Player Matchup

Danzaburou
Danzaburou
Circle-Of-Gaming
Danzaburou
Level 107
God Stats
9W - 3L
1,580 SR
Queue Stats
114W - 73L
1,688 Elo+
Party 1
Ymir
Ymir
GunPlayDeadly
Ymir
Level 81
God Stats
8W - 6L
1,159 SR
Queue Stats
111W - 61L
1,697 Elo+
Party 1
Baron Samedi
Baron Samedi
ryceonnalow
Baron Samedi
Level 55
God Stats
4W - 0L
1,800 SR
Queue Stats
65W - 30L
1,739 Elo+
Party 1
Team Averages
Level 81
1,513 SR
1,708 Elo+

VS

Team Averages
Level 103
1,637 SR
1,649 Elo+
Atlas
Atlas
STORYTIMESUCKS
Atlas
Level 97
God Stats
43W - 18L
1,685 SR
Queue Stats
155W - 86L
1,604 Elo+
Party 2
Cerberus
Cerberus
l Cawker l
Cerberus
Level 149
God Stats
2W - 1L
1,504 SR
Queue Stats
134W - 52L
1,644 Elo+
Party 2
Chaac
Chaac
zXIronHeartXz
Chaac
Level 62
God Stats
34W - 9L
1,721 SR
Queue Stats
34W - 14L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Circle-Of-Gaming
Danzaburou
15
2 / 3 / 7
9,649
689
13,604
10,403
4,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
4 / 0 / 7
10,677
763
8,313
14,764
13,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
ryceonnalow
Baron Samedi
15
5 / 4 / 5
9,975
713
17,410
12,929
7,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
8,835
631
11,446
14,260
7,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
l Cawker l
Cerberus
13
3 / 3 / 4
9,049
646
8,701
16,780
15,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 3 / 6
8,679
620
9,197
14,619
15,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
7
7
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Circle-Of-Gaming
Danzaburou
2
3
7
1.83
W
4
0
7
7.5
L
3
5
3
0.9
L
Cerberus
l Cawker l
Cerberus
3
3
4
1.67
W
Baron Samedi
ryceonnalow
Baron Samedi
5
4
5
1.88
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
29,344
38,096
Taken
45,659
25,234
Mitigated
39,379
12,951
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Circle-Of-Gaming
Danzaburou
13,604
5,789
0
1,957
10,403
4,029
537
5,457
4,152
0
36,350
W
8,313
1,499
0
3,580
14,764
13,831
208
5,850
7,964
31,688
0
L
11,446
3,003
0
1,305
14,260
7,979
0
8,762
5,498
33,442
0
L
Cerberus
l Cawker l
Cerberus
8,701
407
0
3,518
16,780
15,441
0
8,861
7,919
21,251
0
W
Baron Samedi
ryceonnalow
Baron Samedi
17,410
1,752
2,556
4,858
12,929
7,374
418
7,323
4,442
40,736
0
L
9,197
1,015
0
2,269
14,619
15,959
0
8,281
6,338
0
19,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,301
Gold Earned
26,563
168
Minions Killed
132
7
Camps Cleared
5
736,796
Distance Traveled
741,707
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,649
689
61
4
3
243,864
3
W
Ymir
10,677
763
50
4
2
260,078
6
L
Atlas
8,835
631
56
4
2
244,120
3
L
Cerberus
9,049
646
43
3
1
242,928
4
W
Baron Samedi
9,975
713
57
4
2
232,854
3
L
Chaac
8,679
620
33
2
2
254,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role