Player Matchup

Da Ji
Da Ji
LoyalSergi
Da Ji
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 15L
1,710 Elo+
Party 2
Bellona
Bellona
SoooHot
Bellona
Level 27
God Stats
3W - 0L
1,651 SR
Queue Stats
23W - 5L
1,958 Elo+
Party 2
Discordia
Discordia
lMono
Discordia
Level 156
God Stats
2W - 0L
1,795 SR
Queue Stats
11W - 0L
2,029 Elo+
Party 2
Team Averages
Level 77
1,649 SR
1,899 Elo+

VS

Team Averages
Level 68
1,460 SR
1,455 Elo+
Artemis
Artemis
 
Artemis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BAWLLSACK69
Morgan Le Fay
Level 132
God Stats
3W - 4L
1,619 SR
Queue Stats
297W - 308L
1,544 Elo+
Solo
Chaac
Chaac
HiboGuts
Chaac
Level 45
God Stats
2W - 8L
1,263 SR
Queue Stats
185W - 294L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
10 / 4 / 9
14,043
739
20,167
18,087
10,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
SoooHot
Bellona
19
11 / 4 / 12
14,735
776
20,932
23,978
29,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
lMono
Discordia
19
4 / 2 / 18
14,489
763
34,897
13,677
7,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
1 / 9 / 6
11,843
623
6,225
22,192
9,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
BAWLLSACK69
Morgan Le Fay
16
4 / 9 / 4
12,418
654
19,450
28,239
12,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
HiboGuts
Chaac
17
4 / 7 / 5
12,893
679
17,024
32,397
39,727
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
25
Kills
9
10
Deaths
25
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
9
6
0.44
L
Morgan Le Fay
BAWLLSACK69
Morgan Le Fay
4
9
4
0.67
L
Chaac
HiboGuts
Chaac
4
7
5
0.93
W
Da Ji
10
4
9
3.63
W
Bellona
SoooHot
Bellona
11
4
12
4.25
W
Discordia
lMono
Discordia
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,996
Damage
42,699
55,742
Taken
82,828
47,176
Mitigated
61,940
12,725
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,225
2,131
0
624
22,192
9,284
0
6,185
15,483
0
29,197
L
Morgan Le Fay
BAWLLSACK69
Morgan Le Fay
19,450
856
141
3,155
28,239
12,929
0
10,540
17,265
63,193
0
L
Chaac
HiboGuts
Chaac
17,024
1,369
0
2,798
32,397
39,727
0
16,569
14,963
0
36,470
W
Da Ji
20,167
4,368
0
1,368
18,087
10,141
424
6,159
11,928
0
40,943
W
Bellona
SoooHot
Bellona
20,932
7,722
0
7,059
23,978
29,756
1,777
9,321
14,657
0
73,282
W
Discordia
lMono
Discordia
34,897
1,474
295
4,003
13,677
7,279
629
4,513
9,164
82,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,267
Gold Earned
37,154
226
Minions Killed
173
14
Camps Cleared
4
1,074,522
Distance Traveled
955,944
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,843
623
54
3
1
289,827
2
L
Morgan Le Fay
12,418
654
73
4
2
303,316
3
L
Chaac
12,893
679
46
2
1
362,801
2
W
Da Ji
14,043
739
30
2
3
332,046
3
W
Bellona
14,735
776
72
4
8
392,941
1
W
Discordia
14,489
763
124
7
3
349,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role