Player Matchup

Danzaburou
Danzaburou
DOUGHBOY0110
Danzaburou
Level 100
God Stats
23W - 54L
1,287 SR
Queue Stats
303W - 508L
1,331 Elo+
Solo
Fenrir
Fenrir
FH Apocalypse
Fenrir
Level 63
God Stats
58W - 59L
1,457 SR
Queue Stats
78W - 115L
1,247 Elo+
Party 2
Cthulhu
Cthulhu
FH Knowledge
Cthulhu
Level 59
God Stats
10W - 19L
1,349 SR
Queue Stats
169W - 254L
1,290 Elo+
Party 2
Team Averages
Level 74
1,364 SR
1,289 Elo+

VS

Team Averages
Level 51
1,226 SR
994 Elo+
Chaac
Chaac
JuanPMorata05
Chaac
Level 14
God Stats
5W - 16L
1,123 SR
Queue Stats
56W - 113L
842 Elo+
Party 1
Camazotz
Camazotz
TheCristiank97
Camazotz
Level 62
God Stats
9W - 14L
1,237 SR
Queue Stats
61W - 124L
842 Elo+
Party 1
Hel
Hel
Xenuian878
Hel
Level 78
God Stats
37W - 71L
1,319 SR
Queue Stats
142W - 199L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DOUGHBOY0110
Danzaburou
14
1 / 6 / 1
10,833
602
9,892
16,866
7,417
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 0 / 0
10,731
596
4,084
11,153
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
FH Knowledge
Cthulhu
17
0 / 3 / 2
11,727
652
14,473
25,293
35,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 5
10,506
584
12,729
16,077
17,970
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Camazotz
17
5 / 1 / 3
10,266
570
11,915
20,100
13,586
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 1
8,329
463
0
177
57

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
8
9
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DOUGHBOY0110
Danzaburou
1
6
1
0.25
W
1
0
0
1
W
Cthulhu
FH Knowledge
Cthulhu
0
3
2
0.33
L
3
1
5
5.5
L
Camazotz
5
1
3
6.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,449
Damage
24,644
53,312
Taken
36,354
49,479
Mitigated
31,613
18,634
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DOUGHBOY0110
Danzaburou
9,892
4,890
660
4,208
16,866
7,417
1,016
170
16,696
0
41,076
W
4,084
259
0
3,730
11,153
6,627
685
818
10,335
0
34,733
W
Cthulhu
FH Knowledge
Cthulhu
14,473
535
612
9,424
25,293
35,435
172
42
25,251
48,844
0
L
12,729
1,203
0
1,914
16,077
17,970
0
4,563
10,894
0
33,375
L
Camazotz
11,915
2,790
0
4,065
20,100
13,586
0
9,038
10,332
57
28,701
L
0
0
0
0
177
57
0
133
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,291
Gold Earned
29,101
203
Minions Killed
69
14
Camps Cleared
2
922,593
Distance Traveled
636,930
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,833
602
64
4
2
240,697
3
W
Fenrir
10,731
596
52
3
11
359,981
0
W
Cthulhu
11,727
652
87
5
1
321,915
0
L
Chaac
10,506
584
41
2
1
340,268
3
L
Camazotz
10,266
570
28
2
1
296,662
7
L
Hel
8,329
463
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role