Player Matchup

Izanami
Izanami
Avenger1031
Izanami
Level 143
God Stats
1W - 1L
1,219 SR
Queue Stats
61W - 58L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
Demolisher1030
Kuzenbo
Level 103
God Stats
3W - 1L
1,272 SR
Queue Stats
76W - 67L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
ManguitoConTajín
Heimdallr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,835 Elo+
Solo
Merlin
Merlin
Miggle02
Merlin
Level 32
God Stats
2W - 0L
1,440 SR
Queue Stats
24W - 15L
1,508 Elo+
Party 2
Raijin
Raijin
StickyTip
Raijin
Level 156
God Stats
1W - 0L
1,297 SR
Queue Stats
7W - 5L
1,535 Elo+
Party 2
Team Averages
Level 92
1,346 SR
1,569 Elo+

VS

Team Averages
Level 22
1,602 SR
1,405 Elo+
Anhur
Anhur
Arturo bike2934
Anhur
Level 29
God Stats
1W - 1L
1,714 SR
Queue Stats
73W - 77L
1,568 Elo+
Solo
Neith
Neith
VolfGangTM
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,380 Elo+
Solo
Ah Puch
Ah Puch
Xandology
Ah Puch
Level 25
God Stats
1W - 1L
1,796 SR
Queue Stats
5W - 9L
1,351 Elo+
Solo
Fenrir
Fenrir
jimmymarley
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,273 Elo+
Solo
Awilix
Awilix
x Ca R nI g E x
Awilix
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Avenger1031
Izanami
16
7 / 2 / 8
9,474
947
8,068
9,266
4,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 3 / 11
8,011
801
6,202
11,436
15,757
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 13
9,007
901
12,233
8,733
4,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Miggle02
Merlin
16
3 / 4 / 18
9,176
918
10,758
9,639
4,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
StickyTip
Raijin
17
8 / 4 / 12
9,836
984
17,337
10,138
4,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 7
7,382
738
5,539
14,148
6,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
13
1 / 4 / 8
7,213
721
6,516
9,661
4,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Xandology
Ah Puch
16
4 / 5 / 10
8,649
865
12,147
10,049
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
1 / 6 / 7
7,283
728
4,852
10,803
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 7 / 8
8,921
892
8,566
16,670
13,995
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
54
26
Kills
14
15
Deaths
27
62
Assists
40
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Izanami
Avenger1031
Izanami
7
2
8
5.5
W
3
3
11
2.83
W
5
2
13
5.75
W
Merlin
Miggle02
Merlin
3
4
18
3
W
Raijin
StickyTip
Raijin
8
4
12
3.5
L
Neith
1
4
8
1.25
L
Ah Puch
Xandology
Ah Puch
4
5
10
1.8
L
Fenrir
1
6
7
0.75
L
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,598
Damage
37,620
49,212
Taken
61,331
33,006
Mitigated
35,468
13,002
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,539
2,609
1,053
4,476
14,148
6,058
108
9,269
4,876
0
16,151
W
Izanami
Avenger1031
Izanami
8,068
4,674
1,218
2,285
9,266
4,230
2,233
1,657
7,581
0
15,558
W
6,202
2,185
347
847
11,436
15,757
52
2,636
8,612
8,623
0
W
12,233
7,415
538
3,469
8,733
4,012
1,787
2,293
6,383
0
19,941
W
Merlin
Miggle02
Merlin
10,758
223
19
1,967
9,639
4,378
170
3,100
6,479
23,939
0
W
Raijin
StickyTip
Raijin
17,337
1,589
930
1,382
10,138
4,629
89
2,461
7,547
32,891
0
L
Neith
6,516
775
714
2,717
9,661
4,410
185
6,016
3,645
0
15,375
L
Ah Puch
Xandology
Ah Puch
12,147
768
956
1,850
10,049
4,531
111
7,792
2,257
24,378
0
L
Fenrir
4,852
1,770
0
1,670
10,803
6,474
0
6,491
4,312
0
7,268
L
8,566
2,849
709
1,202
16,670
13,995
0
4,729
11,941
0
16,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,504
Gold Earned
39,448
125
Minions Killed
89
0
Camps Cleared
0
888,010
Distance Traveled
950,390
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,382
738
18
2
0
185,197
0
W
Izanami
9,474
947
25
3
0
190,395
0
W
Kuzenbo
8,011
801
6
1
0
191,787
0
W
Heimdallr
9,007
901
30
3
0
166,681
1
W
Merlin
9,176
918
36
4
0
190,190
1
W
Raijin
9,836
984
28
3
0
148,957
0
L
Neith
7,213
721
17
2
0
193,429
1
L
Ah Puch
8,649
865
24
2
0
169,838
0
L
Fenrir
7,283
728
2
0
0
185,374
1
L
Awilix
8,921
892
28
3
0
216,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role