Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
Malwarda
Mercury
Level 58
God Stats
7W - 1L
1,193 SR
Queue Stats
52W - 45L
1,481 Elo+
Party 3
Yu Huang
Yu Huang
Slightx
Yu Huang
Level 36
God Stats
3W - 2L
1,644 SR
Queue Stats
32W - 22L
1,547 Elo+
Party 3
Sun Wukong
Sun Wukong
SpankeiBoy
Sun Wukong
Level 43
God Stats
2W - 0L
1,786 SR
Queue Stats
12W - 3L
1,926 Elo+
Party 3
Chronos
Chronos
thedarkdevils
Chronos
Level 32
God Stats
8W - 2L
1,766 SR
Queue Stats
48W - 52L
1,435 Elo+
Party 4
Team Averages
Level 55
1,578 SR
1,578 Elo+

VS

Team Averages
Level 63
1,318 SR
1,457 Elo+
Cerberus
Cerberus
D0PPELGANG
Cerberus
Level 129
God Stats
3W - 8L
1,216 SR
Queue Stats
241W - 255L
1,415 Elo+
Solo
Neith
Neith
Manhwaan
Neith
Level 29
God Stats
0W - 7L
1,026 SR
Queue Stats
26W - 40L
1,428 Elo+
Party 2
Hera
Hera
Nemesizs
Hera
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 39L
1,476 Elo+
Party 1
Fenrir
Fenrir
RemoteWay
Fenrir
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 44L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
TavaşSavşanı
Gilgamesh
Level 33
God Stats
1W - 5L
1,347 SR
Queue Stats
63W - 54L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 4
6,391
533
4,643
7,306
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Malwarda
Mercury
12
7 / 1 / 5
7,543
629
7,023
8,018
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Slightx
Yu Huang
12
4 / 1 / 6
7,547
629
6,279
6,027
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
SpankeiBoy
Sun Wukong
11
1 / 0 / 2
6,582
549
5,432
7,613
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chronos
11
1 / 0 / 0
6,217
518
3,939
6,831
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D0PPELGANG
Cerberus
9
0 / 0 / 1
5,832
486
3,384
8,986
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Manhwaan
Neith
10
1 / 2 / 0
6,115
510
4,852
5,107
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
10
1 / 5 / 0
5,706
476
4,853
7,927
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
RemoteWay
Fenrir
9
0 / 5 / 1
5,383
449
1,772
10,706
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
TavaşSavşanı
Gilgamesh
10
0 / 3 / 1
6,017
501
6,017
9,464
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
14
Kills
2
2
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
4
3
L
Cerberus
D0PPELGANG
Cerberus
0
0
1
0.5
W
Mercury
Malwarda
Mercury
7
1
5
9.5
L
Neith
Manhwaan
Neith
1
2
0
0.5
L
Hera
1
5
0
0.2
L
Fenrir
RemoteWay
Fenrir
0
5
1
0.1
W
Yu Huang
Slightx
Yu Huang
4
1
6
7
W
Sun Wukong
SpankeiBoy
Sun Wukong
1
0
2
2
L
Gilgamesh
TavaşSavşanı
Gilgamesh
0
3
1
0.17
W
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,316
Damage
20,878
35,795
Taken
42,190
16,731
Mitigated
20,842
8,955
Healing
10,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,643
303
265
1,348
7,306
5,317
0
2,142
5,164
20,733
0
L
Cerberus
D0PPELGANG
Cerberus
3,384
94
279
2,812
8,986
6,329
0
4,494
4,444
23,802
0
W
Mercury
Malwarda
Mercury
7,023
3,540
0
750
8,018
3,138
461
2,069
5,949
0
39,795
L
Neith
Manhwaan
Neith
4,852
1,646
0
1,394
5,107
2,066
0
3,561
1,502
0
35,331
L
Hera
4,853
1,111
0
250
7,927
3,183
0
3,158
4,497
38,171
0
L
Fenrir
RemoteWay
Fenrir
1,772
549
0
3,912
10,706
4,316
0
1,851
8,729
0
32,420
W
Yu Huang
Slightx
Yu Huang
6,279
827
0
650
6,027
2,457
0
2,440
3,587
41,729
0
W
Sun Wukong
SpankeiBoy
Sun Wukong
5,432
1,370
0
1,963
7,613
3,739
556
462
7,151
0
42,236
L
Gilgamesh
TavaşSavşanı
Gilgamesh
6,017
2,547
0
2,223
9,464
4,948
0
1,269
8,157
0
40,644
W
Chronos
3,939
1,623
0
3,979
6,831
2,080
1,391
1,124
5,707
46,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,280
Gold Earned
29,053
358
Minions Killed
334
0
Camps Cleared
0
1,175,931
Distance Traveled
1,064,407
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,391
533
32
3
0
243,032
2
L
Cerberus
5,832
486
57
5
0
207,113
6
W
Mercury
7,543
629
75
6
0
245,567
0
L
Neith
6,115
510
73
6
0
205,083
4
L
Hera
5,706
476
65
5
0
197,142
4
L
Fenrir
5,383
449
64
5
0
225,935
2
W
Yu Huang
7,547
629
86
7
0
224,446
3
W
Sun Wukong
6,582
549
84
7
0
251,666
7
L
Gilgamesh
6,017
501
75
6
0
229,134
1
W
Chronos
6,217
518
81
7
0
211,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role