Player Matchup

Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
GravieboatJones
Anubis
Level 133
God Stats
0W - 2L
1,331 SR
Queue Stats
101W - 99L
1,555 Elo+
Party 3
Odin
Odin
Pandalicious452
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 103L
1,595 Elo+
Party 2
Neith
Neith
VVeylyn
Neith
Level 88
God Stats
3W - 3L
1,666 SR
Queue Stats
140W - 119L
1,616 Elo+
Party 2
Fenrir
Fenrir
WolfChains
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,647 Elo+
Solo
Team Averages
Level 83
1,499 SR
1,583 Elo+

VS

Team Averages
Level 99
1,631 SR
1,583 Elo+
Lancelot
Lancelot
HomieJason
Lancelot
Level 127
God Stats
2W - 2L
1,684 SR
Queue Stats
50W - 29L
1,689 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Obliterate
Cu Chulainn
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,540 Elo+
Party 1
Ganesha
Ganesha
RedDotGod
Ganesha
Level 16
God Stats
8W - 5L
1,550 SR
Queue Stats
8W - 5L
1,452 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Vacateduncle288
Ah Muzen Cab
Level 93
God Stats
1W - 1L
1,480 SR
Queue Stats
292W - 294L
1,551 Elo+
Solo
Vulcan
Vulcan
luke6
Vulcan
Level 101
God Stats
3W - 0L
1,939 SR
Queue Stats
25W - 10L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 1 / 3
10,208
785
5,588
16,111
21,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
4 / 3 / 4
9,939
765
10,548
12,591
7,800
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 9 / 5
9,026
694
6,062
17,603
15,299
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
VVeylyn
Neith
16
1 / 8 / 4
9,520
732
7,760
15,468
8,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
WolfChains
Fenrir
15
2 / 6 / 5
8,643
665
5,447
14,227
7,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HomieJason
Lancelot
19
13 / 2 / 13
12,062
928
18,809
15,378
10,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Obliterate
Cu Chulainn
18
4 / 4 / 18
10,896
838
19,284
20,884
23,126
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
RedDotGod
Ganesha
16
0 / 2 / 20
10,590
815
5,459
10,805
14,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Vacateduncle288
Ah Muzen Cab
17
3 / 1 / 10
10,497
807
5,498
8,369
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
luke6
Vulcan
18
7 / 2 / 13
10,835
833
19,365
6,974
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
101
11
Kills
27
27
Deaths
11
21
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
1
3
4.5
L
4
3
4
2
W
Lancelot
HomieJason
Lancelot
13
2
13
9.75
W
Cu Chulainn
Obliterate
Cu Chulainn
4
4
18
3.25
L
1
9
5
0.39
W
Ganesha
RedDotGod
Ganesha
0
2
20
5
L
Neith
VVeylyn
Neith
1
8
4
0.38
W
Ah Muzen Cab
Vacateduncle288
Ah Muzen Cab
3
1
10
8
L
Fenrir
WolfChains
Fenrir
2
6
5
0.75
W
Vulcan
luke6
Vulcan
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,405
Damage
68,415
76,000
Taken
62,410
60,250
Mitigated
56,470
9,554
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,588
194
0
1,235
16,111
21,110
0
6,549
9,562
17,328
0
L
10,548
176
0
4,771
12,591
7,800
0
4,781
7,810
51,941
0
W
Lancelot
HomieJason
Lancelot
18,809
3,918
0
4,692
15,378
10,976
315
4,579
10,799
0
41,418
W
Cu Chulainn
Obliterate
Cu Chulainn
19,284
3,225
0
610
20,884
23,126
698
3,288
17,596
0
51,135
L
6,062
1,160
523
550
17,603
15,299
0
5,828
11,775
0
18,868
W
Ganesha
RedDotGod
Ganesha
5,459
172
0
1,175
10,805
14,606
1,252
4,428
6,377
13,356
0
L
Neith
VVeylyn
Neith
7,760
3,610
0
1,415
15,468
8,191
0
3,682
11,786
0
27,491
W
Ah Muzen Cab
Vacateduncle288
Ah Muzen Cab
5,498
1,160
0
2,801
8,369
3,834
5,817
1,435
6,934
0
41,212
L
Fenrir
WolfChains
Fenrir
5,447
1,146
0
1,060
14,227
7,850
0
3,984
10,243
0
12,649
W
Vulcan
luke6
Vulcan
19,365
4,694
0
550
6,974
3,928
907
2,406
4,568
38,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,336
Gold Earned
54,880
239
Minions Killed
264
0
Camps Cleared
0
1,174,080
Distance Traveled
1,417,213
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,208
785
30
2
0
250,437
3
L
Anubis
9,939
765
103
8
0
224,782
0
W
Lancelot
12,062
928
60
5
0
322,285
4
W
Cu Chulainn
10,896
838
84
6
0
292,844
0
L
Odin
9,026
694
33
3
0
250,572
2
W
Ganesha
10,590
815
0
0
0
235,632
0
L
Neith
9,520
732
52
4
0
210,234
1
W
Ah Muzen Cab
10,497
807
76
6
0
260,134
1
L
Fenrir
8,643
665
21
2
0
238,055
1
W
Vulcan
10,835
833
44
3
0
306,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role