Player Matchup

Eset
Eset
JMan3876
Eset
Level 88
God Stats
0W - 1L
1,866 SR
Queue Stats
63W - 47L
1,566 Elo+
Party 2
Sun Wukong
Sun Wukong
Moeite
Sun Wukong
Level 148
God Stats
0W - 4L
1,333 SR
Queue Stats
77W - 75L
1,577 Elo+
Party 2
Lancelot
Lancelot
SleepyKobold
Lancelot
Level 118
God Stats
2W - 3L
1,689 SR
Queue Stats
8W - 10L
1,449 Elo+
Party 2
Team Averages
Level 118
1,629 SR
1,531 Elo+

VS

Team Averages
Level 92
1,409 SR
1,495 Elo+
Bastet
Bastet
Jarrett_Kally4
Bastet
Level 108
God Stats
3W - 4L
1,626 SR
Queue Stats
106W - 96L
1,465 Elo+
Party 1
Baron Samedi
Baron Samedi
SCCJTCotS
Baron Samedi
Level 44
God Stats
3W - 1L
1,369 SR
Queue Stats
19W - 29L
1,502 Elo+
Solo
Artio
Artio
robbypreston
Artio
Level 124
God Stats
3W - 1L
1,233 SR
Queue Stats
100W - 82L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
1 / 6 / 3
7,457
621
9,166
9,948
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Moeite
Sun Wukong
13
3 / 3 / 2
8,174
681
9,590
16,564
10,463
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Lancelot
SleepyKobold
Lancelot
11
1 / 2 / 2
7,275
606
9,858
11,503
7,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,264
689
7,963
13,144
5,388
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
SCCJTCotS
Baron Samedi
13
2 / 3 / 4
8,075
673
10,343
7,956
3,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 0 / 4
9,817
818
12,646
17,405
16,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
11
11
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Eset
1
6
3
0.42
W
3
2
4
2.5
L
Sun Wukong
Moeite
Sun Wukong
3
3
2
1.33
W
Baron Samedi
SCCJTCotS
Baron Samedi
2
3
4
1.33
L
Lancelot
SleepyKobold
Lancelot
1
2
2
1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,614
Damage
30,952
38,015
Taken
38,505
22,470
Mitigated
25,506
5,954
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
9,166
1,024
0
678
9,948
4,135
46
6,407
3,541
24,105
0
W
7,963
1,942
0
4,107
13,144
5,388
536
3,322
9,397
0
31,737
L
Sun Wukong
Moeite
Sun Wukong
9,590
1,332
369
3,795
16,564
10,463
0
9,955
6,609
0
26,514
W
Baron Samedi
SCCJTCotS
Baron Samedi
10,343
1,129
1,972
1,649
7,956
3,833
403
2,271
5,486
23,467
0
L
Lancelot
SleepyKobold
Lancelot
9,858
1,501
0
1,112
11,503
7,872
0
6,711
4,792
0
17,206
W
12,646
709
1,077
7,958
17,405
16,285
38
3,752
12,686
35,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,906
Gold Earned
26,156
118
Minions Killed
124
3
Camps Cleared
9
650,848
Distance Traveled
682,388
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,457
621
46
4
0
185,601
0
W
Bastet
8,264
689
42
4
5
239,731
3
L
Sun Wukong
8,174
681
42
4
2
228,917
2
W
Baron Samedi
8,075
673
25
2
2
191,314
0
L
Lancelot
7,275
606
30
3
1
236,330
1
W
Artio
9,817
818
57
5
2
251,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role