Player Matchup

Freya
Freya
McLovinIt25
Freya
Level 106
God Stats
5W - 4L
1,589 SR
Queue Stats
173W - 156L
1,599 Elo+
Party 2
Chaac
Chaac
RehanButNeon
Chaac
Level 130
God Stats
9W - 11L
1,614 SR
Queue Stats
509W - 442L
1,663 Elo+
Party 1
Medusa
Medusa
Tsturm123
Medusa
Level 112
God Stats
10W - 16L
1,463 SR
Queue Stats
139W - 124L
1,539 Elo+
Party 2
Nu Wa
Nu Wa
itsjustJio
Nu Wa
Level 144
God Stats
17W - 12L
1,463 SR
Queue Stats
286W - 268L
1,611 Elo+
Solo
Kumbhakarna
Kumbhakarna
zombieboss1037
Kumbhakarna
Level 126
God Stats
17W - 6L
1,789 SR
Queue Stats
306W - 263L
1,587 Elo+
Party 1
Team Averages
Level 124
1,583 SR
1,600 Elo+

VS

Team Averages
Level 107
1,579 SR
1,591 Elo+
Ao Kuang
Ao Kuang
Migolash
Ao Kuang
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 257L
1,589 Elo+
Party 3
Achilles
Achilles
SirensOfDecay
Achilles
Level 86
God Stats
18W - 16L
1,580 SR
Queue Stats
257W - 248L
1,596 Elo+
Party 3
Sun Wukong
Sun Wukong
clammyclam
Sun Wukong
Level 122
God Stats
2W - 2L
1,676 SR
Queue Stats
23W - 22L
1,567 Elo+
Solo
Janus
Janus
gorrapanda
Janus
Level 157
God Stats
6W - 7L
1,574 SR
Queue Stats
375W - 357L
1,607 Elo+
Solo
Danzaburou
Danzaburou
kinghobbito
Danzaburou
Level 69
God Stats
14W - 13L
1,566 SR
Queue Stats
162W - 159L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,130
457
10,796
19,822
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 2 / 1
9,124
456
12,020
18,701
14,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Medusa
Tsturm123
Medusa
16
4 / 6 / 2
10,355
518
10,891
14,561
5,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
12
0 / 4 / 1
7,283
364
9,481
14,918
6,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
zombieboss1037
Kumbhakarna
12
0 / 4 / 3
7,640
382
3,849
19,712
18,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Migolash
Ao Kuang
17
7 / 2 / 4
10,822
541
13,010
23,244
11,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
SirensOfDecay
Achilles
16
6 / 0 / 9
10,988
549
16,461
18,327
21,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
clammyclam
Sun Wukong
17
2 / 2 / 4
10,748
537
14,761
17,243
13,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
17
3 / 2 / 7
10,244
512
14,789
9,993
6,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
kinghobbito
Danzaburou
17
3 / 4 / 4
11,060
553
10,343
16,781
7,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
21
21
Deaths
10
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Ao Kuang
Migolash
Ao Kuang
7
2
4
4.5
L
2
2
1
1.25
W
Achilles
SirensOfDecay
Achilles
6
0
9
10.5
L
Medusa
Tsturm123
Medusa
4
6
2
0.83
W
Sun Wukong
clammyclam
Sun Wukong
2
2
4
2
W
Janus
3
2
7
3.25
L
Nu Wa
0
4
1
0.13
W
Danzaburou
kinghobbito
Danzaburou
3
4
4
1.25
L
Kumbhakarna
zombieboss1037
Kumbhakarna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,037
Damage
69,364
87,714
Taken
85,588
53,302
Mitigated
60,809
23,670
Healing
38,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,796
3,235
0
6,221
19,822
9,143
0
5,874
13,948
79,405
0
W
Ao Kuang
Migolash
Ao Kuang
13,010
2,279
0
16,336
23,244
11,398
180
3,970
19,082
90,190
0
L
12,020
3,421
0
6,318
18,701
14,223
555
5,361
13,340
0
67,719
W
Achilles
SirensOfDecay
Achilles
16,461
2,674
0
3,259
18,327
21,498
60
8,251
9,690
0
43,262
L
Medusa
Tsturm123
Medusa
10,891
5,838
0
2,712
14,561
5,730
0
1,368
13,193
0
78,071
W
Sun Wukong
clammyclam
Sun Wukong
14,761
5,176
0
8,535
17,243
13,780
150
3,996
13,101
0
84,101
W
Janus
14,789
1,106
300
4,166
9,993
6,135
541
5,366
4,415
98,758
0
L
Nu Wa
9,481
3,810
42
4,176
14,918
6,164
0
6,541
8,377
42,201
0
W
Danzaburou
kinghobbito
Danzaburou
10,343
3,752
0
5,675
16,781
7,998
1,632
1,547
15,174
0
105,435
L
Kumbhakarna
zombieboss1037
Kumbhakarna
3,849
605
525
3,676
19,712
18,042
0
8,655
11,057
27,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,532
Gold Earned
53,862
501
Minions Killed
580
0
Camps Cleared
0
1,723,348
Distance Traveled
1,935,166
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,130
457
103
5
0
355,795
0
W
Ao Kuang
10,822
541
116
6
0
415,848
1
L
Chaac
9,124
456
130
7
0
333,928
1
W
Achilles
10,988
549
47
2
0
420,467
5
L
Medusa
10,355
518
140
7
0
346,812
3
W
Sun Wukong
10,748
537
131
7
0
386,677
1
W
Janus
10,244
512
136
7
0
348,375
5
L
Nu Wa
7,283
364
73
4
0
340,009
10
W
Danzaburou
11,060
553
150
8
0
363,799
5
L
Kumbhakarna
7,640
382
55
3
0
346,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role