Player Matchup

Merlin
Merlin
Deanoboy77
Merlin
Level 64
God Stats
3W - 0L
1,825 SR
Queue Stats
30W - 28L
1,591 Elo+
Party 2
Horus
Horus
StickmanMS
Horus
Level 148
God Stats
7W - 7L
1,529 SR
Queue Stats
201W - 212L
1,471 Elo+
Party 2
Chernobog
Chernobog
dronez4
Chernobog
Level 140
God Stats
9W - 4L
1,636 SR
Queue Stats
499W - 432L
1,516 Elo+
Party 2
Tsukuyomi
Tsukuyomi
neveSin7
Tsukuyomi
Level 103
God Stats
5W - 5L
1,588 SR
Queue Stats
60W - 65L
1,511 Elo+
Solo
Ares
Ares
pludlow21
Ares
Level 115
God Stats
1W - 1L
1,248 SR
Queue Stats
263W - 250L
1,581 Elo+
Party 2
Team Averages
Level 114
1,566 SR
1,534 Elo+

VS

Team Averages
Level 130
1,505 SR
1,468 Elo+
Ravana
Ravana
 
Ravana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Méphys
Lancelot
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 345L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
SmokeYourDream
Danzaburou
Level 119
God Stats
1W - 2L
1,520 SR
Queue Stats
174W - 172L
1,483 Elo+
Party 3
Chronos
Chronos
etisatis
Chronos
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
635W - 740L
1,416 Elo+
Party 1
Nox
Nox
j0sSeLiN
Nox
Level 134
God Stats
4W - 4L
1,503 SR
Queue Stats
321W - 292L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deanoboy77
Merlin
12
1 / 1 / 1
6,747
519
2,165
3,678
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
13
6 / 0 / 0
8,199
631
9,443
10,137
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
dronez4
Chernobog
12
1 / 1 / 1
6,900
531
4,053
5,403
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
neveSin7
Tsukuyomi
11
0 / 0 / 2
6,337
487
5,796
8,911
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
10
0 / 1 / 1
6,298
484
1,726
8,909
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
2 / 3 / 1
5,851
450
6,617
8,262
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
Méphys
Lancelot
10
0 / 5 / 0
5,783
445
4,224
12,369
4,650
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
SmokeYourDream
Danzaburou
11
1 / 0 / 1
6,526
502
1,901
5,241
1,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
etisatis
Chronos
10
0 / 0 / 0
6,147
473
4,641
8,821
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 0 / 1
6,328
487
1,071
4,135
3,944
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
3
3
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
1
0.83
W
Merlin
Deanoboy77
Merlin
1
1
1
1.5
L
Lancelot
Méphys
Lancelot
0
5
0
0
L
Danzaburou
SmokeYourDream
Danzaburou
1
0
1
1.5
W
Horus
6
0
0
6
W
Chernobog
dronez4
Chernobog
1
1
1
1.5
L
Chronos
etisatis
Chronos
0
0
0
0
L
0
0
1
0.5
W
Tsukuyomi
neveSin7
Tsukuyomi
0
0
2
1
W
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,183
Damage
18,454
37,038
Taken
38,828
23,034
Mitigated
16,702
13,626
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,617
2,197
0
2,170
8,262
3,176
0
540
7,554
0
33,835
W
Merlin
Deanoboy77
Merlin
2,165
121
0
750
3,678
1,493
0
1,828
1,850
52,490
0
L
Lancelot
Méphys
Lancelot
4,224
1,550
0
2,305
12,369
4,650
0
0
11,909
0
34,361
L
Danzaburou
SmokeYourDream
Danzaburou
1,901
955
0
1,885
5,241
1,699
0
400
4,841
0
42,026
W
Horus
9,443
3,983
235
4,881
10,137
8,556
0
233
9,904
0
59,618
W
Chernobog
dronez4
Chernobog
4,053
2,073
0
1,414
5,403
2,666
0
356
5,047
0
59,037
L
Chronos
etisatis
Chronos
4,641
1,830
0
4,866
8,821
3,233
18
2,282
6,539
49,464
0
L
1,071
477
0
1,717
4,135
3,944
0
669
3,466
29,066
0
W
Tsukuyomi
neveSin7
Tsukuyomi
5,796
1,958
0
4,279
8,911
3,439
0
1,329
7,582
0
41,784
W
Ares
1,726
0
0
2,067
8,909
6,880
0
1,966
6,943
20,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,481
Gold Earned
30,635
417
Minions Killed
335
0
Camps Cleared
0
1,279,383
Distance Traveled
1,160,854
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,851
450
58
4
0
267,328
0
W
Merlin
6,747
519
94
7
0
243,068
1
L
Lancelot
5,783
445
61
5
0
219,572
0
L
Danzaburou
6,526
502
94
7
0
227,882
4
W
Horus
8,199
631
103
8
0
245,882
2
W
Chernobog
6,900
531
100
8
0
251,088
2
L
Chronos
6,147
473
86
7
0
227,198
1
L
Nox
6,328
487
36
3
0
218,874
0
W
Tsukuyomi
6,337
487
84
6
0
275,716
4
W
Ares
6,298
484
36
3
0
263,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role