Player Matchup

Gilgamesh
Gilgamesh
Bronze III
N3rdJock
Gilgamesh
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,555 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,500 SR
1,555 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,395 SR
1,465 MMR
Freya
Freya
Gold II
YEA jeRM
Freya
Gold II
Level 125
God Stats
2W - 2L
1,395 SR
Queue Stats
65W - 67L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
N3rdJock
Gilgamesh
18
3 / 3 / 0
12,364
773
11,163
21,023
17,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesSolAgniOlorunAh Muzen Cab

VS

Bans
SkadiAh PuchVamanaAmaterasuPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
YEA jeRM
Freya
20
3 / 3 / 0
14,313
895
13,648
17,831
10,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
N3rdJock
Gilgamesh
3
3
0
1
W
Freya
YEA jeRM
Freya
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,163
Damage
13,648
21,023
Taken
17,831
17,658
Mitigated
10,697
1,205
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
N3rdJock
Gilgamesh
11,163
4,158
0
1,205
21,023
17,658
0
12,106
8,917
0
55,569
W
Freya
YEA jeRM
Freya
13,648
5,173
0
9,771
17,831
10,697
2,278
340
17,491
88,781
8,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,364
Gold Earned
14,313
96
Minions Killed
165
4
Camps Cleared
9
279,081
Distance Traveled
272,850
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,364
773
96
6
4
279,081
0
W
Freya
14,313
895
165
10
9
272,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role