Player Matchup

Neith
Neith
Box5Vegeta
Neith
Level 65
God Stats
181W - 163L
1,515 SR
Queue Stats
312W - 349L
1,435 Elo+
Solo
Freya
Freya
Davegee33
Freya
Level 108
God Stats
7W - 9L
1,510 SR
Queue Stats
132W - 157L
1,405 Elo+
Solo
Anhur
Anhur
Desoek One
Anhur
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,710 Elo+
Solo
Chiron
Chiron
Zacblood
Chiron
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 89L
1,243 Elo+
Solo
Chang'e
Chang'e
the helkat
Chang'e
Level 100
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 1L
1,642 Elo+
Solo
Team Averages
Level 98
1,546 SR
1,487 Elo+

VS

Team Averages
Level 70
1,367 SR
1,384 Elo+
Gilgamesh
Gilgamesh
Action Tissue
Gilgamesh
Level 67
God Stats
13W - 20L
1,331 SR
Queue Stats
322W - 340L
1,415 Elo+
Solo
Loki
Loki
HabNarrow
Loki
Level 84
God Stats
114W - 108L
1,428 SR
Queue Stats
596W - 654L
1,369 Elo+
Solo
Sol
Sol
NerdTheory
Sol
Level 84
God Stats
6W - 1L
1,500 SR
Queue Stats
50W - 51L
1,426 Elo+
Solo
Izanami
Izanami
theoneyouforget
Izanami
Level 44
God Stats
1W - 1L
1,305 SR
Queue Stats
1W - 2L
1,314 Elo+
Solo
Kuzenbo
Kuzenbo
Æser1666
Kuzenbo
Level 73
God Stats
1W - 2L
1,270 SR
Queue Stats
339W - 353L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
1 / 4 / 0
10,322
938
12,316
14,081
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Davegee33
Freya
16
1 / 2 / 2
10,455
950
13,207
16,978
7,756
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
15
2 / 7 / 2
10,223
929
7,400
19,531
8,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
Zacblood
Chiron
16
1 / 3 / 2
10,477
952
13,053
17,535
7,456
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
the helkat
Chang'e
16
0 / 5 / 3
10,440
949
12,862
18,264
8,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Team 1 Tickets

126

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Action Tissue
Gilgamesh
17
3 / 0 / 9
11,287
1,026
13,430
16,656
12,451
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
17
8 / 2 / 7
11,589
1,054
13,858
13,274
9,911
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 2 / 8
12,723
1,157
27,287
13,497
7,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 1 / 10
11,091
1,008
18,325
12,656
6,877
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Æser1666
Kuzenbo
17
2 / 0 / 12
11,220
1,020
8,392
9,571
15,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
5
Kills
21
21
Deaths
5
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Action Tissue
Gilgamesh
3
0
9
7.5
L
Neith
1
4
0
0.25
L
Freya
Davegee33
Freya
1
2
2
1
L
Anhur
2
7
2
0.43
W
Loki
8
2
7
5.75
W
8
2
8
6
L
Chiron
Zacblood
Chiron
1
3
2
0.67
L
Chang'e
the helkat
Chang'e
0
5
3
0.3
W
0
1
10
5
W
Kuzenbo
Æser1666
Kuzenbo
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,838
Damage
81,292
86,389
Taken
65,654
38,324
Mitigated
52,020
18,965
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Action Tissue
Gilgamesh
13,430
2,994
0
215
16,656
12,451
0
5,652
10,845
0
27,242
L
Neith
12,316
7,600
0
3,578
14,081
6,011
0
3,816
10,265
0
42,066
L
Freya
Davegee33
Freya
13,207
4,000
219
4,071
16,978
7,756
0
7,931
9,047
30,185
0
L
Anhur
7,400
2,814
0
100
19,531
8,250
0
8,978
10,553
0
15,050
W
Loki
13,858
3,272
0
138
13,274
9,911
0
3,949
9,325
0
22,843
W
27,287
11,130
0
3,835
13,497
7,620
0
5,065
8,432
44,679
4,002
L
Chiron
Zacblood
Chiron
13,053
5,620
1,638
2,884
17,535
7,456
0
6,643
10,892
0
28,771
L
Chang'e
the helkat
Chang'e
12,862
1,162
1,874
4,601
18,264
8,851
0
5,463
12,801
38,697
0
W
18,325
13,845
501
1,381
12,656
6,877
0
6,341
6,315
0
58,389
W
Kuzenbo
Æser1666
Kuzenbo
8,392
3,473
0
1,450
9,571
15,161
0
5,062
4,509
14,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,917
Gold Earned
57,910
208
Minions Killed
224
3
Camps Cleared
7
916,129
Distance Traveled
1,096,984
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,287
1,026
31
3
4
259,273
0
L
Neith
10,322
938
71
6
0
159,934
0
L
Freya
10,455
950
27
2
0
238,190
0
L
Anhur
10,223
929
13
1
0
170,494
0
W
Loki
11,589
1,054
6
1
1
218,466
1
W
Sol
12,723
1,157
66
6
1
182,776
0
L
Chiron
10,477
952
38
3
1
187,437
2
L
Chang'e
10,440
949
59
5
2
160,074
0
W
Izanami
11,091
1,008
111
10
0
198,514
0
W
Kuzenbo
11,220
1,020
10
1
1
237,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role