Player Matchup

Baba Yaga
Baba Yaga
Alarick9
Baba Yaga
Level 148
God Stats
2W - 5L
1,669 SR
Queue Stats
269W - 294L
1,649 Elo+
Solo
Thanatos
Thanatos
ExxTRA007
Thanatos
Level 128
God Stats
1W - 2L
1,349 SR
Queue Stats
82W - 99L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
LoboVarg
Gilgamesh
Level 160
God Stats
1W - 2L
1,789 SR
Queue Stats
34W - 30L
1,660 Elo+
Solo
Chaac
Chaac
Protester24Hour
Chaac
Level 41
God Stats
0W - 2L
1,289 SR
Queue Stats
117W - 93L
1,598 Elo+
Solo
Arachne
Arachne
UzdenPlast
Arachne
Level 160
God Stats
6W - 8L
1,586 SR
Queue Stats
589W - 613L
1,590 Elo+
Solo
Team Averages
Level 127
1,537 SR
1,598 Elo+

VS

Team Averages
Level 158
1,549 SR
1,570 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Hils
Izanami
Level 152
God Stats
2W - 3L
1,276 SR
Queue Stats
348W - 327L
1,497 Elo+
Solo
Xing Tian
Xing Tian
Zarata
Xing Tian
Level 160
God Stats
7W - 5L
1,534 SR
Queue Stats
974W - 1,036L
1,547 Elo+
Solo
Heimdallr
Heimdallr
agus_zombi
Heimdallr
Level 157
God Stats
3W - 1L
1,611 SR
Queue Stats
155W - 101L
1,648 Elo+
Party 1
Zeus
Zeus
padinrafa
Zeus
Level 160
God Stats
5W - 1L
1,822 SR
Queue Stats
347W - 254L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Alarick9
Baba Yaga
17
2 / 6 / 12
10,518
657
20,468
20,475
11,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ExxTRA007
Thanatos
17
7 / 5 / 3
10,715
670
15,846
16,149
11,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
LoboVarg
Gilgamesh
17
2 / 5 / 7
10,498
656
6,564
24,687
27,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 4 / 6
11,279
705
14,545
30,976
39,569
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
UzdenPlast
Arachne
15
2 / 6 / 4
9,548
597
6,950
20,506
22,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
3 / 5 / 16
11,101
694
14,068
15,631
8,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Hils
Izanami
17
1 / 6 / 15
10,345
647
13,664
19,975
10,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Zarata
Xing Tian
19
4 / 1 / 20
11,706
732
11,672
21,720
31,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
agus_zombi
Heimdallr
19
4 / 2 / 19
11,480
718
23,387
15,783
9,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
20
14 / 3 / 9
12,974
811
31,059
10,059
5,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
105
16
Kills
26
26
Deaths
17
32
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
5
16
2.2
L
Baba Yaga
Alarick9
Baba Yaga
2
6
12
1.33
L
Thanatos
ExxTRA007
Thanatos
7
5
3
1.7
W
Izanami
Hils
Izanami
1
6
15
1.42
L
Gilgamesh
LoboVarg
Gilgamesh
2
5
7
1.1
L
3
4
6
1.5
L
Arachne
UzdenPlast
Arachne
2
6
4
0.67
W
Xing Tian
Zarata
Xing Tian
4
1
20
14
W
Heimdallr
agus_zombi
Heimdallr
4
2
19
6.75
W
Zeus
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,373
Damage
93,850
112,793
Taken
83,168
111,918
Mitigated
65,290
43,583
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,068
2,279
888
1,223
15,631
8,402
305
4,317
11,274
0
27,627
L
Baba Yaga
Alarick9
Baba Yaga
20,468
694
1,073
5,050
20,475
11,425
529
5,021
15,454
47,824
0
L
Thanatos
ExxTRA007
Thanatos
15,846
2,685
0
9,132
16,149
11,467
140
5,654
10,495
0
24,181
W
Izanami
Hils
Izanami
13,664
8,210
1,342
5,402
19,975
10,010
1,855
5,687
14,081
0
31,326
L
Gilgamesh
LoboVarg
Gilgamesh
6,564
464
4,392
5,016
24,687
27,440
159
12,486
12,201
0
18,571
L
14,545
1,095
1,069
11,305
30,976
39,569
537
9,533
21,443
0
32,177
L
Arachne
UzdenPlast
Arachne
6,950
3,140
2,356
4,190
20,506
22,017
0
10,037
10,469
0
8,306
W
Xing Tian
Zarata
Xing Tian
11,672
618
2,144
4,308
21,720
31,974
570
4,303
17,241
24,350
0
W
Heimdallr
agus_zombi
Heimdallr
23,387
11,087
156
6,540
15,783
9,660
4,913
4,300
11,404
0
50,417
W
Zeus
31,059
3,028
0
0
10,059
5,244
737
1,861
8,198
49,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,558
Gold Earned
57,606
153
Minions Killed
207
0
Camps Cleared
0
1,538,315
Distance Traveled
1,445,637
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,101
694
34
2
0
284,618
1
L
Baba Yaga
10,518
657
69
4
0
312,252
0
L
Thanatos
10,715
670
24
2
0
333,486
4
W
Izanami
10,345
647
39
2
0
268,315
1
L
Gilgamesh
10,498
656
21
1
0
277,414
5
L
Chaac
11,279
705
35
2
0
311,563
2
L
Arachne
9,548
597
4
0
0
303,600
0
W
Xing Tian
11,706
732
17
1
0
335,381
1
W
Heimdallr
11,480
718
69
4
0
285,338
1
W
Zeus
12,974
811
48
3
0
271,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role