Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Dr0wzy
Skadi
Level 139
God Stats
4W - 1L
1,852 SR
Queue Stats
314W - 293L
1,604 Elo+
Party 3
Thanatos
Thanatos
JamZKarma
Thanatos
Level 160
God Stats
19W - 4L
1,904 SR
Queue Stats
268W - 159L
1,758 Elo+
Party 2
Baron Samedi
Baron Samedi
JamZMiku
Baron Samedi
Level 66
God Stats
2W - 0L
1,751 SR
Queue Stats
23W - 16L
1,713 Elo+
Party 2
Freya
Freya
SnipesQT
Freya
Level 145
God Stats
3W - 1L
1,433 SR
Queue Stats
135W - 136L
1,599 Elo+
Party 3
Team Averages
Level 127
1,688 SR
1,635 Elo+

VS

Team Averages
Level 146
1,513 SR
1,644 Elo+
Hun Batz
Hun Batz
Demonabear
Hun Batz
Level 144
God Stats
0W - 3L
1,289 SR
Queue Stats
577W - 574L
1,653 Elo+
Party 4
Poseidon
Poseidon
MrPapaBurgundy
Poseidon
Level 145
God Stats
7W - 10L
1,474 SR
Queue Stats
270W - 270L
1,617 Elo+
Party 4
Neith
Neith
Roach1316
Neith
Level 127
God Stats
15W - 11L
1,789 SR
Queue Stats
351W - 292L
1,657 Elo+
Party 1
Bellona
Bellona
TehGiantHippo
Bellona
Level 156
God Stats
5W - 6L
1,689 SR
Queue Stats
396W - 349L
1,645 Elo+
Party 1
Yemoja
Yemoja
iVectre
Yemoja
Level 159
God Stats
2W - 10L
1,326 SR
Queue Stats
406W - 363L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 0 / 11
9,222
512
5,063
10,959
13,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Dr0wzy
Skadi
16
4 / 2 / 3
10,304
572
10,396
11,282
5,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
JamZKarma
Thanatos
17
12 / 4 / 7
11,490
638
23,182
20,670
10,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
JamZMiku
Baron Samedi
16
8 / 2 / 10
11,169
621
12,071
13,923
10,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
SnipesQT
Freya
16
4 / 4 / 6
10,076
560
13,701
15,708
7,711
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Demonabear
Hun Batz
16
2 / 6 / 0
10,059
559
3,905
16,279
9,425
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poseidon
15
3 / 7 / 1
10,237
569
9,028
14,106
5,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Roach1316
Neith
13
3 / 6 / 2
8,456
470
10,727
18,151
7,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
15
3 / 5 / 3
9,711
540
12,590
19,388
12,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
iVectre
Yemoja
12
1 / 4 / 6
8,844
491
4,539
19,782
16,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
28
Kills
12
12
Deaths
28
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
11
5.5
L
Hun Batz
Demonabear
Hun Batz
2
6
0
0.33
W
Skadi
Dr0wzy
Skadi
4
2
3
2.75
W
Thanatos
JamZKarma
Thanatos
12
4
7
3.88
W
Baron Samedi
JamZMiku
Baron Samedi
8
2
10
6.5
L
Poseidon
3
7
1
0.5
L
Neith
Roach1316
Neith
3
6
2
0.67
W
Freya
SnipesQT
Freya
4
4
6
1.75
L
Bellona
3
5
3
0.9
L
Yemoja
iVectre
Yemoja
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,413
Damage
40,789
72,542
Taken
87,706
47,482
Mitigated
51,902
42,651
Healing
18,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,063
811
0
3,967
10,959
13,139
0
3,394
7,006
15,745
0
L
Hun Batz
Demonabear
Hun Batz
3,905
1,141
0
6,681
16,279
9,425
0
6,543
9,736
0
72,131
W
Skadi
Dr0wzy
Skadi
10,396
3,727
0
1,648
11,282
5,454
0
4,052
7,230
0
95,664
W
Thanatos
JamZKarma
Thanatos
23,182
8,410
0
21,046
20,670
10,265
0
2,546
18,124
0
93,525
W
Baron Samedi
JamZMiku
Baron Samedi
12,071
1,752
1,882
5,993
13,923
10,913
0
3,609
10,314
65,735
0
L
Poseidon
9,028
1,108
0
2,358
14,106
5,393
0
674
13,432
83,839
0
L
Neith
Roach1316
Neith
10,727
4,280
1
2,079
18,151
7,363
222
7,853
10,298
0
64,304
W
Freya
SnipesQT
Freya
13,701
4,093
0
8,115
15,708
7,711
0
866
14,842
86,304
0
L
Bellona
12,590
4,577
0
522
19,388
12,881
0
7,411
11,977
0
73,883
L
Yemoja
iVectre
Yemoja
4,539
2,045
3,839
2,848
19,782
16,840
0
8,354
11,428
20,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,261
Gold Earned
47,307
498
Minions Killed
509
0
Camps Cleared
0
1,838,713
Distance Traveled
1,668,100
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,222
512
17
1
0
398,935
6
L
Hun Batz
10,059
559
129
7
0
366,912
3
W
Skadi
10,304
572
145
8
0
358,914
3
W
Thanatos
11,490
638
123
7
0
387,282
1
W
Baron Samedi
11,169
621
100
6
0
346,957
2
L
Poseidon
10,237
569
148
8
0
319,200
3
L
Neith
8,456
470
93
5
0
291,404
3
W
Freya
10,076
560
113
6
0
346,625
1
L
Bellona
9,711
540
114
6
0
378,089
3
L
Yemoja
8,844
491
25
1
0
312,495
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role