Player Matchup

Awilix
Awilix
Nurdusa
Awilix
Level 159
God Stats
4W - 2L
1,841 SR
Queue Stats
527W - 319L
1,779 Elo+
Party 1
Scylla
Scylla
TheMightyCudgel
Scylla
Level 159
God Stats
4W - 2L
1,723 SR
Queue Stats
351W - 308L
1,657 Elo+
Solo
Nemesis
Nemesis
Viziant
Nemesis
Level 148
God Stats
3W - 1L
1,534 SR
Queue Stats
35W - 12L
1,816 Elo+
Party 1
Chronos
Chronos
kyilxz
Chronos
Level 83
God Stats
2W - 0L
1,814 SR
Queue Stats
11W - 1L
1,957 Elo+
Party 1
Artemis
Artemis
soBenshii
Artemis
Level 160
God Stats
5W - 1L
1,896 SR
Queue Stats
266W - 119L
1,785 Elo+
Party 1
Team Averages
Level 142
1,762 SR
1,799 Elo+

VS

Team Averages
Level 143
1,594 SR
1,631 Elo+
Kali
Kali
Big King Vic
Kali
Level 153
God Stats
6W - 5L
1,683 SR
Queue Stats
42W - 44L
1,588 Elo+
Solo
Izanami
Izanami
Cobraneitor0406
Izanami
Level 125
God Stats
0W - 6L
1,696 SR
Queue Stats
70W - 72L
1,666 Elo+
Solo
Freya
Freya
Lifty lotus
Freya
Level 120
God Stats
3W - 3L
1,403 SR
Queue Stats
158W - 138L
1,596 Elo+
Solo
Hercules
Hercules
PlSHO19
Hercules
Level 159
God Stats
2W - 4L
1,524 SR
Queue Stats
91W - 87L
1,623 Elo+
Solo
Athena
Athena
acoupleofbabies
Athena
Level 158
God Stats
76W - 70L
1,663 SR
Queue Stats
745W - 608L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Nurdusa
Awilix
5
0 / 0 / 0
3,227
645
673
2,651
844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

5
0 / 0 / 0
3,180
636
1,097
1,902
361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Nemesis
Viziant
Nemesis
6
2 / 0 / 0
3,988
798
803
1,736
487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chronos
kyilxz
Chronos
7
0 / 0 / 1
3,665
733
636
2,283
742
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
soBenshii
Artemis
5
0 / 0 / 0
3,037
607
2,061
1,831
451
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,445
489
0
24
8
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,453
691
985
2,894
876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,107
621
1,435
1,860
418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
PlSHO19
Hercules
5
0 / 0 / 0
3,202
640
1,402
2,599
987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,707
741
1,743
2,599
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
1
0
0
L
0
0
0
0
W
Awilix
Nurdusa
Awilix
0
0
0
0
L
Hercules
PlSHO19
Hercules
0
0
0
0
W
0
0
0
0
W
Nemesis
Viziant
Nemesis
2
0
0
2
L
0
1
0
0
W
Chronos
kyilxz
Chronos
0
0
1
0.5
W
Artemis
soBenshii
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,270
Damage
5,565
10,403
Taken
9,976
2,885
Mitigated
3,335
4,297
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
22
24
8
0
0
24
0
74
L
985
767
0
875
2,894
876
0
1,097
1,797
0
19,469
L
1,435
448
0
1,352
1,860
418
0
0
1,860
15,244
0
W
Awilix
Nurdusa
Awilix
673
238
0
1,085
2,651
844
0
869
1,610
0
7,081
L
Hercules
PlSHO19
Hercules
1,402
596
180
1,366
2,599
987
0
0
2,599
0
7,782
W
1,097
379
0
460
1,902
361
0
0
1,902
15,729
0
W
Nemesis
Viziant
Nemesis
803
430
0
919
1,736
487
0
181
1,525
0
16,752
L
1,743
600
0
790
2,599
1,046
0
636
1,963
18,313
0
W
Chronos
kyilxz
Chronos
636
371
0
852
2,283
742
0
1,318
751
19,395
0
W
Artemis
soBenshii
Artemis
2,061
1,042
0
981
1,831
451
0
330
1,437
0
15,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,097
Gold Earned
15,914
146
Minions Killed
127
0
Camps Cleared
0
475,482
Distance Traveled
379,668
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
2,445
489
2
0
0
10,099
0
L
Izanami
3,453
691
39
8
0
89,218
1
L
Freya
3,107
621
27
5
0
86,536
0
W
Awilix
3,227
645
15
3
0
111,798
2
L
Hercules
3,202
640
13
3
0
94,973
1
W
Scylla
3,180
636
24
5
0
84,831
1
W
Nemesis
3,988
798
45
9
0
115,162
0
L
Athena
3,707
741
46
9
0
98,842
2
W
Chronos
3,665
733
34
7
0
94,361
1
W
Artemis
3,037
607
28
6
0
69,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role