Player Matchup

Merlin
Merlin
El_Perezidente5
Merlin
Level 95
God Stats
1W - 2L
1,224 SR
Queue Stats
16W - 23L
1,289 Elo+
Solo
Chaac
Chaac
SebassD7
Chaac
Level 124
God Stats
33W - 44L
1,455 SR
Queue Stats
458W - 717L
1,287 Elo+
Solo
Charybdis
Charybdis
sangwooxX
Charybdis
Level 37
God Stats
0W - 2L
1,295 SR
Queue Stats
15W - 13L
1,594 Elo+
Solo
Team Averages
Level 85
1,325 SR
1,390 Elo+

VS

Team Averages
Level 66
1,411 SR
1,351 Elo+
Baron Samedi
Baron Samedi
ShotoDeku
Baron Samedi
Level 63
God Stats
3W - 7L
1,199 SR
Queue Stats
97W - 153L
1,296 Elo+
Party 1
Chaac
Chaac
SkeetGod58
Chaac
Level 89
God Stats
14W - 10L
1,534 SR
Queue Stats
114W - 125L
1,449 Elo+
Solo
Ymir
Ymir
Titann15
Ymir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 85L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 1
14,386
685
24,536
13,357
5,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
SebassD7
Chaac
17
0 / 2 / 6
11,885
566
6,471
20,595
16,863
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Charybdis
sangwooxX
Charybdis
17
1 / 5 / 5
12,235
583
10,738
17,076
7,444
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShotoDeku
Baron Samedi
19
5 / 4 / 4
14,099
671
19,112
16,068
8,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
20
5 / 1 / 5
13,994
666
14,828
23,533
24,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
18
2 / 1 / 6
13,116
625
8,017
18,290
20,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
6
Kills
12
12
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
L
Chaac
SebassD7
Chaac
0
2
6
1.5
W
Baron Samedi
ShotoDeku
Baron Samedi
5
4
4
1.75
W
Chaac
5
1
5
7.5
W
Ymir
2
1
6
5
L
Charybdis
sangwooxX
Charybdis
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,745
Damage
41,957
51,028
Taken
57,891
30,172
Mitigated
53,790
8,611
Healing
16,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,536
519
169
424
13,357
5,865
38
5,533
7,470
72,821
0
L
Chaac
SebassD7
Chaac
6,471
338
182
5,392
20,595
16,863
0
13,245
7,132
0
30,110
W
Baron Samedi
ShotoDeku
Baron Samedi
19,112
1,344
1,987
4,391
16,068
8,711
645
8,718
7,350
53,630
0
W
Chaac
14,828
2,921
0
7,923
23,533
24,147
1,363
7,891
15,642
0
80,757
W
Ymir
8,017
1,796
160
1,765
18,290
20,932
306
8,942
9,348
39,249
0
L
Charybdis
sangwooxX
Charybdis
10,738
6,014
0
2,444
17,076
7,444
282
8,865
7,846
0
49,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
41,209
215
Minions Killed
242
6
Camps Cleared
13
919,775
Distance Traveled
1,058,877
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,386
685
95
5
5
293,676
3
L
Chaac
11,885
566
36
2
1
315,019
1
W
Baron Samedi
14,099
671
83
4
2
349,175
2
W
Chaac
13,994
666
110
5
7
374,917
3
W
Ymir
13,116
625
49
2
4
334,785
3
L
Charybdis
12,235
583
84
4
0
311,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role