Player Matchup

Cthulhu
Cthulhu
Gold V
FishyPoopWasHere
Cthulhu
Gold V
Level 102
God Stats
6W - 3L
1,500 SR
Queue Stats
204W - 206L
1,389 MMR
Solo
Horus
Horus
Gold III
LouiezRage
Horus
Gold III
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
116W - 111L
1,381 MMR
Solo
Heimdallr
Heimdallr
Gold II
Rapha BFR
Heimdallr
Gold II
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
325W - 346L
1,369 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze II
Zxxis
Morgan Le Fay
Bronze II
Level 154
God Stats
1W - 1L
1,471 SR
Queue Stats
25W - 23L
1,358 MMR
Solo
Fenrir
Fenrir
Silver III
rascaIpanda
Fenrir
Silver III
Level 123
God Stats
1W - 0L
1,353 SR
Queue Stats
22W - 28L
1,357 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,465 SR
1,371 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,559 SR
1,400 MMR
Mulan
Mulan
Gold V
 
Mulan
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
BUSTLEMUSCLE
Ravana
Gold II
Level 148
God Stats
12W - 13L
1,708 SR
Queue Stats
311W - 306L
1,377 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
LoneXWolfLegend
Ao Kuang
Gold V
Level 142
God Stats
14W - 11L
1,589 SR
Queue Stats
434W - 445L
1,376 MMR
Solo
Sol
Sol
Gold V
Saitama0420
Sol
Gold V
Level 152
God Stats
5W - 4L
1,568 SR
Queue Stats
18W - 23L
1,388 MMR
Solo
Izanami
Izanami
Silver II
TwIzTeD iNoZeNz
Izanami
Silver II
Level 105
God Stats
2W - 4L
1,433 SR
Queue Stats
16W - 16L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,860
561
3,732
8,634
9,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
12
2 / 0 / 9
7,400
529
3,682
9,631
6,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Rapha BFR
Heimdallr
13
3 / 1 / 3
7,474
534
9,960
9,447
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
Zxxis
Morgan Le Fay
14
6 / 1 / 3
7,882
563
13,989
10,830
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 2 / 6
7,045
503
5,132
11,196
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BastetKing ArthurZhong KuiBakasura

VS

Bans
ChernobogLancelotMercuryBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 4 / 2
6,253
447
6,847
14,531
9,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
14
2 / 1 / 0
8,517
608
5,163
3,686
2,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
10
1 / 3 / 2
6,686
478
5,576
13,401
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 0
6,923
495
7,621
12,378
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 1
6,625
473
5,758
9,547
3,225
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
4
4
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
2
0.25
L
Ravana
2
1
0
2
W
1
0
2
2
L
Ao Kuang
1
3
2
0.67
W
Horus
2
0
9
6.5
W
Heimdallr
Rapha BFR
Heimdallr
3
1
3
4.5
L
1
5
0
0.2
L
0
2
1
0.25
W
Morgan Le Fay
Zxxis
Morgan Le Fay
6
1
3
7.5
W
Fenrir
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
30,965
49,738
Taken
53,543
31,721
Mitigated
25,700
22,748
Healing
17,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,847
1,323
0
3,188
14,531
9,566
0
5,189
9,342
0
22,830
L
Ravana
5,163
1,377
0
2,236
3,686
2,872
0
2,208
1,202
0
62,934
W
3,732
326
0
1,530
8,634
9,507
0
402
8,232
49,601
0
L
Ao Kuang
5,576
1,932
0
3,736
13,401
4,961
0
2,276
11,023
46,798
0
W
Horus
3,682
1,879
4,705
4,941
9,631
6,709
0
2,493
7,138
0
12,259
W
Heimdallr
Rapha BFR
Heimdallr
9,960
3,046
0
2,838
9,447
4,204
216
1,223
8,224
0
65,989
L
7,621
2,699
0
4,646
12,378
5,076
154
7,031
5,253
53,572
0
L
5,758
3,860
0
3,678
9,547
3,225
619
505
9,002
0
59,386
W
Morgan Le Fay
Zxxis
Morgan Le Fay
13,989
2,419
191
3,115
10,830
5,874
756
5,600
5,230
68,557
0
W
Fenrir
5,132
1,809
0
5,428
11,196
5,427
0
3,479
7,717
0
45,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
35,004
409
Minions Killed
447
0
Camps Cleared
0
1,385,889
Distance Traveled
1,370,741
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,253
447
37
3
0
275,555
1
L
Ravana
8,517
608
142
10
0
288,934
4
W
Cthulhu
7,860
561
111
8
0
272,432
1
L
Ao Kuang
6,686
478
81
6
0
318,430
4
W
Horus
7,400
529
28
2
0
289,768
8
W
Heimdallr
7,474
534
99
7
0
275,234
2
L
Sol
6,923
495
92
7
0
236,051
3
L
Izanami
6,625
473
95
7
0
251,771
2
W
Morgan Le Fay
7,882
563
99
7
0
252,457
5
W
Fenrir
7,045
503
72
5
0
295,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role