Player Matchup

Horus
Horus
DabCoach
Horus
Level 159
God Stats
78W - 21L
1,922 SR
Queue Stats
833W - 271L
1,860 Elo+
Party 1
Kukulkan
Kukulkan
Darkys
Kukulkan
Level 17
God Stats
11W - 1L
1,930 SR
Queue Stats
26W - 3L
1,849 Elo+
Party 1
Ne Zha
Ne Zha
Justc0ry
Ne Zha
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 84L
1,820 Elo+
Party 1
Team Averages
Level 105
1,784 SR
1,843 Elo+

VS

Team Averages
Level 74
1,387 SR
1,410 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Kid The Mexican
Ah Puch
Level 108
God Stats
2W - 6L
1,229 SR
Queue Stats
40W - 60L
1,341 Elo+
Party 2
Cernunnos
Cernunnos
WillDoPone
Cernunnos
Level 15
God Stats
2W - 2L
1,431 SR
Queue Stats
29W - 40L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DabCoach
Horus
13
5 / 0 / 11
8,124
812
13,548
9,593
9,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Darkys
Kukulkan
13
9 / 0 / 4
8,471
847
6,597
4,512
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Justc0ry
Ne Zha
12
2 / 2 / 13
7,763
776
7,783
9,469
6,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 6 / 0
6,225
623
5,344
13,676
8,746
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 7 / 1
6,081
608
5,549
11,237
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
WillDoPone
Cernunnos
11
1 / 3 / 1
6,813
681
5,580
7,055
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
16
Kills
2
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
6
0
0.17
W
Horus
DabCoach
Horus
5
0
11
10.5
W
Kukulkan
Darkys
Kukulkan
9
0
4
11
W
Ne Zha
Justc0ry
Ne Zha
2
2
13
4.25
L
0
7
1
0.07
L
Cernunnos
WillDoPone
Cernunnos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,928
Damage
16,473
23,574
Taken
31,968
17,140
Mitigated
14,399
5,549
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,344
959
207
2,163
13,676
8,746
0
3,259
10,417
0
10,814
W
Horus
DabCoach
Horus
13,548
4,656
1,008
2,684
9,593
9,036
21
1,827
7,526
0
24,985
W
Kukulkan
Darkys
Kukulkan
6,597
723
0
480
4,512
1,854
0
1,927
2,395
27,063
0
W
Ne Zha
Justc0ry
Ne Zha
7,783
1,429
459
918
9,469
6,250
86
1,436
7,812
0
22,825
L
5,549
136
0
2,034
11,237
2,766
0
1,895
9,342
15,814
0
L
Cernunnos
WillDoPone
Cernunnos
5,580
2,242
0
414
7,055
2,887
0
1,621
5,434
0
25,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,358
Gold Earned
19,119
133
Minions Killed
86
7
Camps Cleared
2
582,650
Distance Traveled
490,576
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,225
623
7
1
0
179,198
0
W
Horus
8,124
812
34
3
0
211,783
0
W
Kukulkan
8,471
847
65
7
2
177,204
2
W
Ne Zha
7,763
776
34
3
5
193,663
3
L
Ah Puch
6,081
608
38
4
1
150,767
0
L
Cernunnos
6,813
681
41
4
1
160,611
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role