Player Matchup

Fenrir
Fenrir
NOcapp_headshot
Fenrir
Level 78
God Stats
3W - 6L
1,342 SR
Queue Stats
181W - 270L
1,341 Elo+
Party 1
Horus
Horus
evil-swagg-mafia
Horus
Level 89
God Stats
17W - 17L
1,539 SR
Queue Stats
377W - 491L
1,369 Elo+
Party 1
Athena
Athena
kevin_smith94
Athena
Level 80
God Stats
4W - 3L
1,576 SR
Queue Stats
99W - 133L
1,399 Elo+
Party 1
Team Averages
Level 82
1,485 SR
1,370 Elo+

VS

Team Averages
Level 65
1,390 SR
1,035 Elo+
Amaterasu
Amaterasu
I2EVoLuTol1
Amaterasu
Level 67
God Stats
1W - 5L
1,438 SR
Queue Stats
362W - 545L
1,285 Elo+
Solo
Janus
Janus
JT 730
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
948 Elo+
Party 2
Thanatos
Thanatos
Unlucky Rasta
Thanatos
Level 4
God Stats
0W - 3L
1,231 SR
Queue Stats
0W - 3L
871 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
10,015
715
13,292
15,507
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 1 / 7
10,155
725
7,645
14,828
16,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 2 / 6
9,641
689
6,621
18,899
19,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
I2EVoLuTol1
Amaterasu
12
1 / 6 / 3
8,609
615
9,315
17,265
8,298
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
JT 730
Janus
15
1 / 3 / 4
9,767
698
18,782
8,481
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Unlucky Rasta
Thanatos
12
3 / 7 / 1
8,734
624
8,733
13,187
5,713
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
5
5
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
I2EVoLuTol1
Amaterasu
1
6
3
0.42
L
Janus
JT 730
Janus
1
3
4
1
W
6
2
7
4.75
L
Thanatos
Unlucky Rasta
Thanatos
3
7
1
0.5
W
6
1
7
9.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
36,830
49,234
Taken
38,933
45,108
Mitigated
17,340
13,935
Healing
7,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
I2EVoLuTol1
Amaterasu
9,315
3,960
0
2,124
17,265
8,298
0
2,735
13,876
0
21,607
L
Janus
JT 730
Janus
18,782
704
411
1,145
8,481
3,329
654
2,278
5,895
52,950
0
W
13,292
4,738
198
2,434
15,507
9,085
0
4,710
10,536
0
30,379
L
Thanatos
Unlucky Rasta
Thanatos
8,733
1,699
0
3,930
13,187
5,713
20
1,883
10,775
0
13,212
W
7,645
3,430
3,501
5,280
14,828
16,417
170
6,938
7,499
0
19,382
W
6,621
1,799
816
1,706
18,899
19,606
57
6,420
11,933
17,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,811
Gold Earned
27,110
76
Minions Killed
127
5
Camps Cleared
5
787,609
Distance Traveled
706,896
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,609
615
22
2
1
232,594
1
L
Janus
9,767
698
94
7
4
238,147
4
W
Fenrir
10,015
715
35
3
2
250,763
0
L
Thanatos
8,734
624
11
1
0
236,155
0
W
Horus
10,155
725
19
1
1
273,881
1
W
Athena
9,641
689
22
2
2
262,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role