
Bacchus
Bacchus
iTzGuDTiMeZ
Bacchus
Level 123
God Stats
12W - 5L
1,726 SR
Queue Stats
473W - 344L
1,593 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,473 Elo+

VS

Team Averages
Level 66
1,470 SR
1,389 Elo+
Ullr
Ullr
Mercy Arial
Ullr
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
305W - 309L
1,443 Elo+
Party 2
Horus
Horus
Mercy Nazgul
Horus
Level 63
God Stats
62W - 41L
1,605 SR
Queue Stats
378W - 392L
1,471 Elo+
Party 2
Sol
Sol
Nine4Nothing
Sol
Level 77
God Stats
3W - 4L
1,304 SR
Queue Stats
41W - 55L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
12 / 6 / 3
11,287
868
24,885
14,760
6,775
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Stonewall9246
Kukulkan
13
0 / 2 / 10
9,205
708
7,297
9,475
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
iTzGuDTiMeZ
Bacchus
13
4 / 3 / 8
9,587
737
8,474
13,176
16,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 5
9,640
742
9,777
14,627
6,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 3 / 4
9,416
724
10,963
16,731
15,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 8 / 7
8,528
656
7,884
14,183
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
16
Kills
11
11
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
12
6
3
2.25
L
5
5
5
1.5
L
5
3
4
2.33
L
1
8
7
0.56
W
Kukulkan
Stonewall9246
Kukulkan
0
2
10
2.5
W
Bacchus
iTzGuDTiMeZ
Bacchus
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,656
Damage
28,624
37,411
Taken
45,541
26,716
Mitigated
27,053
4,671
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
24,885
6,946
0
1,426
14,760
6,775
470
1,780
12,425
0
43,693
L
9,777
3,996
0
164
14,627
6,934
0
4,540
9,897
0
23,090
L
10,963
3,945
990
4,006
16,731
15,810
264
6,656
9,759
0
18,425
L
7,884
1,451
0
1,860
14,183
4,309
728
4,182
9,775
24,639
0
W
Kukulkan
Stonewall9246
Kukulkan
7,297
1,069
0
216
9,475
3,886
0
2,608
6,417
35,686
0
W
Bacchus
iTzGuDTiMeZ
Bacchus
8,474
1,237
409
2,620
13,176
16,055
378
3,260
9,508
23,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,079
Gold Earned
27,584
147
Minions Killed
110
7
Camps Cleared
4
741,113
Distance Traveled
638,728
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,287
868
48
4
2
252,806
1
L
Ullr
9,640
742
30
2
1
212,073
1
L
Horus
9,416
724
23
2
0
249,290
4
L
Sol
8,528
656
57
4
3
177,365
5
W
Kukulkan
9,205
708
81
6
3
244,014
0
W
Bacchus
9,587
737
18
1
2
244,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role