Player Matchup

Horus
Horus
 
Horus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Bolliqueso
Ganesha
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 55L
1,433 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Diego_Galiza
Ah Muzen Cab
Level 157
God Stats
12W - 10L
1,460 SR
Queue Stats
735W - 828L
1,433 Elo+
Solo
Mulan
Mulan
MARothschild
Mulan
Level 26
God Stats
2W - 0L
1,718 SR
Queue Stats
5W - 10L
1,384 Elo+
Solo
Thoth
Thoth
zygardegod
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 73L
1,295 Elo+
Solo
Team Averages
Level 83
1,535 SR
1,409 Elo+

VS

Team Averages
Level 105
1,718 SR
1,410 Elo+
Cernunnos
Cernunnos
Alfishtein
Cernunnos
Level 87
God Stats
1W - 1L
1,738 SR
Queue Stats
34W - 40L
1,454 Elo+
Solo
Ra
Ra
JORTY
Ra
Level 124
God Stats
1W - 3L
1,730 SR
Queue Stats
265W - 259L
1,435 Elo+
Solo
Yu Huang
Yu Huang
RiKOshay iB
Yu Huang
Level 87
God Stats
10W - 8L
1,937 SR
Queue Stats
764W - 825L
1,369 Elo+
Party 1
Izanami
Izanami
RundleNUFC
Izanami
Level 125
God Stats
5W - 3L
1,415 SR
Queue Stats
83W - 89L
1,436 Elo+
Solo
Cthulhu
Cthulhu
Shade of Ginger
Cthulhu
Level 103
God Stats
6W - 5L
1,770 SR
Queue Stats
775W - 810L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 3 / 15
9,939
765
9,257
18,967
15,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
Bolliqueso
Ganesha
17
0 / 4 / 24
10,489
807
8,580
21,293
25,438
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Diego_Galiza
Ah Muzen Cab
16
1 / 1 / 16
9,680
745
10,722
8,781
4,744
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

20
17 / 2 / 11
12,666
974
23,134
23,119
25,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
18
10 / 5 / 9
11,417
878
22,312
14,163
7,297
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alfishtein
Cernunnos
15
2 / 8 / 9
9,027
694
11,912
15,334
5,719
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
14
1 / 7 / 6
8,462
651
8,663
12,127
7,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
RiKOshay iB
Yu Huang
16
6 / 5 / 3
9,940
765
10,051
10,681
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Izanami
RundleNUFC
Izanami
16
3 / 6 / 6
9,701
746
11,905
14,277
6,704
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 3 / 9
9,779
752
18,926
26,712
20,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
47
29
Kills
14
15
Deaths
29
75
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
15
2.83
L
Cernunnos
Alfishtein
Cernunnos
2
8
9
0.81
W
Ganesha
Bolliqueso
Ganesha
0
4
24
3
W
Ah Muzen Cab
Diego_Galiza
Ah Muzen Cab
1
1
16
9
L
Ra
1
7
6
0.57
W
17
2
11
11.25
L
Yu Huang
RiKOshay iB
Yu Huang
6
5
3
1.5
L
Izanami
RundleNUFC
Izanami
3
6
6
1
L
2
3
9
2.17
W
Thoth
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,005
Damage
61,457
86,323
Taken
79,131
78,218
Mitigated
45,020
41,234
Healing
25,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,257
3,910
9,801
8,163
18,967
15,516
271
8,964
9,647
4
12,504
L
Cernunnos
Alfishtein
Cernunnos
11,912
7,203
806
1,929
15,334
5,719
550
4,625
10,529
0
22,836
W
Ganesha
Bolliqueso
Ganesha
8,580
628
774
3,508
21,293
25,438
869
8,061
12,995
16,604
0
W
Ah Muzen Cab
Diego_Galiza
Ah Muzen Cab
10,722
1,761
2,978
2,386
8,781
4,744
2,618
4,285
4,171
0
27,385
L
Ra
8,663
807
2,926
2,015
12,127
7,878
140
5,415
6,424
14,216
0
W
23,134
3,374
416
11,918
23,119
25,223
1,895
9,190
13,690
0
37,553
L
Yu Huang
RiKOshay iB
Yu Huang
10,051
626
580
467
10,681
3,964
0
4,629
5,899
18,218
0
L
Izanami
RundleNUFC
Izanami
11,905
5,813
784
2,900
14,277
6,704
1,256
5,155
8,998
0
25,341
L
18,926
904
1,680
11,045
26,712
20,755
0
11,072
15,383
36,098
0
W
Thoth
22,312
2,461
0
1,290
14,163
7,297
2,382
5,841
8,180
36,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,191
Gold Earned
46,909
123
Minions Killed
154
0
Camps Cleared
0
1,244,724
Distance Traveled
1,121,217
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,939
765
6
0
0
242,687
0
L
Cernunnos
9,027
694
22
2
0
177,921
0
W
Ganesha
10,489
807
0
0
0
227,393
3
W
Ah Muzen Cab
9,680
745
42
3
0
267,510
0
L
Ra
8,462
651
22
2
0
234,670
1
W
Mulan
12,666
974
45
3
0
279,551
0
L
Yu Huang
9,940
765
22
2
0
224,668
5
L
Izanami
9,701
746
43
3
0
218,258
0
L
Cthulhu
9,779
752
45
3
0
265,700
0
W
Thoth
11,417
878
30
2
0
227,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role